9ea22042eb
* Remove Bedrock only banner patterns from the creative inventory * Add sound for tadpole bucket * Fix lily pad and frogspawn placing on mobile/single stacks * Workaround? Fix? for bucket usage on mobile * Simplify math and update position+rotation whenever ServerboundUseItemPacket is sent * Rotate the player back after using an item and fix glass bottles * ITEM_USE actionType 1 does not need the rotation fix Increase delay for look back * Add some checks * Prevent buckets and spawn eggs from being unintentionally placed when interacting with special blocks As of 1.19 Bedrock no longer sends a PlayerActionPacket with action=BLOCK_INTERACT. Bedrock now sends action=ITEM_USE_ON_START before and action=ITEM_USE_ON_STOP after using an item on a block. However, this is not useful as it is sent for all block interactions. * Fix inventory transactions being rejected after restoreCorrectBlock The held item's netId is always 0 in the InventoryTransactionPacket. * Touch ups * Fix lookAt for different poses and sneaking + cauldron + bucket interactions Fix boat items being desynced when placing them very close to collision Fix bottles being desynced when tapping above water Resend the held item if we do encounter a desync * Avoid getting blockstate twice and fix comment * Use generated interaction data * Fix glass bottles being double filled and phantom water bottles/water buckets * Don't update the entire inventory on useItem * Use Geyser's inventory copy for check * Use ItemTranslator#getBedrockItemMapping to avoid NBT translation * mappings Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com> |
||
---|---|---|
.github | ||
.idea/copyright | ||
ap | ||
api | ||
bootstrap | ||
common | ||
core | ||
.gitignore | ||
.gitmodules | ||
CONTRIBUTING.md | ||
Jenkinsfile | ||
LICENSE | ||
licenseheader.txt | ||
pom.xml | ||
README.md |
Geyser is a bridge between Minecraft: Bedrock Edition and Minecraft: Java Edition, closing the gap from those wanting to play true cross-platform.
Geyser is an open collaboration project by CubeCraft Games.
What is Geyser?
Geyser is a proxy, bridging the gap between Minecraft: Bedrock Edition and Minecraft: Java Edition servers. The ultimate goal of this project is to allow Minecraft: Bedrock Edition users to join Minecraft: Java Edition servers as seamlessly as possible. However, due to the nature of Geyser translating packets over the network of two different games, do not expect everything to work perfectly!
Special thanks to the DragonProxy project for being a trailblazer in protocol translation and for all the team members who have joined us here!
Currently supporting Minecraft Bedrock 1.19 and Minecraft Java 1.19.0.
Setting Up
Take a look here for how to set up Geyser.
Links:
- Website: https://geysermc.org
- Docs: https://wiki.geysermc.org/geyser/
- Download: https://ci.geysermc.org
- Discord: https://discord.gg/geysermc
- Donate: https://opencollective.com/geysermc
- Test Server:
test.geysermc.org
port25565
for Java and19132
for Bedrock
What's Left to be Added/Fixed
- Near-perfect movement (to the point where anticheat on large servers is unlikely to ban you)
- Resource pack conversion/CustomModelData
- Some Entity Flags
- Structure block UI
What can't be fixed
There are a few things Geyser is unable to support due to various differences between Minecraft Bedrock and Java. For a list of these limitations, see the Current Limitations page.
Compiling
- Clone the repo to your computer
- Install Maven
- Navigate to the Geyser root directory and run
git submodule update --init --recursive
. This command downloads all the needed submodules for Geyser and is a crucial step in this process. - Run
mvn clean install
and locate to thetarget
folder.
Contributing
Any contributions are appreciated. Please feel free to reach out to us on Discord if you're interested in helping out with Geyser.