diff --git a/core/src/main/java/org/geysermc/geyser/translator/collision/GlassPaneAndIronBarsCollision.java b/core/src/main/java/org/geysermc/geyser/translator/collision/GlassPaneAndIronBarsCollision.java new file mode 100644 index 000000000..14439645a --- /dev/null +++ b/core/src/main/java/org/geysermc/geyser/translator/collision/GlassPaneAndIronBarsCollision.java @@ -0,0 +1,112 @@ +/* + * Copyright (c) 2019-2022 GeyserMC. http://geysermc.org + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + * THE SOFTWARE. + * + * @author GeyserMC + * @link https://github.com/GeyserMC/Geyser + */ + +package org.geysermc.geyser.translator.collision; + +import lombok.EqualsAndHashCode; +import org.geysermc.geyser.level.physics.BoundingBox; +import org.geysermc.geyser.session.GeyserSession; + +@EqualsAndHashCode(callSuper = true) +@CollisionRemapper(regex = "glass_pane$|iron_bars$", usesParams = true, passDefaultBoxes = true) +public class GlassPaneAndIronBarsCollision extends BlockCollision { + /** + * 1 = north + * 2 = east + * 3 = south + * 4 = west + * 5 = north, east + * 6 = east, south + * 7 = south, west + * 8 = west, north + */ + private int facing; + + public GlassPaneAndIronBarsCollision(String params, BoundingBox[] defaultBoxes) { + super(defaultBoxes); + //east=true,north=true,south=true,west=true + if (params.contains("north=true") && params.contains("east=true")) { + facing = 5; + } else if (params.contains("east=true") && params.contains("south=true")) { + facing = 6; + } else if (params.contains("south=true") && params.contains("west=true")) { + facing = 7; + } else if (params.contains("west=true") && params.contains("north=true")) { + facing = 8; + } else if (params.contains("north=true")) { + facing = 1; + } else if (params.contains("east=true")) { + facing = 2; + } else if (params.contains("south=true")) { + facing = 3; + } else if (params.contains("west=true")) { + facing = 4; + } + } + + @Override + public boolean correctPosition(GeyserSession session, int x, int y, int z, BoundingBox playerCollision) { + boolean result = super.correctPosition(session, x, y, z, playerCollision); + playerCollision.setSizeX(playerCollision.getSizeX() - 0.0001); + playerCollision.setSizeY(playerCollision.getSizeY() - 0.0001); + playerCollision.setSizeZ(playerCollision.getSizeZ() - 0.0001); + + if (this.checkIntersection(x, y, z, playerCollision)) { + double newMiddleX = x; + double newMiddleZ = z; + + switch (facing) { + case 1 -> newMiddleZ += 0.8625; // North + case 2 -> newMiddleX += 0.1375; // East + case 3 -> newMiddleZ += 0.1375; // South + case 4 -> newMiddleX += 0.8625; // West + case 5 -> { // North, East + newMiddleZ += 0.8625; + newMiddleX += 0.1375; + } + case 6 -> { // East, South + newMiddleX += 0.1375; + newMiddleZ += 0.1375; + } + case 7 -> { // South, West + newMiddleZ += 0.1375; + newMiddleX += 0.8625; + } + case 8 -> { // West, North + newMiddleX += 0.8625; + newMiddleZ += 0.8625; + } + } + + playerCollision.setMiddleX(newMiddleX); + playerCollision.setMiddleZ(newMiddleZ); + } + + playerCollision.setSizeX(playerCollision.getSizeX() + 0.0001); + playerCollision.setSizeY(playerCollision.getSizeY() + 0.0001); + playerCollision.setSizeZ(playerCollision.getSizeZ() + 0.0001); + return result; + } +}