Merge branch 'render-distance' of https://github.com/valaphee/Geyser into dev

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Camotoy 2022-12-18 14:17:50 -05:00
commit 3fad4c37fc
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3 changed files with 3 additions and 5 deletions

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@ -1389,7 +1389,6 @@ public class GeyserSession implements GeyserConnection, GeyserCommandSource {
}
public void setServerRenderDistance(int renderDistance) {
renderDistance = GenericMath.ceil(++renderDistance * MathUtils.SQRT_OF_TWO); //square to circle
this.serverRenderDistance = renderDistance;
ChunkRadiusUpdatedPacket chunkRadiusUpdatedPacket = new ChunkRadiusUpdatedPacket();

View file

@ -85,7 +85,7 @@ public class JavaPlayerPositionTranslator extends PacketTranslator<ClientboundPl
acceptTeleport(session, packet.getX(), packet.getY(), packet.getZ(), packet.getYaw(), packet.getPitch(), packet.getTeleportId());
if (session.getServerRenderDistance() > 47 && !session.isEmulatePost1_13Logic()) {
if (session.getServerRenderDistance() > 32 && !session.isEmulatePost1_13Logic()) {
// See DimensionUtils for an explanation
ChunkRadiusUpdatedPacket chunkRadiusUpdatedPacket = new ChunkRadiusUpdatedPacket();
chunkRadiusUpdatedPacket.setRadius(session.getServerRenderDistance());

View file

@ -75,18 +75,17 @@ public class DimensionUtils {
session.getPistonCache().clear();
session.getSkullCache().clear();
if (session.getServerRenderDistance() > 47 && !session.isEmulatePost1_13Logic()) {
if (session.getServerRenderDistance() > 32 && !session.isEmulatePost1_13Logic()) {
// The server-sided view distance wasn't a thing until Minecraft Java 1.14
// So ViaVersion compensates by sending a "view distance" of 64
// That's fine, except when the actual view distance sent from the server is five chunks
// The client locks up when switching dimensions, expecting more chunks than it's getting
// To solve this, we cap at 32 unless we know that the render distance actually exceeds 32
// 47 is the Bedrock equivalent of 32
// Also, as of 1.19: PS4 crashes with a ChunkRadiusUpdatedPacket too large
session.getGeyser().getLogger().debug("Applying dimension switching workaround for Bedrock render distance of "
+ session.getServerRenderDistance());
ChunkRadiusUpdatedPacket chunkRadiusUpdatedPacket = new ChunkRadiusUpdatedPacket();
chunkRadiusUpdatedPacket.setRadius(47);
chunkRadiusUpdatedPacket.setRadius(32);
session.sendUpstreamPacket(chunkRadiusUpdatedPacket);
// Will be re-adjusted on spawn
}