/* * Copyright (c) 2019-2021 GeyserMC. http://geysermc.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author GeyserMC * @link https://github.com/GeyserMC/Geyser */ package org.geysermc.connector.utils; /** * Provides utilities for interacting with signs. Mainly, it deals with the widths of each character. * Since Bedrock auto-wraps signs and Java does not, we have to take this into account when translating signs. */ public class SignUtils { // TODO: If we send the Java font via resource pack, does width change? /** * The maximum character width that a sign can hold in Bedrock */ public static final int BEDROCK_CHARACTER_WIDTH_MAX = 88; /** * The maximum character width that a sign can hold in Java */ public static final int JAVA_CHARACTER_WIDTH_MAX = 90; /** * Gets the Minecraft width of a character * @param c character to determine * @return width of the character */ public static int getCharacterWidth(char c) { return switch (c) { case '!', ',', '.', ':', ';', 'i', '|', '¡' -> 2; case '\'', 'l', 'ì', 'í' -> 3; case ' ', 'I', '[', ']', 't', '×', 'ï' -> 4; case '"', '(', ')', '*', '<', '>', 'f', 'k', '{', '}' -> 5; case '@', '~', '®' -> 7; default -> 6; }; } }