added copyright and more game info
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5 changed files with 27 additions and 3 deletions
2
Makefile
2
Makefile
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@ -2,7 +2,7 @@
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#files to compile
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#files to compile
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OBJS = src/Main.c src/Controls.c src/Debug.c
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OBJS = src/Main.c src/Controls.c src/Debug.c src/Copying.c
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#compiler to use
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#compiler to use
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@ -6,7 +6,7 @@ A remake of the first game I made.
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<p>Sprites made my Jelly_poi.</p>
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<p>Sprites made my Jelly_poi.</p>
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<p>Code and design by M-C-O-B.</p>
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<p>Code and design by M-C-O-B.</p>
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Make sure to read the LICENSE.md file
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Make sure to read the LICENSE file
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# TO-DO
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# TO-DO
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14
src/Copying.c
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14
src/Copying.c
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@ -0,0 +1,14 @@
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#include <stdio.h>
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void Func_License()
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{
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// Outputs Copying info in the command line
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printf
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(
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"Tux Vs X Engine Copyright (C) 2021 Canneddonuts Team.\n"
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"This program comes with ABSOLUTELY NO WARRANTY; \n"
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"This is free software, and you are welcome to redistribute it\n"
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"under certain conditions; for details read the LICENSE.\n"
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);
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}
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3
src/Copying.h
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3
src/Copying.h
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#pragma once
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void Func_License();
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@ -1,8 +1,10 @@
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#include <stdio.h>
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#include "raylib.h"
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#include "raylib.h"
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#include "Controls.h"
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#include "Controls.h"
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#include "Debug.h"
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#include "Debug.h"
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#include "Copying.h"
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// Globles
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// Globles
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@ -10,6 +12,8 @@
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float EnemyPos_x = 482.0f, EnemyPos_y = 62.0f;
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float EnemyPos_x = 482.0f, EnemyPos_y = 62.0f;
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float TuxPos_x = 32.0f, TuxPos_y = 62.0f;
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float TuxPos_x = 32.0f, TuxPos_y = 62.0f;
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// Setup Code
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// Setup Code
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int Func_Setup()
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int Func_Setup()
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{
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{
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@ -39,10 +43,11 @@ int Func_MainGameLoop()
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BeginDrawing();
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BeginDrawing();
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ClearBackground(RAYWHITE);
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ClearBackground(RAYWHITE);
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// Put the sprites on the screen
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// Put the sprites and text on the screen
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DrawTexture(arctic, 50, 0, RAYWHITE);
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DrawTexture(arctic, 50, 0, RAYWHITE);
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DrawTexture(tux, TuxPos_x, TuxPos_y, RAYWHITE);
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DrawTexture(tux, TuxPos_x, TuxPos_y, RAYWHITE);
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DrawTexture(enemy, EnemyPos_x, EnemyPos_y, RAYWHITE);
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DrawTexture(enemy, EnemyPos_x, EnemyPos_y, RAYWHITE);
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DrawText("Tux Vs X ENGINE PROTOTYPE please read the LINCENSE", 50, 18, 20, BLACK);
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EndDrawing();
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EndDrawing();
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}
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}
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// Unload Textures
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// Unload Textures
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@ -59,5 +64,7 @@ int main()
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CloseWindow();
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CloseWindow();
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Func_License();
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return 0;
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return 0;
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}
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}
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