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Fix capes being scaled wrong and invisible skins (#1940)
* Fix capes being scaled wrong and invisible skins * Flush old image objects * Remove alpha workaround and fix more scaling issues * Remove unnecessary scale * Reduce diff Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
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1 changed files with 11 additions and 2 deletions
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@ -413,14 +413,23 @@ public class SkinProvider {
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// if the requested image is a cape
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if (provider != null) {
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if (image.getWidth() > 64) {
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image = scale(image, 64, 32);
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// Prevent weirdly-scaled capes from being cut off
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BufferedImage newImage = new BufferedImage(128, 64, BufferedImage.TYPE_INT_ARGB);
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Graphics g = newImage.createGraphics();
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g.drawImage(image, 0, 0, image.getWidth(), image.getHeight(), null);
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g.dispose();
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image.flush();
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image = scale(newImage, 64, 32);
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}
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} else {
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// Very rarely, skins can be larger than Minecraft's default.
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// Bedrock will not render anything above a width of 128.
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if (image.getWidth() > 128) {
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image = scale(image, 128, image.getHeight() / (image.getWidth() / 128));
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// On Height: Scale by the amount we divided width by, or simply cut down to 128
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image = scale(image, 128, image.getHeight() >= 256 ? (image.getHeight() / (image.getWidth() / 128)) : 128);
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}
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// TODO remove alpha channel
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}
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byte[] data = bufferedImageToImageData(image);
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