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Comment out unneeded collision code
This may be handy in the future, but right now it serves no purpose.
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20dda985bc
2 changed files with 3 additions and 4 deletions
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@ -25,7 +25,6 @@
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package org.geysermc.connector.network.translators.bedrock;
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.Position;
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerPositionRotationPacket;
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import com.nukkitx.math.vector.Vector3f;
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import com.nukkitx.protocol.bedrock.packet.MoveEntityAbsolutePacket;
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@ -37,7 +36,6 @@ import org.geysermc.connector.entity.PlayerEntity;
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import org.geysermc.connector.entity.type.EntityType;
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import org.geysermc.connector.network.session.GeyserSession;
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import org.geysermc.connector.network.translators.PacketTranslator;
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import org.geysermc.connector.network.translators.block.BlockEntry;
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public class BedrockMovePlayerTranslator extends PacketTranslator<MovePlayerPacket> {
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@ -75,6 +73,7 @@ public class BedrockMovePlayerTranslator extends PacketTranslator<MovePlayerPack
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entity.moveAbsolute(packet.getPosition().sub(0, EntityType.PLAYER.getOffset(), 0), rotation);
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/*
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boolean colliding = false;
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Position position = new Position((int) packet.getPosition().getX(),
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(int) Math.ceil(javaY * 2) / 2, (int) packet.getPosition().getZ());
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@ -84,7 +83,8 @@ public class BedrockMovePlayerTranslator extends PacketTranslator<MovePlayerPack
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colliding = true;
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if (!colliding)
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session.getDownstream().getSession().send(playerPositionRotationPacket);
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*/
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session.getDownstream().getSession().send(playerPositionRotationPacket);
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}
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public boolean isValidMove(GeyserSession session, MovePlayerPacket.Mode mode, Vector3f currentPosition, Vector3f newPosition) {
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@ -63,7 +63,6 @@ public class JavaChunkDataTranslator extends PacketTranslator<ServerChunkDataPac
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levelChunkPacket.setChunkZ(packet.getColumn().getZ());
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levelChunkPacket.setData(payload);
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session.getUpstream().sendPacket(levelChunkPacket);
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session.getChunkCache().addToCache(packet.getColumn());
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} catch (Exception ex) {
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ex.printStackTrace();
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}
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