Geyser/connector/src/main/java/org/geysermc/connector/utils/SignUtils.java

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/*
* Copyright (c) 2019-2021 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.connector.utils;
/**
* Provides utilities for interacting with signs. Mainly, it deals with the widths of each character.
* Since Bedrock auto-wraps signs and Java does not, we have to take this into account when translating signs.
*/
public class SignUtils {
// TODO: If we send the Java font via resource pack, does width change?
/**
* The maximum character width that a sign can hold in Bedrock
*/
public static final int BEDROCK_CHARACTER_WIDTH_MAX = 88;
/**
* The maximum character width that a sign can hold in Java
*/
public static final int JAVA_CHARACTER_WIDTH_MAX = 90;
/**
* Gets the Minecraft width of a character
* @param c character to determine
* @return width of the character
*/
public static int getCharacterWidth(char c) {
return switch (c) {
case '!', ',', '.', ':', ';', 'i', '|', '¡' -> 2;
case '\'', 'l', 'ì', 'í' -> 3;
case ' ', 'I', '[', ']', 't', '×', 'ï' -> 4;
case '"', '(', ')', '*', '<', '>', 'f', 'k', '{', '}' -> 5;
case '@', '~', '®' -> 7;
default -> 6;
};
}
}