Tobee_Night_Funkin_PSYCH/source/LoadingState.hx

320 lines
7.5 KiB
Haxe

package;
import lime.app.Promise;
import lime.app.Future;
import flixel.FlxG;
import flixel.FlxState;
import flixel.FlxSprite;
import flixel.graphics.frames.FlxAtlasFrames;
import flixel.util.FlxTimer;
import flixel.math.FlxMath;
import openfl.utils.Assets;
import lime.utils.Assets as LimeAssets;
import lime.utils.AssetLibrary;
import lime.utils.AssetManifest;
import haxe.io.Path;
class LoadingState extends MusicBeatState
{
inline static var MIN_TIME = 1.0;
// Browsers will load create(), you can make your song load a custom directory there
// If you're compiling to desktop (or something that doesn't use NO_PRELOAD_ALL), search for getNextState instead
// I'd recommend doing it on both actually lol
// TO DO: Make this easier
var target:FlxState;
var stopMusic = false;
var directory:String;
var callbacks:MultiCallback;
var targetShit:Float = 0;
function new(target:FlxState, stopMusic:Bool, directory:String)
{
super();
this.target = target;
this.stopMusic = stopMusic;
this.directory = directory;
}
var funkay:FlxSprite;
var loadBar:FlxSprite;
override function create()
{
var bg:FlxSprite = new FlxSprite(0, 0).makeGraphic(FlxG.width, FlxG.height, 0xffcaff4d);
add(bg);
funkay = new FlxSprite(0, 0).loadGraphic(Paths.getPath('images/funkay.png', IMAGE));
funkay.setGraphicSize(0, FlxG.height);
funkay.updateHitbox();
funkay.antialiasing = ClientPrefs.globalAntialiasing;
add(funkay);
funkay.scrollFactor.set();
funkay.screenCenter();
loadBar = new FlxSprite(0, FlxG.height - 20).makeGraphic(FlxG.width, 10, 0xffff16d2);
loadBar.screenCenter(X);
loadBar.antialiasing = ClientPrefs.globalAntialiasing;
add(loadBar);
initSongsManifest().onComplete
(
function (lib)
{
callbacks = new MultiCallback(onLoad);
var introComplete = callbacks.add("introComplete");
if (PlayState.SONG != null) {
checkLoadSong(getSongPath());
if (PlayState.SONG.needsVoices)
checkLoadSong(getVocalPath());
}
checkLibrary("shared");
if(directory != null && directory.length > 0 && directory != 'shared') {
checkLibrary(directory);
}
var fadeTime = 0.5;
FlxG.camera.fade(FlxG.camera.bgColor, fadeTime, true);
new FlxTimer().start(fadeTime + MIN_TIME, function(_) introComplete());
}
);
}
function checkLoadSong(path:String)
{
if (!Assets.cache.hasSound(path))
{
var library = Assets.getLibrary("songs");
final symbolPath = path.split(":").pop();
// @:privateAccess
// library.types.set(symbolPath, SOUND);
// @:privateAccess
// library.pathGroups.set(symbolPath, [library.__cacheBreak(symbolPath)]);
var callback = callbacks.add("song:" + path);
Assets.loadSound(path).onComplete(function (_) { callback(); });
}
}
function checkLibrary(library:String) {
trace(Assets.hasLibrary(library));
if (Assets.getLibrary(library) == null)
{
@:privateAccess
if (!LimeAssets.libraryPaths.exists(library))
throw "Missing library: " + library;
var callback = callbacks.add("library:" + library);
Assets.loadLibrary(library).onComplete(function (_) { callback(); });
}
}
override function update(elapsed:Float)
{
super.update(elapsed);
funkay.setGraphicSize(Std.int(0.88 * FlxG.width + 0.9 * (funkay.width - 0.88 * FlxG.width)));
funkay.updateHitbox();
if(controls.ACCEPT)
{
funkay.setGraphicSize(Std.int(funkay.width + 60));
funkay.updateHitbox();
}
if(callbacks != null) {
targetShit = FlxMath.remapToRange(callbacks.numRemaining / callbacks.length, 1, 0, 0, 1);
loadBar.scale.x += 0.5 * (targetShit - loadBar.scale.x);
}
}
function onLoad()
{
if (stopMusic && FlxG.sound.music != null)
FlxG.sound.music.stop();
