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Small inventory fixes (#1029)
* Increase minimum delay between closing and opening a new window * Fix potential crash when opening player inventory
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parent
d316d3a5a8
commit
b9846fe797
2 changed files with 11 additions and 7 deletions
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@ -135,12 +135,15 @@ public class BedrockInteractTranslator extends PacketTranslator<InteractPacket>
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}
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break;
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case OPEN_INVENTORY:
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ContainerOpenPacket containerOpenPacket = new ContainerOpenPacket();
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containerOpenPacket.setId((byte) 0);
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containerOpenPacket.setType(ContainerType.INVENTORY);
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containerOpenPacket.setUniqueEntityId(-1);
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containerOpenPacket.setBlockPosition(entity.getPosition().toInt());
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session.sendUpstreamPacket(containerOpenPacket);
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if (!session.getInventory().isOpen()) {
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ContainerOpenPacket containerOpenPacket = new ContainerOpenPacket();
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containerOpenPacket.setId((byte) 0);
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containerOpenPacket.setType(ContainerType.INVENTORY);
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containerOpenPacket.setUniqueEntityId(-1);
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containerOpenPacket.setBlockPosition(entity.getPosition().toInt());
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session.sendUpstreamPacket(containerOpenPacket);
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session.getInventory().setOpen(true);
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}
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break;
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}
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}
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@ -56,7 +56,7 @@ public class InventoryUtils {
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translator.prepareInventory(session, inventory);
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//Ensure at least half a second passes between closing and opening a new window
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//The client will not open the new window if it is still closing the old one
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long delay = 500 - (System.currentTimeMillis() - session.getLastWindowCloseTime());
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long delay = 700 - (System.currentTimeMillis() - session.getLastWindowCloseTime());
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//TODO: find better way to handle double chest delay
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if (translator instanceof DoubleChestInventoryTranslator) {
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delay = Math.max(delay, 200);
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@ -87,6 +87,7 @@ public class InventoryUtils {
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}
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} else {
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Inventory inventory = session.getInventory();
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inventory.setOpen(false);
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InventoryTranslator translator = InventoryTranslator.INVENTORY_TRANSLATORS.get(inventory.getWindowType());
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translator.updateInventory(session, inventory);
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}
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