Commit graph

2149 commits

Author SHA1 Message Date
Camotoy
b9541505af
Bump version to try and fix deploying; other nitpicks 2021-08-30 13:55:01 -04:00
Camotoy
ea8f4b854b
Formatting fixes in the FireworkColor class 2021-08-29 10:36:34 -04:00
Camotoy
e95d9d3b75
Use closest matching color for unmapped RGB fireworks
Also remove Bukkit-specific firework colors as those were pure workarounds.

Fixes #2505
2021-08-29 10:33:33 -04:00
Camotoy
bb92c89273
Small optimizations; use array for Java -> Bedrock block mappings
Java runtime IDs are in order starting from 0; an array is all that is needed to map Java IDs to Bedrock IDs.
2021-08-27 20:10:01 -04:00
Camotoy
3c18eb44aa
Use instance of ThreadLocalRandom for particle offsets
Random instances are synchronized meaning this was a potential deadlock situation.
2021-08-26 21:43:53 -04:00
rtm516
26a778fd77
Remove exact refrence to imported class in FileUtils (Thanks @Konicai) 2021-08-25 15:53:20 +01:00
rtm516
65e85eb853
Fix bungeecord dump logs after 9fb5090 2021-08-25 11:31:12 +01:00
rtm516
9fb509010a
Use more generic method for posting logs 2021-08-24 21:42:44 +01:00
Jens Collaert
d26aed0a87
Allow uploading logs with mclo.gs link into dump (#2453) 2021-08-24 15:11:38 -04:00
Camotoy
77119316f5
Check for closed immediately before processing a packet 2021-08-24 09:31:19 -04:00
Camotoy
a1d167d5f1
Ensure skull operations are done on the player thread 2021-08-21 19:38:13 -04:00
Camotoy
ab540b1951
Ensure more entity tasks are run on the player session 2021-08-21 09:54:52 -04:00
Konicai
85404f0ed5
Rearrange connector pom (#2455)
* rearrange and add comments

* fix pom

* fix pom again
2021-08-20 10:39:05 +01:00
Camotoy
89dde2aec3
Do a null check on downstream channel when sending packets 2021-08-19 12:37:14 -04:00
Camotoy
52fa0679c9 Revert "Re-enable deploying on master branch"
This reverts commit 6d624210b9.
2021-08-17 23:00:12 -04:00
Camotoy
6d624210b9 Re-enable deploying on master branch 2021-08-17 22:50:00 -04:00
David Choo
57c0185b45
Prevent projectiles from blocking the player's vision (#2472)
Prevent Snowballs, Eggs, and other throwable projectiles from blocking the player's screen
2021-08-17 22:44:33 -04:00
Camotoy
3d04a957d0 Ensure that exceptions in player event loop are handled
Any stray exception means that the entire event loop comes crashing down.
2021-08-17 20:57:46 -04:00
Camotoy
76399881a3
Use legacy DefaultEventLoopGroup constructor; label Geyser <-> Spigot connection thread 2021-08-16 22:33:14 -04:00
Camotoy
61d95200e3
Update Java on the CI to prepare for Java 16 2021-08-16 20:43:22 -04:00
Camotoy
7ae91a40ec
Ensure every packet is ran on the same thread per player (#2473)
This removes a lot of concurrency checking that needs to be done, because there should be no way two packets can be handled at the same time.
2021-08-16 20:39:29 -04:00
Camotoy
eca0691db0
Suspend publishing while it prevents successful Jenkins builds 2021-08-16 19:49:04 -04:00
Camotoy
36ad5612ed
Support Brigadier long argument types in commands
Fixes #2476
2021-08-16 14:04:13 -04:00
Camotoy
622a1d3b05
Attempt to make Geyser build 2021-08-16 14:03:00 -04:00
Camotoy
f4437e45a8
Attempt to make Geyser build 2021-08-16 14:00:12 -04:00
Camotoy
ac17963baa
Player effect cache cleanup
Only cache effects and not their values unless we actually use the value.
2021-08-16 11:53:56 -04:00
Camotoy
ce748990a4
Javadoc fix and tiny teleport optimization 2021-08-15 14:57:02 -04:00
Camotoy
af06ac5143
Merge branch 'master' of https://github.com/GeyserMC/Geyser 2021-08-15 14:56:10 -04:00
Camotoy
5d90ba91f7
Move LoginSuccessPacket handling to its own translator 2021-08-14 12:52:35 -04:00
TheFloyds4240
f217078126
Update README.md (#2470) 2021-08-14 00:39:09 -04:00
Camotoy
9f4c2ce5fc
Fix rare StackOverflowError in DeclareCommands
This behavior is exhibited with the NanoLimbo software version 1.2.2.
2021-08-13 23:56:44 -04:00
Camotoy
1afa22d5cf
Fix NPE with area effect cloud particles 2021-08-13 13:42:35 -04:00
Camotoy
25ff3661e3
Update version strings to add 1.17.11
This version has been supported; let's make it clear that it is.
2021-08-13 13:37:06 -04:00
Camotoy
919e84c23f
Don't try to connect to the remote server with invalid credentials
Fixes #2458
2021-08-12 14:35:26 -04:00
Camotoy
e20247b6d6
Allow enum fields to be set through standalone command line 2021-08-12 14:16:19 -04:00
Camotoy
b95cd8e0c1
Query improvements
- Improved detection of query packet
- Don't initialize the QueryPacketHandler class until we verified we have query data
- Encode strings like the vanilla Minecraft server
2021-08-12 10:42:58 -04:00
Camotoy
0c5b39f35b
Intern strings and other values
This should reduce memory usage at startup by preventing multiple identicals objects being present in memory.
2021-08-11 20:16:10 -04:00
Luke
71e2ec989c
Add donation link to README and FUNDING.yml (#2447) 2021-08-08 17:36:51 +01:00
David Choo
fb5449d0d1
Fix extended world height client crash with 32+ section chunks (#2441) 2021-08-03 00:08:47 -04:00
David Choo
3eb73a5634
Fix powder snow and fish buckets (#2437) 2021-08-01 22:20:15 -04:00
Camotoy
20b183ddda
Fix horse variant color
Our old method broke with the 1.17.10 update.
2021-08-01 19:14:01 -04:00
Camotoy
3d50155ee3
Handle the server sending invalid biome IDs in chunks
Should hopefully address #2400 - the Java client handles invalid biome IDs and simply complains in its logs.
2021-07-31 16:34:24 -04:00
Camotoy
a197f60446
Move use-direct-adapters to system property 2021-07-31 13:54:51 -04:00
Camotoy
002be32bb3
Connect Geyser players directly to the server for plugin versions (#2413)
- Faster loading times and improved latency; Geyser no longer creates a physical TCP connection to join the server
- Less configuration: remote address and port are now irrelevant
- Accurate IP addresses without needing Floodgate.

