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Fix capes of a *smaller* size throwing an error (#1998)
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1 changed files with 9 additions and 1 deletions
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@ -412,7 +412,7 @@ public class SkinProvider {
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// if the requested image is a cape
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if (provider != null) {
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if (image.getWidth() > 64) {
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if (image.getWidth() > 64 || image.getHeight() > 32) {
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// Prevent weirdly-scaled capes from being cut off
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BufferedImage newImage = new BufferedImage(128, 64, BufferedImage.TYPE_INT_ARGB);
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Graphics g = newImage.createGraphics();
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@ -420,6 +420,14 @@ public class SkinProvider {
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g.dispose();
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image.flush();
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image = scale(newImage, 64, 32);
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} else if (image.getWidth() < 64 || image.getHeight() < 32) {
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// Bedrock doesn't like smaller-sized capes, either.
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BufferedImage newImage = new BufferedImage(64, 32, BufferedImage.TYPE_INT_ARGB);
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Graphics g = newImage.createGraphics();
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g.drawImage(image, 0, 0, image.getWidth(), image.getHeight(), null);
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g.dispose();
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image.flush();
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image = newImage;
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}
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} else {
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// Very rarely, skins can be larger than Minecraft's default.
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