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Spigot plugin fixes
- If non-NMS world adapter: don't try to load a chunk if it doesn't exist - Don't error out with older Spigot versions if a gamerule doesn't exist
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566394f798
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1 changed files with 15 additions and 2 deletions
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@ -71,6 +71,11 @@ public class GeyserSpigotWorldManager extends GeyserWorldManager {
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return BlockTranslator.JAVA_AIR_ID;
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return BlockTranslator.JAVA_AIR_ID;
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}
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}
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World world = bukkitPlayer.getWorld();
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World world = bukkitPlayer.getWorld();
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if (!world.isChunkLoaded(x >> 4, z >> 4)) {
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// If the chunk isn't loaded, how could we even be here?
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return BlockTranslator.JAVA_AIR_ID;
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}
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return BlockTranslator.getJavaIdBlockMap().getOrDefault(world.getBlockAt(x, y, z).getBlockData().getAsString(), BlockTranslator.JAVA_AIR_ID);
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return BlockTranslator.getJavaIdBlockMap().getOrDefault(world.getBlockAt(x, y, z).getBlockData().getAsString(), BlockTranslator.JAVA_AIR_ID);
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}
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}
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@ -151,12 +156,20 @@ public class GeyserSpigotWorldManager extends GeyserWorldManager {
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}
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}
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public Boolean getGameRuleBool(GeyserSession session, GameRule gameRule) {
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public Boolean getGameRuleBool(GeyserSession session, GameRule gameRule) {
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return Boolean.parseBoolean(Bukkit.getPlayer(session.getPlayerEntity().getUsername()).getWorld().getGameRuleValue(gameRule.getJavaID()));
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String value = Bukkit.getPlayer(session.getPlayerEntity().getUsername()).getWorld().getGameRuleValue(gameRule.getJavaID());
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if (!value.isEmpty()) {
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return Boolean.parseBoolean(value);
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}
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return (Boolean) gameRule.getDefaultValue();
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}
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}
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@Override
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@Override
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public int getGameRuleInt(GeyserSession session, GameRule gameRule) {
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public int getGameRuleInt(GeyserSession session, GameRule gameRule) {
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return Integer.parseInt(Bukkit.getPlayer(session.getPlayerEntity().getUsername()).getWorld().getGameRuleValue(gameRule.getJavaID()));
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String value = Bukkit.getPlayer(session.getPlayerEntity().getUsername()).getWorld().getGameRuleValue(gameRule.getJavaID());
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if (!value.isEmpty()) {
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return Integer.parseInt(value);
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}
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return (int) gameRule.getDefaultValue();
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}
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}
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@Override
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@Override
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