Co-authored-by: Redned <redned235@gmail.com>
2021-07-31 12:52:49 -04:00
David Choo
1d04a61a46
Collision Registry (#2430)
* Fix trapdoor collision

* Add EqualsAndHashCode to all Collision subclasses and shift code around

EqualsAndHashCode are required on subclasses otherwise blocks will be assigned an incorrect collision instance. (Doors and trapdoors are mixed and ladder sometimes gets a DoorCollision instance).
Added protected constructor to BlockCollision to make boundingBoxes final.
Removed EmptyCollision because I don't think it is useful.
Moved conversion from ArrayNode to BoundingBoxes[] from OtherCollision to CollisionRegistryLoader
Removed regex from SnowCollision and use default bounding boxes.

* Deduplicate BlockCollision instances

* Create one set of bounding boxes for all BlockCollisions

* Don't depend on the player's block position in DoorCollision

* Fix dirt path position corrections

Grass paths were renamed to dirt path in 1.17
Fix position correction for y=1, y=2, y=255, and y=256

* Increase pushAwayTolerance depending on distance from origin

This should fix position corrections for blocks less than 1 unit in length/width at high coordinates.
This includes ladders after x 4096 or z 4096
Not too sure about the math here though

* Use ThreadLocal for position

Hopefully resolves concurrency issues

* Remove comment and add layer check to SnowCollision
2021-07-30 22:35:13 -04:00
Konicai
6f93bbfe21
Improvements to VillagerEntity (#2412)
* initial changes to villager

* touchup

* don't call getPos() twice

* whoops, better
2021-07-30 15:45:50 -05:00
Camotoy
8c95e26189
Fix experimental toggle'd biomes not accounting for chunk offset 2021-07-29 14:35:03 -04:00
Camotoy
7a99aa0ddf
Merge branch 'biomes' 2021-07-28 20:27:34 -04:00
Konicai
b86648332a
Auth type refactor in internal config (#2410) 2021-07-28 19:44:09 -04:00
Camotoy
5529a1cc1c
Fix spectator gamemode movement
- Don't allow the player to toggle flight status in spectator mode
- Fix weird flight movement when player was previously on the ground
- The player is always flying in spectator mode, no exceptions
2021-07-28 13:21:18 -04:00