* Fix ping passthrough on BungeeCord
* Initial implementation of direct ping passthrough
* Finished implementation of direct ping passthrough
* Remove test for something else entirely
* Fix standalone
* Add config option for ping passthrough interval
* Use GeyserPingInfo to reduce methods
* Add querying; modify ping passthrough
* Add separate config options for passthrough MOTD and player counts
* Convert all plugin bootstraps to use internal ping events to that other plugins can handle ping modifications
* Small changes
* Fix invalid packet spawm
* Add legacy ping passthrough option
* Fix BungeeCord
* Proper UUID for BungeeCord, thanks @theminecoder
* Update config version and messages
* Merge master... again
* Add missing javadocs and minor changes
Co-authored-by: James Harrison <james@fasttortoise.co.uk>
Co-authored-by: theminecoder <theminecoder.dev@gmail.com>
Co-authored-by: Redned <redned235@gmail.com>
* Initial support for entity mounts*
* This only works for viewing other players on mounts/vehicles. Currently, mounting on vehicles through Geyser with bedrock does not work at all, though, you can see other Java players on mounts just fine.
* Fix Bedrock player mounting; add minecart offset
* Remove debug code
* Fix boat animation
* Remove debug code
* Add notice of possible steering flip
* Add translator for PlayerInputPacket
* Upload WIP code for BoatEntity.java
* Add animation for rowing on Bedrock side
* Clean up debug code, start on boat movement
* Add notice about flying horses
* Rename BedrockPlayerInputPacket.java to BedrockPlayerInputTranslator.java
* Delete BedrockPlayerInputPacket.java
* Use Translator Annotation again; Thanks to LegacyGamerHD
* Upload ineffective mount-on-login code
* Upload current changes with no debug code
* Change case where applicable
* Change Integer[] to int[]; Change schedule() to execute()
* Don't use Thread.Sleep() and instead call itself again
* Fix players not being linked on login/chunk load
* Little changes
* Minor improvements/fixes to boats
* Remove empty file
* Fix horse flying.
* Various entity mounting fixes
* Add mounting offsets for skeleton and zombie horses
* Another round of entity mount-related fixes
- Add offsets for skeleton and zombie horses (Thanks to tester DirtNasty)
- Boats can now be placed in survival (Thanks again to tester DirtNasty)
- Boats and minecarts can now shake
* Add translating for ServerVehicleMovePacket
* Cleaning up
* More cleaning up
* Add interactive tag support for mountable entities
* Boats move far more nicely
* Add horse heart visuals
* Update interactive tags
Co-authored-by: RednedEpic <redned235@gmail.com>
* Debugging improvements
- Added an ObjectArrayList of packets we don't anticipate ever translating. Currently only holds ServerUpdateLightPacket which we don't use and probably don't need.
- Only print debugging logs from sounds if they failed to play.
* Add space
* Add players able to sleep in beds
This commit sets the correct metadata and flags when the Java pose changes to sleeping.
* Player view while sleeping now works
* Fixed bed offset for other players
* Added ears geometry support
* Added ear fetching from mc capes
* Added support for deadmau5
* Commented, documented and cleaned code
* Allow bedrock players to see their java skin/cape/ears when joining
* Optimised Imports
* Fix missing else statement
* Moved ears and fixed elytra skins
* Added ears config option
* Fixed cape/elytra transparency
* Fixed slim skin geometry
* Fixed async ears request and added alex skin
* Fixed default elytra not showing with no cape
* Moved to normal Base64 functions
Co-authored-by: James Harrison <james@fasttortoise.co.uk>
* Add optional workaround for >Y128 Nether building
This commit adds a config option for building above the Nether by changing the Nether's dimension ID to match the End's.
* Only check for workaround application once
* Fix mappings?
* Include a bit more for the above bedrock nether building config option
Co-authored-by: Redned <redned235@gmail.com>
* Add option for disabling command suggestions; add config version
This commit adds an option for disabling command suggestions. If enabled, command suggestions will not be sent to the server so as to remove command freezing. This commit also adds a config version variable so users are notified when to regenerate their configs.
* Rename GeyserConfiguration.checkGeyserConfiguration()
* Added a docker container IP warning
* Corrected messages
* Moved to normal java file read instead of starting cat
* Fixed capitalisation on method name
- Adds the ELDER flag to all elder guardians, so they look like elder guardians and not giant regular guardians.
- Translates AFFECTED_BY_ELDER_GUARDIAN in JavaNotifyClientTranslator to add the elder guardian curse event.
* Leash fixes
- Adds visuals for leash string by translating ServerEntityAttachPacket
- Updates position offset for lead knots, making them properly appear on fences
* Add basic description of JavaEntityAttachTranslator
Absorption is an attribute in Bedrock and an entity metadata value in Java. This commit sends an attribute update packet when the metadata value is updated.
* Fixed invisible entities nametags being displayed
* Fixed most entity collision boxes
* Fixed area effect cloud not displaying
* Fixed armour stand size and marker
* Fix baby collision boxes
* Fixed squid animation (rotation still broken)
* Fix Guardian beam for local player
* Fixed armour stand invisibility
* Fixed Wither boss data
* Fixed fishing line attach to entities
* Add parrots on player shoulders
Parrots on player shoulders are a separate entity in Bedrock, but part of the player metadata in Java. This commit creates a parrot entity from the NBT data given by the player's entity data.
* Remove unused import
* Nullify parrot after despawning
* Remove debug code
* Fix signs on everything except Paper
* Fix sign line placement
* Update shulker box block entity
Co-authored-by: James Harrison <james@fasttortoise.co.uk>