Fix logging into a server with Fabric Networking API (#1995)

* Fix logging into a server with Fabric Networking API

Turns out we prevented the response to LoginPluginRequestPacket. Fabric API 0.28 and later will not let a client join without this response.

* Switch back to Jitpack just for Protocol to prevent weird errors

* Re-add sub protocol check

* Simplify check
This commit is contained in:
Camotoy 2021-03-02 19:02:34 -05:00 committed by GitHub
parent 88d4903fc6
commit e4e9758950
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3 changed files with 7 additions and 5 deletions

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@ -30,9 +30,9 @@
<scope>compile</scope>
</dependency>
<dependency>
<groupId>com.nukkitx.protocol</groupId>
<groupId>com.github.CloudburstMC.Protocol</groupId>
<artifactId>bedrock-v422</artifactId>
<version>2.6.2-20210228.150048-4</version>
<version>42da92f</version>
<scope>compile</scope>
<exclusions>
<exclusion>

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@ -42,6 +42,7 @@ import com.github.steveice10.mc.protocol.packet.handshake.client.HandshakePacket
import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerPositionPacket;
import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerPositionRotationPacket;
import com.github.steveice10.mc.protocol.packet.ingame.client.world.ClientTeleportConfirmPacket;
import com.github.steveice10.mc.protocol.packet.login.client.LoginPluginResponsePacket;
import com.github.steveice10.mc.protocol.packet.login.server.LoginSuccessPacket;
import com.github.steveice10.packetlib.BuiltinFlags;
import com.github.steveice10.packetlib.Client;
@ -69,10 +70,10 @@ import lombok.Setter;
import org.geysermc.common.window.CustomFormWindow;
import org.geysermc.common.window.FormWindow;
import org.geysermc.connector.GeyserConnector;
import org.geysermc.connector.entity.Tickable;
import org.geysermc.connector.command.CommandSender;
import org.geysermc.connector.common.AuthType;
import org.geysermc.connector.entity.Entity;
import org.geysermc.connector.entity.Tickable;
import org.geysermc.connector.entity.player.SessionPlayerEntity;
import org.geysermc.connector.entity.player.SkullPlayerEntity;
import org.geysermc.connector.inventory.PlayerInventory;
@ -956,7 +957,7 @@ public class GeyserSession implements CommandSender {
* @param packet the java edition packet from MCProtocolLib
*/
public void sendDownstreamPacket(Packet packet) {
if (downstream != null && downstream.getSession() != null && protocol.getSubProtocol().equals(SubProtocol.GAME)) {
if (downstream != null && downstream.getSession() != null && (protocol.getSubProtocol().equals(SubProtocol.GAME) || packet.getClass() == LoginPluginResponsePacket.class)) {
downstream.getSession().send(packet);
} else {
connector.getLogger().debug("Tried to send downstream packet " + packet.getClass().getSimpleName() + " before connected to the server");

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@ -33,10 +33,11 @@ import com.github.steveice10.mc.protocol.packet.login.client.LoginPluginResponse
import com.github.steveice10.mc.protocol.packet.login.server.LoginPluginRequestPacket;
@Translator(packet = LoginPluginRequestPacket.class)
public class JavaLoginPluginMessageTranslator extends PacketTranslator<LoginPluginRequestPacket> {
public class JavaLoginPluginRequestTranslator extends PacketTranslator<LoginPluginRequestPacket> {
@Override
public void translate(LoginPluginRequestPacket packet, GeyserSession session) {
// A vanilla client doesn't know any PluginMessage in the Login state, so we don't know any either.
// Note: Fabric Networking API v1 will not let the client log in without sending this
session.sendDownstreamPacket(
new LoginPluginResponsePacket(packet.getMessageId(), null)
);