MusicBeatState.switchState(target);
}
static function getSongPath()
{
return Paths.inst(PlayState.SONG.song);
}
static function getVocalPath()
{
return Paths.voices(PlayState.SONG.song);
}
inline static public function loadAndSwitchState(target:FlxState, stopMusic = false)
{
MusicBeatState.switchState(getNextState(target, stopMusic));
}
static function getNextState(target:FlxState, stopMusic = false):FlxState
{
var directory:String = 'shared';
var weekDir:String = StageData.forceNextDirectory;
StageData.forceNextDirectory = null;
if(weekDir != null && weekDir.length > 0 && weekDir != '') directory = weekDir;
Paths.setCurrentLevel(directory);
trace('Setting asset folder to ' + directory);
#if NO_PRELOAD_ALL
var loaded:Bool = false;
if (PlayState.SONG != null) {
loaded = isSoundLoaded(getSongPath()) && (!PlayState.SONG.needsVoices || isSoundLoaded(getVocalPath())) && isLibraryLoaded("shared") && isLibraryLoaded(directory);
}
if (!loaded)
return new LoadingState(target, stopMusic, directory);
#end
if (stopMusic && FlxG.sound.music != null)
FlxG.sound.music.stop();
return target;
}
#if NO_PRELOAD_ALL
static function isSoundLoaded(path:String):Bool
{
return Assets.cache.hasSound(path);
}
static function isLibraryLoaded(library:String):Bool
{
return Assets.getLibrary(library) != null;
}
#end
override function destroy()
{
super.destroy();
callbacks = null;
}
static function initSongsManifest()
{
var id = "songs";
var promise = new Promise<AssetLibrary>();
var library = LimeAssets.getLibrary(id);
if (library != null)
{
return Future.withValue(library);
}
var path = id;
var rootPath = null;
@:privateAccess
var libraryPaths = LimeAssets.libraryPaths;
if (libraryPaths.exists(id))
{
path = libraryPaths[id];
rootPath = Path.directory(path);
}
else
{
if (StringTools.endsWith(path, ".bundle"))
{
rootPath = path;
path += "/library.json";
}
else
{
rootPath = Path.directory(path);
}
@:privateAccess
path = LimeAssets.__cacheBreak(path);
}
AssetManifest.loadFromFile(path, rootPath).onComplete(function(manifest)
{
if (manifest == null)
{
promise.error("Cannot parse asset manifest for library \"" + id + "\"");
return;
}
var library = AssetLibrary.fromManifest(manifest);
if (library == null)
{
promise.error("Cannot open library \"" + id + "\"");
}
else
{
@:privateAccess
LimeAssets.libraries.set(id, library);
library.onChange.add(LimeAssets.onChange.dispatch);
promise.completeWith(Future.withValue(library));
}
}).onError(function(_)
{
promise.error("There is no asset library with an ID of \"" + id + "\"");
});
return promise.future;
}
}
class MultiCallback
{
public var callback:Void->Void;
public var logId:String = null;
public var length(default, null) = 0;
public var numRemaining(default, null) = 0;
var unfired = new Map<String, Void->Void>();
var fired = new Array<String>();
public function new (callback:Void->Void, logId:String = null)
{
this.callback = callback;
this.logId = logId;
}
public function add(id = "untitled")
{
id = '$length:$id';
length++;
numRemaining++;
var func:Void->Void = null;
func = function ()
{
if (unfired.exists(id))
{
unfired.remove(id);
fired.push(id);
numRemaining--;
if (logId != null)
log('fired $id, $numRemaining remaining');
if (numRemaining == 0)
{
if (logId != null)
log('all callbacks fired');
callback();
}
}
else
log('already fired $id');
}
unfired[id] = func;
return func;
}
inline function log(msg):Void
{
if (logId != null)
trace('$logId: $msg');
}
public function getFired() return fired.copy();
public function getUnfired() return [for (id in unfired.keys()) id];
}