Geyser/core/src/main/java/org/geysermc/geyser/translator/protocol/bedrock/entity/player/BedrockInteractTranslator.java

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/*
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* Copyright (c) 2019-2022 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.geyser.translator.protocol.bedrock.entity.player;
import com.github.steveice10.mc.protocol.data.game.entity.player.Hand;
import com.github.steveice10.mc.protocol.data.game.entity.player.InteractAction;
import com.github.steveice10.mc.protocol.data.game.entity.player.PlayerState;
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import com.github.steveice10.mc.protocol.data.game.entity.type.EntityType;
import com.github.steveice10.mc.protocol.packet.ingame.serverbound.player.ServerboundInteractPacket;
import com.github.steveice10.mc.protocol.packet.ingame.serverbound.player.ServerboundPlayerCommandPacket;
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import org.cloudburstmc.protocol.bedrock.data.entity.EntityDataTypes;
import org.cloudburstmc.protocol.bedrock.data.entity.EntityLinkData;
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import org.cloudburstmc.protocol.bedrock.packet.InteractPacket;
import org.cloudburstmc.protocol.bedrock.packet.SetEntityLinkPacket;
import org.geysermc.geyser.entity.type.Entity;
import org.geysermc.geyser.entity.type.living.animal.horse.AbstractHorseEntity;
import org.geysermc.geyser.item.Items;
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import org.geysermc.geyser.session.GeyserSession;
import org.geysermc.geyser.translator.protocol.PacketTranslator;
import org.geysermc.geyser.translator.protocol.Translator;
import org.geysermc.geyser.util.InventoryUtils;
import java.util.concurrent.TimeUnit;
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@Translator(packet = InteractPacket.class)
public class BedrockInteractTranslator extends PacketTranslator<InteractPacket> {
@Override
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public void translate(GeyserSession session, InteractPacket packet) {
Entity entity;
if (packet.getRuntimeEntityId() == session.getPlayerEntity().getGeyserId()) {
//Player is not in entity cache
entity = session.getPlayerEntity();
} else {
entity = session.getEntityCache().getEntityByGeyserId(packet.getRuntimeEntityId());
}
if (entity == null)
return;
switch (packet.getAction()) {
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case INTERACT:
if (session.getPlayerInventory().getItemInHand().asItem() == Items.SHIELD) {
break;
}
ServerboundInteractPacket interactPacket = new ServerboundInteractPacket(entity.getEntityId(),
InteractAction.INTERACT, Hand.MAIN_HAND, session.isSneaking());
session.sendDownstreamGamePacket(interactPacket);
break;
case DAMAGE:
ServerboundInteractPacket attackPacket = new ServerboundInteractPacket(entity.getEntityId(),
InteractAction.ATTACK, Hand.MAIN_HAND, session.isSneaking());
session.sendDownstreamGamePacket(attackPacket);
break;
Merge entity mounts branch to master (#589) * Initial support for entity mounts* * This only works for viewing other players on mounts/vehicles. Currently, mounting on vehicles through Geyser with bedrock does not work at all, though, you can see other Java players on mounts just fine. * Fix Bedrock player mounting; add minecart offset * Remove debug code * Fix boat animation * Remove debug code * Add notice of possible steering flip * Add translator for PlayerInputPacket * Upload WIP code for BoatEntity.java * Add animation for rowing on Bedrock side * Clean up debug code, start on boat movement * Add notice about flying horses * Rename BedrockPlayerInputPacket.java to BedrockPlayerInputTranslator.java * Delete BedrockPlayerInputPacket.java * Use Translator Annotation again; Thanks to LegacyGamerHD * Upload ineffective mount-on-login code * Upload current changes with no debug code * Change case where applicable * Change Integer[] to int[]; Change schedule() to execute() * Don't use Thread.Sleep() and instead call itself again * Fix players not being linked on login/chunk load * Little changes * Minor improvements/fixes to boats * Remove empty file * Fix horse flying. * Various entity mounting fixes * Add mounting offsets for skeleton and zombie horses * Another round of entity mount-related fixes - Add offsets for skeleton and zombie horses (Thanks to tester DirtNasty) - Boats can now be placed in survival (Thanks again to tester DirtNasty) - Boats and minecarts can now shake * Add translating for ServerVehicleMovePacket * Cleaning up * More cleaning up * Add interactive tag support for mountable entities * Boats move far more nicely * Add horse heart visuals * Update interactive tags Co-authored-by: RednedEpic <redned235@gmail.com>
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case LEAVE_VEHICLE:
ServerboundPlayerCommandPacket sneakPacket = new ServerboundPlayerCommandPacket(entity.getEntityId(), PlayerState.START_SNEAKING);
session.sendDownstreamGamePacket(sneakPacket);
Entity currentVehicle = session.getPlayerEntity().getVehicle();
if (currentVehicle != null) {
session.setMountVehicleScheduledFuture(session.scheduleInEventLoop(() -> {
if (session.getPlayerEntity().getVehicle() == null) {
return;
}
long vehicleBedrockId = currentVehicle.getGeyserId();
if (session.getPlayerEntity().getVehicle().getGeyserId() == vehicleBedrockId) {
// The Bedrock client, as of 1.19.51, dismounts on its end. The server may not agree with this.
