Fix Shulker color and open state (#1113)

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rtm516 2020-08-10 15:31:08 +01:00 committed by GitHub
parent 3ef7e30230
commit 439027d510
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@ -53,14 +53,21 @@ public class ShulkerEntity extends GolemEntity {
metadata.put(EntityData.SHULKER_ATTACH_POS, Vector3i.from(position.getX(), position.getY(), position.getZ()));
}
}
//TODO Outdated metadata flag SHULKER_PEAK_HEIGHT
// if (entityMetadata.getId() == 17) {
// int height = (byte) entityMetadata.getValue();
// metadata.put(EntityData.SHULKER_PEAK_HEIGHT, height);
// }
if (entityMetadata.getId() == 17) {
int height = (byte) entityMetadata.getValue();
metadata.put(EntityData.SHULKER_PEEK_ID, height);
}
if (entityMetadata.getId() == 18) {
int color = Math.abs((byte) entityMetadata.getValue() - 15);
metadata.put(EntityData.VARIANT, color);
byte color = (byte) entityMetadata.getValue();
if (color == 16) {
// 16 is default on both editions
metadata.put(EntityData.VARIANT, 16);
} else {
// Every other shulker color is offset 15 in bedrock edition
metadata.put(EntityData.VARIANT, Math.abs(color - 15));
}
}
super.updateBedrockMetadata(entityMetadata, session);
}