Fix collision problem with glass pane and iron bars (#4302)

* Fix collision problem,the wide for bedrock is 0.5 but for java is 0.5625 when only one side connect.

* Fixed an issue where the collision box was abnormal at the corner when two sides of the glass panel were connected.

* Merge similar methods, adjust code.

* More lenient judgment; reduce redundant code to avoid repeated calls.
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千飞夏 2023-12-07 16:57:30 +08:00 committed by GitHub
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/*
* Copyright (c) 2019-2022 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.geyser.translator.collision;
import lombok.EqualsAndHashCode;
import org.geysermc.geyser.level.physics.BoundingBox;
import org.geysermc.geyser.session.GeyserSession;
@EqualsAndHashCode(callSuper = true)
@CollisionRemapper(regex = "glass_pane$|iron_bars$", usesParams = true, passDefaultBoxes = true)
public class GlassPaneAndIronBarsCollision extends BlockCollision {
/**
* 1 = north
* 2 = east
* 3 = south
* 4 = west
* 5 = north, east
* 6 = east, south
* 7 = south, west
* 8 = west, north
*/
private int facing;
public GlassPaneAndIronBarsCollision(String params, BoundingBox[] defaultBoxes) {
super(defaultBoxes);
//east=true,north=true,south=true,west=true
if (params.contains("north=true") && params.contains("east=true")) {
facing = 5;
} else if (params.contains("east=true") && params.contains("south=true")) {
facing = 6;
} else if (params.contains("south=true") && params.contains("west=true")) {
facing = 7;
} else if (params.contains("west=true") && params.contains("north=true")) {
facing = 8;
} else if (params.contains("north=true")) {
facing = 1;
} else if (params.contains("east=true")) {
facing = 2;
} else if (params.contains("south=true")) {
facing = 3;
} else if (params.contains("west=true")) {
facing = 4;
}
}
@Override
public boolean correctPosition(GeyserSession session, int x, int y, int z, BoundingBox playerCollision) {
boolean result = super.correctPosition(session, x, y, z, playerCollision);
playerCollision.setSizeX(playerCollision.getSizeX() - 0.0001);
playerCollision.setSizeY(playerCollision.getSizeY() - 0.0001);
playerCollision.setSizeZ(playerCollision.getSizeZ() - 0.0001);
if (this.checkIntersection(x, y, z, playerCollision)) {
double newMiddleX = x;
double newMiddleZ = z;
switch (facing) {
case 1 -> newMiddleZ += 0.8625; // North
case 2 -> newMiddleX += 0.1375; // East
case 3 -> newMiddleZ += 0.1375; // South
case 4 -> newMiddleX += 0.8625; // West
case 5 -> { // North, East
newMiddleZ += 0.8625;
newMiddleX += 0.1375;
}
case 6 -> { // East, South
newMiddleX += 0.1375;
newMiddleZ += 0.1375;
}
case 7 -> { // South, West
newMiddleZ += 0.1375;
newMiddleX += 0.8625;
}
case 8 -> { // West, North
newMiddleX += 0.8625;
newMiddleZ += 0.8625;
}
}
playerCollision.setMiddleX(newMiddleX);
playerCollision.setMiddleZ(newMiddleZ);
}
playerCollision.setSizeX(playerCollision.getSizeX() + 0.0001);
playerCollision.setSizeY(playerCollision.getSizeY() + 0.0001);
playerCollision.setSizeZ(playerCollision.getSizeZ() + 0.0001);
return result;
}
}