// If the server doesn't agree with our dismount (sends a packet saying we dismounted),
// then remount the player.
SetEntityLinkPacket linkPacket = new SetEntityLinkPacket();
linkPacket.setEntityLink(new EntityLinkData(vehicleBedrockId, session.getPlayerEntity().getGeyserId(), EntityLinkData.Type.PASSENGER, true, false));
session.sendUpstreamPacket(linkPacket);
}
}, 1, TimeUnit.SECONDS));
}
Merge entity mounts branch to master (#589) * Initial support for entity mounts* * This only works for viewing other players on mounts/vehicles. Currently, mounting on vehicles through Geyser with bedrock does not work at all, though, you can see other Java players on mounts just fine. * Fix Bedrock player mounting; add minecart offset * Remove debug code * Fix boat animation * Remove debug code * Add notice of possible steering flip * Add translator for PlayerInputPacket * Upload WIP code for BoatEntity.java * Add animation for rowing on Bedrock side * Clean up debug code, start on boat movement * Add notice about flying horses * Rename BedrockPlayerInputPacket.java to BedrockPlayerInputTranslator.java * Delete BedrockPlayerInputPacket.java * Use Translator Annotation again; Thanks to LegacyGamerHD * Upload ineffective mount-on-login code * Upload current changes with no debug code * Change case where applicable * Change Integer[] to int[]; Change schedule() to execute() * Don't use Thread.Sleep() and instead call itself again * Fix players not being linked on login/chunk load * Little changes * Minor improvements/fixes to boats * Remove empty file * Fix horse flying. * Various entity mounting fixes * Add mounting offsets for skeleton and zombie horses * Another round of entity mount-related fixes - Add offsets for skeleton and zombie horses (Thanks to tester DirtNasty) - Boats can now be placed in survival (Thanks again to tester DirtNasty) - Boats and minecarts can now shake * Add translating for ServerVehicleMovePacket * Cleaning up * More cleaning up * Add interactive tag support for mountable entities * Boats move far more nicely * Add horse heart visuals * Update interactive tags Co-authored-by: RednedEpic <redned235@gmail.com>
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break;
case MOUSEOVER:
// Handle the buttons for mobile - "Mount", etc; and the suggestions for console - "ZL: Mount", etc
if (packet.getRuntimeEntityId() != 0) {
Entity interactEntity = session.getEntityCache().getEntityByGeyserId(packet.getRuntimeEntityId());
session.setMouseoverEntity(interactEntity);
if (interactEntity == null) {
Merge entity mounts branch to master (#589) * Initial support for entity mounts* * This only works for viewing other players on mounts/vehicles. Currently, mounting on vehicles through Geyser with bedrock does not work at all, though, you can see other Java players on mounts just fine. * Fix Bedrock player mounting; add minecart offset * Remove debug code * Fix boat animation * Remove debug code * Add notice of possible steering flip * Add translator for PlayerInputPacket * Upload WIP code for BoatEntity.java * Add animation for rowing on Bedrock side * Clean up debug code, start on boat movement * Add notice about flying horses * Rename BedrockPlayerInputPacket.java to BedrockPlayerInputTranslator.java * Delete BedrockPlayerInputPacket.java * Use Translator Annotation again; Thanks to LegacyGamerHD * Upload ineffective mount-on-login code * Upload current changes with no debug code * Change case where applicable * Change Integer[] to int[]; Change schedule() to execute() * Don't use Thread.Sleep() and instead call itself again * Fix players not being linked on login/chunk load * Little changes * Minor improvements/fixes to boats * Remove empty file * Fix horse flying. * Various entity mounting fixes * Add mounting offsets for skeleton and zombie horses * Another round of entity mount-related fixes - Add offsets for skeleton and zombie horses (Thanks to tester DirtNasty) - Boats can now be placed in survival (Thanks again to tester DirtNasty) - Boats and minecarts can now shake * Add translating for ServerVehicleMovePacket * Cleaning up * More cleaning up * Add interactive tag support for mountable entities * Boats move far more nicely * Add horse heart visuals * Update interactive tags Co-authored-by: RednedEpic <redned235@gmail.com>
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return;
}
interactEntity.updateInteractiveTag();
Merge entity mounts branch to master (#589) * Initial support for entity mounts* * This only works for viewing other players on mounts/vehicles. Currently, mounting on vehicles through Geyser with bedrock does not work at all, though, you can see other Java players on mounts just fine. * Fix Bedrock player mounting; add minecart offset * Remove debug code * Fix boat animation * Remove debug code * Add notice of possible steering flip * Add translator for PlayerInputPacket * Upload WIP code for BoatEntity.java * Add animation for rowing on Bedrock side * Clean up debug code, start on boat movement * Add notice about flying horses * Rename BedrockPlayerInputPacket.java to BedrockPlayerInputTranslator.java * Delete BedrockPlayerInputPacket.java * Use Translator Annotation again; Thanks to LegacyGamerHD * Upload ineffective mount-on-login code * Upload current changes with no debug code * Change case where applicable * Change Integer[] to int[]; Change schedule() to execute() * Don't use Thread.Sleep() and instead call itself again * Fix players not being linked on login/chunk load * Little changes * Minor improvements/fixes to boats * Remove empty file * Fix horse flying. * Various entity mounting fixes * Add mounting offsets for skeleton and zombie horses * Another round of entity mount-related fixes - Add offsets for skeleton and zombie horses (Thanks to tester DirtNasty) - Boats can now be placed in survival (Thanks again to tester DirtNasty) - Boats and minecarts can now shake * Add translating for ServerVehicleMovePacket * Cleaning up * More cleaning up * Add interactive tag support for mountable entities * Boats move far more nicely * Add horse heart visuals * Update interactive tags Co-authored-by: RednedEpic <redned235@gmail.com>
