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Fix wrong render distance calculation
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e5867a2d0a
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3 changed files with 3 additions and 5 deletions
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@ -1378,7 +1378,6 @@ public class GeyserSession implements GeyserConnection, GeyserCommandSource {
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}
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public void setServerRenderDistance(int renderDistance) {
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renderDistance = GenericMath.ceil(++renderDistance * MathUtils.SQRT_OF_TWO); //square to circle
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this.serverRenderDistance = renderDistance;
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ChunkRadiusUpdatedPacket chunkRadiusUpdatedPacket = new ChunkRadiusUpdatedPacket();
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@ -85,7 +85,7 @@ public class JavaPlayerPositionTranslator extends PacketTranslator<ClientboundPl
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acceptTeleport(session, packet.getX(), packet.getY(), packet.getZ(), packet.getYaw(), packet.getPitch(), packet.getTeleportId());
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if (session.getServerRenderDistance() > 47 && !session.isEmulatePost1_13Logic()) {
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if (session.getServerRenderDistance() > 32 && !session.isEmulatePost1_13Logic()) {
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// See DimensionUtils for an explanation
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ChunkRadiusUpdatedPacket chunkRadiusUpdatedPacket = new ChunkRadiusUpdatedPacket();
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chunkRadiusUpdatedPacket.setRadius(session.getServerRenderDistance());
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@ -75,18 +75,17 @@ public class DimensionUtils {
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session.getPistonCache().clear();
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session.getSkullCache().clear();
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if (session.getServerRenderDistance() > 47 && !session.isEmulatePost1_13Logic()) {
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if (session.getServerRenderDistance() > 32 && !session.isEmulatePost1_13Logic()) {
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// The server-sided view distance wasn't a thing until Minecraft Java 1.14
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// So ViaVersion compensates by sending a "view distance" of 64
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// That's fine, except when the actual view distance sent from the server is five chunks
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// The client locks up when switching dimensions, expecting more chunks than it's getting
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// To solve this, we cap at 32 unless we know that the render distance actually exceeds 32
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// 47 is the Bedrock equivalent of 32
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// Also, as of 1.19: PS4 crashes with a ChunkRadiusUpdatedPacket too large
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session.getGeyser().getLogger().debug("Applying dimension switching workaround for Bedrock render distance of "
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+ session.getServerRenderDistance());
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ChunkRadiusUpdatedPacket chunkRadiusUpdatedPacket = new ChunkRadiusUpdatedPacket();
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chunkRadiusUpdatedPacket.setRadius(47);
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chunkRadiusUpdatedPacket.setRadius(32);
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session.sendUpstreamPacket(chunkRadiusUpdatedPacket);
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// Will be re-adjusted on spawn
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}
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