Lazy commit to make things look nicer

This commit is contained in:
Return0ne 2021-09-12 15:23:15 -04:00
parent ca08ddda7c
commit d96347d1bb
8 changed files with 24 additions and 16 deletions

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@ -2,7 +2,7 @@
#files to compile
OBJS = src/main.c src/Controls.c src/Debug.c
OBJS = src/Main.c src/Controls.c src/Debug.c
#compiler to use

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# Tux_Vs_X_ENGINE
# Tux Vs X ENGINE
A remake of the first game I made.
made with C and raylib.
<p>This time made with C and raylib.</p>
Sprites made my Jelly_poi.
Code and design by M-C-O-B.
<p>Sprites made my Jelly_poi.</p>
<p>Code and design by M-C-O-B.</p>
Make sure to read the to-do.md and the LICENSE files
Make sure to read the LICENSE.md file
# TO-DO
* More clean code
* Build Guide
* Hitboxes
* Projectiles
* Portable Binaries of the game

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1.More clean code
2.Build Guide
3.Most Of the game lul

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#include "raylib.h"
#include "main.h"
#include "Main.h"
#include "Controls.h"
// Controls

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#pragma once
int Func_Controls();

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#include <stdio.h>
#include "main.h"
#include "Main.h"
#include "Controls.h"
#include "Debug.h"
@ -9,5 +8,9 @@
int Func_ShowPos()
{
// Ouput Position Infomation in the command line
printf("TuxPos_x = %f TuxPos_y = %f EnemyPos_x = %f EnemyPos_y = %f\n", TuxPos_x, TuxPos_y, EnemyPos_x, EnemyPos_y);
printf
(
"TuxPos_x = %f TuxPos_y = %f EnemyPos_x = %f EnemyPos_y = %f\n",
TuxPos_x, TuxPos_y, EnemyPos_x, EnemyPos_y
);
}

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@ -1,5 +1,5 @@
#include "raylib.h"
#include <stdio.h>
#include "Controls.h"
#include "Debug.h"