diff --git a/Makefile b/Makefile
index da43ac8..0d4e600 100644
--- a/Makefile
+++ b/Makefile
@@ -2,7 +2,7 @@
#files to compile
-OBJS = src/Main.c src/Controls.c src/Debug.c
+OBJS = src/Main.c src/Controls.c src/Debug.c src/Copying.c
#compiler to use
diff --git a/README.md b/README.md
index 44333f9..55be503 100644
--- a/README.md
+++ b/README.md
@@ -6,7 +6,7 @@ A remake of the first game I made.
Sprites made my Jelly_poi.
Code and design by M-C-O-B.
-Make sure to read the LICENSE.md file
+Make sure to read the LICENSE file
# TO-DO
diff --git a/src/Copying.c b/src/Copying.c
new file mode 100644
index 0000000..b3a6b20
--- /dev/null
+++ b/src/Copying.c
@@ -0,0 +1,14 @@
+#include
+
+
+void Func_License()
+{
+ // Outputs Copying info in the command line
+ printf
+ (
+ "Tux Vs X Engine Copyright (C) 2021 Canneddonuts Team.\n"
+ "This program comes with ABSOLUTELY NO WARRANTY; \n"
+ "This is free software, and you are welcome to redistribute it\n"
+ "under certain conditions; for details read the LICENSE.\n"
+ );
+}
diff --git a/src/Copying.h b/src/Copying.h
new file mode 100644
index 0000000..633e427
--- /dev/null
+++ b/src/Copying.h
@@ -0,0 +1,3 @@
+#pragma once
+
+void Func_License();
diff --git a/src/Main.c b/src/Main.c
index 1ac823b..728c71e 100644
--- a/src/Main.c
+++ b/src/Main.c
@@ -1,8 +1,10 @@
+#include
#include "raylib.h"
#include "Controls.h"
#include "Debug.h"
+#include "Copying.h"
// Globles
@@ -10,6 +12,8 @@
float EnemyPos_x = 482.0f, EnemyPos_y = 62.0f;
float TuxPos_x = 32.0f, TuxPos_y = 62.0f;
+
+
// Setup Code
int Func_Setup()
{
@@ -39,10 +43,11 @@ int Func_MainGameLoop()
BeginDrawing();
ClearBackground(RAYWHITE);
- // Put the sprites on the screen
+ // Put the sprites and text on the screen
DrawTexture(arctic, 50, 0, RAYWHITE);
DrawTexture(tux, TuxPos_x, TuxPos_y, RAYWHITE);
DrawTexture(enemy, EnemyPos_x, EnemyPos_y, RAYWHITE);
+ DrawText("Tux Vs X ENGINE PROTOTYPE please read the LINCENSE", 50, 18, 20, BLACK);
EndDrawing();
}
// Unload Textures
@@ -59,5 +64,7 @@ int main()
CloseWindow();
+ Func_License();
+
return 0;
}