Lazy commit to make things look nicer
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					 8 changed files with 24 additions and 16 deletions
				
			
		
							
								
								
									
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							|  | @ -2,7 +2,7 @@ | |||
| 
 | ||||
| #files to compile
 | ||||
| 
 | ||||
| OBJS = src/main.c src/Controls.c src/Debug.c | ||||
| OBJS = src/Main.c src/Controls.c src/Debug.c | ||||
| 
 | ||||
| #compiler to use
 | ||||
| 
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|  |  | |||
							
								
								
									
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							|  | @ -1,9 +1,18 @@ | |||
| # Tux_Vs_X_ENGINE | ||||
| # Tux Vs X ENGINE | ||||
| 
 | ||||
| A remake of the first game I made. | ||||
| made with C and raylib. | ||||
| <p>This time made with C and raylib.</p> | ||||
| 
 | ||||
| Sprites made my Jelly_poi. | ||||
| Code and design by M-C-O-B. | ||||
| <p>Sprites made my Jelly_poi.</p> | ||||
| <p>Code and design by M-C-O-B.</p> | ||||
| 
 | ||||
| Make sure to read the to-do.md and the LICENSE files | ||||
| Make sure to read the LICENSE.md file | ||||
| 
 | ||||
| 
 | ||||
| # TO-DO | ||||
| 
 | ||||
| * More clean code | ||||
| * Build Guide | ||||
| * Hitboxes | ||||
| * Projectiles | ||||
| * Portable Binaries of the game | ||||
|  |  | |||
							
								
								
									
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							|  | @ -1,3 +0,0 @@ | |||
| 1.More clean code | ||||
| 2.Build Guide | ||||
| 3.Most Of the game lul | ||||
|  | @ -1,5 +1,6 @@ | |||
| #include "raylib.h" | ||||
| #include "main.h" | ||||
| 
 | ||||
| #include "Main.h" | ||||
| #include "Controls.h" | ||||
| 
 | ||||
| // Controls
 | ||||
|  |  | |||
|  | @ -1,5 +1,3 @@ | |||
| #pragma once | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| int Func_Controls(); | ||||
|  |  | |||
|  | @ -1,7 +1,6 @@ | |||
| #include <stdio.h> | ||||
| 
 | ||||
| #include "main.h" | ||||
| 
 | ||||
| #include "Main.h" | ||||
| #include "Controls.h" | ||||
| #include "Debug.h" | ||||
| 
 | ||||
|  | @ -9,5 +8,9 @@ | |||
| int Func_ShowPos() | ||||
| { | ||||
|   // Ouput Position Infomation in the command line
 | ||||
|   printf("TuxPos_x = %f TuxPos_y = %f EnemyPos_x = %f EnemyPos_y = %f\n", TuxPos_x, TuxPos_y, EnemyPos_x, EnemyPos_y); | ||||
|   printf | ||||
|   ( | ||||
|     "TuxPos_x = %f TuxPos_y = %f EnemyPos_x = %f EnemyPos_y = %f\n", | ||||
|      TuxPos_x, TuxPos_y, EnemyPos_x, EnemyPos_y | ||||
|   ); | ||||
| } | ||||
|  |  | |||
|  | @ -1,5 +1,5 @@ | |||
| #include "raylib.h" | ||||
| #include <stdio.h> | ||||
| 
 | ||||
| 
 | ||||
| #include "Controls.h" | ||||
| #include "Debug.h" | ||||
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