added copyright and more game info

This commit is contained in:
Return0ne 2021-09-18 11:22:16 -04:00
parent d96347d1bb
commit e6c3a27823
5 changed files with 27 additions and 3 deletions

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@ -2,7 +2,7 @@
#files to compile
OBJS = src/Main.c src/Controls.c src/Debug.c
OBJS = src/Main.c src/Controls.c src/Debug.c src/Copying.c
#compiler to use

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@ -6,7 +6,7 @@ A remake of the first game I made.
<p>Sprites made my Jelly_poi.</p>
<p>Code and design by M-C-O-B.</p>
Make sure to read the LICENSE.md file
Make sure to read the LICENSE file
# TO-DO

14
src/Copying.c Normal file
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@ -0,0 +1,14 @@
#include <stdio.h>
void Func_License()
{
// Outputs Copying info in the command line
printf
(
"Tux Vs X Engine Copyright (C) 2021 Canneddonuts Team.\n"
"This program comes with ABSOLUTELY NO WARRANTY; \n"
"This is free software, and you are welcome to redistribute it\n"
"under certain conditions; for details read the LICENSE.\n"
);
}

3
src/Copying.h Normal file
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@ -0,0 +1,3 @@
#pragma once
void Func_License();

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@ -1,8 +1,10 @@
#include <stdio.h>
#include "raylib.h"
#include "Controls.h"
#include "Debug.h"
#include "Copying.h"
// Globles
@ -10,6 +12,8 @@
float EnemyPos_x = 482.0f, EnemyPos_y = 62.0f;
float TuxPos_x = 32.0f, TuxPos_y = 62.0f;
// Setup Code
int Func_Setup()
{
@ -39,10 +43,11 @@ int Func_MainGameLoop()
BeginDrawing();
ClearBackground(RAYWHITE);
// Put the sprites on the screen
// Put the sprites and text on the screen
DrawTexture(arctic, 50, 0, RAYWHITE);
DrawTexture(tux, TuxPos_x, TuxPos_y, RAYWHITE);
DrawTexture(enemy, EnemyPos_x, EnemyPos_y, RAYWHITE);
DrawText("Tux Vs X ENGINE PROTOTYPE please read the LINCENSE", 50, 18, 20, BLACK);
EndDrawing();
}
// Unload Textures
@ -59,5 +64,7 @@ int main()
CloseWindow();
Func_License();
return 0;
}