* Fix lecterns on 1.20.60, start on virtual lecterns
* Fix: virtual books & actual books opening twice, resolve other issues, remove debug
* undo some unnecessary diff
* Don't try to send virtual books to pre 1.20.60 clients
* address review by camotoy
* Validate NBT tags of written_book like Java edition
* Update page count and character count limits
The maximum number of characters allowed in Java's book edit screen is
1024 for each page and 16 for the title. However, the packet itself has
a limit of 8192 * 3 bytes for each page and 128 * 3 bytes for the title.
* Fix writable book losing changes when signing
Bedrock sends a 3 action InventoryTransactionPacket after the player
changes a page. This causes Geyser to send a ServerboundEditBookPacket
with an outdated NBT. The Java responses with a
ClientboundContainerSetSlotPacket that overwrites any NBT Changes from
BedrockBookEditTranslator.
* Add a comment for the title length check
* Specify color in Component.translatable
* Remove Bedrock only banner patterns from the creative inventory
* Add sound for tadpole bucket
* Fix lily pad and frogspawn placing on mobile/single stacks
* Workaround? Fix? for bucket usage on mobile
* Simplify math and update position+rotation whenever ServerboundUseItemPacket is sent
* Rotate the player back after using an item and fix glass bottles
* ITEM_USE actionType 1 does not need the rotation fix
Increase delay for look back
* Add some checks
* Prevent buckets and spawn eggs from being unintentionally placed when interacting with special blocks
As of 1.19 Bedrock no longer sends a PlayerActionPacket with action=BLOCK_INTERACT. Bedrock now sends action=ITEM_USE_ON_START before and action=ITEM_USE_ON_STOP after using an item on a block. However, this is not useful as it is sent for all block interactions.
* Fix inventory transactions being rejected after restoreCorrectBlock
The held item's netId is always 0 in the InventoryTransactionPacket.
* Touch ups
* Fix lookAt for different poses and sneaking + cauldron + bucket interactions
Fix boat items being desynced when placing them very close to collision
Fix bottles being desynced when tapping above water
Resend the held item if we do encounter a desync
* Avoid getting blockstate twice and fix comment
* Use generated interaction data
* Fix glass bottles being double filled and phantom water bottles/water buckets
* Don't update the entire inventory on useItem
* Use Geyser's inventory copy for check
* Use ItemTranslator#getBedrockItemMapping to avoid NBT translation
* mappings
Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>