Null check for player textures in GameProfile

Fixes an issue with the ZNPCs plugin.
This commit is contained in:
Camotoy 2021-12-03 19:24:22 -05:00
parent 4da3edd02c
commit 66819aee83
No known key found for this signature in database
GPG Key ID: 7EEFB66FE798081F
1 changed files with 18 additions and 10 deletions

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@ -240,7 +240,12 @@ public class SkinManager {
// Likely offline mode
return loadBedrockOrOfflineSkin(profile);
}
return loadFromJson(skinProperty.getValue());
GameProfileData data = loadFromJson(skinProperty.getValue());
if (data != null) {
return data;
} else {
return loadBedrockOrOfflineSkin(profile);
}
} catch (IOException exception) {
GeyserImpl.getInstance().getLogger().debug("Something went wrong while processing skin for " + profile.getName());
if (GeyserImpl.getInstance().getConfig().isDebugMode()) {
@ -254,6 +259,7 @@ public class SkinManager {
JsonNode skinObject = GeyserImpl.JSON_MAPPER.readTree(new String(Base64.getDecoder().decode(encodedJson), StandardCharsets.UTF_8));
JsonNode textures = skinObject.get("textures");
if (textures != null) {
JsonNode skinTexture = textures.get("SKIN");
String skinUrl = skinTexture.get("url").asText().replace("http://", "https://");
@ -267,6 +273,8 @@ public class SkinManager {
return new GameProfileData(skinUrl, capeUrl, isAlex);
}
return null;
}
/**
* @return default skin with default cape when texture data is invalid, or the Bedrock player's skin if this