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} else {
if (session.getMouseoverEntity() != null) {
Merge entity mounts branch to master (#589) * Initial support for entity mounts* * This only works for viewing other players on mounts/vehicles. Currently, mounting on vehicles through Geyser with bedrock does not work at all, though, you can see other Java players on mounts just fine. * Fix Bedrock player mounting; add minecart offset * Remove debug code * Fix boat animation * Remove debug code * Add notice of possible steering flip * Add translator for PlayerInputPacket * Upload WIP code for BoatEntity.java * Add animation for rowing on Bedrock side * Clean up debug code, start on boat movement * Add notice about flying horses * Rename BedrockPlayerInputPacket.java to BedrockPlayerInputTranslator.java * Delete BedrockPlayerInputPacket.java * Use Translator Annotation again; Thanks to LegacyGamerHD * Upload ineffective mount-on-login code * Upload current changes with no debug code * Change case where applicable * Change Integer[] to int[]; Change schedule() to execute() * Don't use Thread.Sleep() and instead call itself again * Fix players not being linked on login/chunk load * Little changes * Minor improvements/fixes to boats * Remove empty file * Fix horse flying. * Various entity mounting fixes * Add mounting offsets for skeleton and zombie horses * Another round of entity mount-related fixes - Add offsets for skeleton and zombie horses (Thanks to tester DirtNasty) - Boats can now be placed in survival (Thanks again to tester DirtNasty) - Boats and minecarts can now shake * Add translating for ServerVehicleMovePacket * Cleaning up * More cleaning up * Add interactive tag support for mountable entities * Boats move far more nicely * Add horse heart visuals * Update interactive tags Co-authored-by: RednedEpic <redned235@gmail.com>
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// No interactive tag should be sent
session.setMouseoverEntity(null);
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session.getPlayerEntity().getDirtyMetadata().put(EntityDataTypes.INTERACT_TEXT, "");
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session.getPlayerEntity().updateBedrockMetadata();
Merge entity mounts branch to master (#589) * Initial support for entity mounts* * This only works for viewing other players on mounts/vehicles. Currently, mounting on vehicles through Geyser with bedrock does not work at all, though, you can see other Java players on mounts just fine. * Fix Bedrock player mounting; add minecart offset * Remove debug code * Fix boat animation * Remove debug code * Add notice of possible steering flip * Add translator for PlayerInputPacket * Upload WIP code for BoatEntity.java * Add animation for rowing on Bedrock side * Clean up debug code, start on boat movement * Add notice about flying horses * Rename BedrockPlayerInputPacket.java to BedrockPlayerInputTranslator.java * Delete BedrockPlayerInputPacket.java * Use Translator Annotation again; Thanks to LegacyGamerHD * Upload ineffective mount-on-login code * Upload current changes with no debug code * Change case where applicable * Change Integer[] to int[]; Change schedule() to execute() * Don't use Thread.Sleep() and instead call itself again * Fix players not being linked on login/chunk load * Little changes * Minor improvements/fixes to boats * Remove empty file * Fix horse flying. * Various entity mounting fixes * Add mounting offsets for skeleton and zombie horses * Another round of entity mount-related fixes - Add offsets for skeleton and zombie horses (Thanks to tester DirtNasty) - Boats can now be placed in survival (Thanks again to tester DirtNasty) - Boats and minecarts can now shake * Add translating for ServerVehicleMovePacket * Cleaning up * More cleaning up * Add interactive tag support for mountable entities * Boats move far more nicely * Add horse heart visuals * Update interactive tags Co-authored-by: RednedEpic <redned235@gmail.com>
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}
}
break;
case OPEN_INVENTORY:
if (session.getOpenInventory() == null) {
Entity ridingEntity = session.getPlayerEntity().getVehicle();
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if (ridingEntity instanceof AbstractHorseEntity || (ridingEntity != null && ridingEntity.getDefinition().entityType() == EntityType.CHEST_BOAT)) {
// This mob has an inventory of its own that we should open instead.
ServerboundPlayerCommandPacket openVehicleWindowPacket = new ServerboundPlayerCommandPacket(session.getPlayerEntity().getEntityId(), PlayerState.OPEN_VEHICLE_INVENTORY);
session.sendDownstreamGamePacket(openVehicleWindowPacket);
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} else {
InventoryUtils.openInventory(session, session.getPlayerInventory());
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}
}
}
}
}