package; import lime.app.Promise; import lime.app.Future; import flixel.FlxG; import flixel.FlxState; import flixel.FlxSprite; import flixel.graphics.frames.FlxAtlasFrames; import flixel.util.FlxTimer; import flixel.math.FlxMath; import openfl.utils.Assets; import lime.utils.Assets as LimeAssets; import lime.utils.AssetLibrary; import lime.utils.AssetManifest; import haxe.io.Path; class LoadingState extends MusicBeatState { inline static var MIN_TIME = 1.0; // Browsers will load create(), you can make your song load a custom directory there // If you're compiling to desktop (or something that doesn't use NO_PRELOAD_ALL), search for getNextState instead // I'd recommend doing it on both actually lol // TO DO: Make this easier var target:FlxState; var stopMusic = false; var directory:String; var callbacks:MultiCallback; var targetShit:Float = 0; function new(target:FlxState, stopMusic:Bool, directory:String) { super(); this.target = target; this.stopMusic = stopMusic; this.directory = directory; } var funkay:FlxSprite; var loadBar:FlxSprite; override function create() { var bg:FlxSprite = new FlxSprite(0, 0).makeGraphic(FlxG.width, FlxG.height, 0xffcaff4d); add(bg); funkay = new FlxSprite(0, 0).loadGraphic(Paths.getPath('images/funkay.png', IMAGE)); funkay.setGraphicSize(0, FlxG.height); funkay.updateHitbox(); funkay.antialiasing = ClientPrefs.globalAntialiasing; add(funkay); funkay.scrollFactor.set(); funkay.screenCenter(); loadBar = new FlxSprite(0, FlxG.height - 20).makeGraphic(FlxG.width, 10, 0xffff16d2); loadBar.screenCenter(X); loadBar.antialiasing = ClientPrefs.globalAntialiasing; add(loadBar); initSongsManifest().onComplete ( function (lib) { callbacks = new MultiCallback(onLoad); var introComplete = callbacks.add("introComplete"); if (PlayState.SONG != null) { checkLoadSong(getSongPath()); if (PlayState.SONG.needsVoices) checkLoadSong(getVocalPath()); } checkLibrary("shared"); if(directory != null && directory.length > 0 && directory != 'shared') { checkLibrary(directory); } var fadeTime = 0.5; FlxG.camera.fade(FlxG.camera.bgColor, fadeTime, true); new FlxTimer().start(fadeTime + MIN_TIME, function(_) introComplete()); } ); } function checkLoadSong(path:String) { if (!Assets.cache.hasSound(path)) { var library = Assets.getLibrary("songs"); final symbolPath = path.split(":").pop(); // @:privateAccess // library.types.set(symbolPath, SOUND); // @:privateAccess // library.pathGroups.set(symbolPath, [library.__cacheBreak(symbolPath)]); var callback = callbacks.add("song:" + path); Assets.loadSound(path).onComplete(function (_) { callback(); }); } } function checkLibrary(library:String) { trace(Assets.hasLibrary(library)); if (Assets.getLibrary(library) == null) { @:privateAccess if (!LimeAssets.libraryPaths.exists(library)) throw "Missing library: " + library; var callback = callbacks.add("library:" + library); Assets.loadLibrary(library).onComplete(function (_) { callback(); }); } } override function update(elapsed:Float) { super.update(elapsed); funkay.setGraphicSize(Std.int(0.88 * FlxG.width + 0.9 * (funkay.width - 0.88 * FlxG.width))); funkay.updateHitbox(); if(controls.ACCEPT) { funkay.setGraphicSize(Std.int(funkay.width + 60)); funkay.updateHitbox(); } if(callbacks != null) { targetShit = FlxMath.remapToRange(callbacks.numRemaining / callbacks.length, 1, 0, 0, 1); loadBar.scale.x += 0.5 * (targetShit - loadBar.scale.x); } } function onLoad() { if (stopMusic && FlxG.sound.music != null) FlxG.sound.music.stop(); MusicBeatState.switchState(target); } static function getSongPath() { return Paths.inst(PlayState.SONG.song); } static function getVocalPath() { return Paths.voices(PlayState.SONG.song); } inline static public function loadAndSwitchState(target:FlxState, stopMusic = false) { MusicBeatState.switchState(getNextState(target, stopMusic)); } static function getNextState(target:FlxState, stopMusic = false):FlxState { var directory:String = 'shared'; var weekDir:String = StageData.forceNextDirectory; StageData.forceNextDirectory = null; if(weekDir != null && weekDir.length > 0 && weekDir != '') directory = weekDir; Paths.setCurrentLevel(directory); trace('Setting asset folder to ' + directory); #if NO_PRELOAD_ALL var loaded:Bool = false; if (PlayState.SONG != null) { loaded = isSoundLoaded(getSongPath()) && (!PlayState.SONG.needsVoices || isSoundLoaded(getVocalPath())) && isLibraryLoaded("shared") && isLibraryLoaded(directory); } if (!loaded) return new LoadingState(target, stopMusic, directory); #end if (stopMusic && FlxG.sound.music != null) FlxG.sound.music.stop(); return target; } #if NO_PRELOAD_ALL static function isSoundLoaded(path:String):Bool { return Assets.cache.hasSound(path); } static function isLibraryLoaded(library:String):Bool { return Assets.getLibrary(library) != null; } #end override function destroy() { super.destroy(); callbacks = null; } static function initSongsManifest() { var id = "songs"; var promise = new Promise(); var library = LimeAssets.getLibrary(id); if (library != null) { return Future.withValue(library); } var path = id; var rootPath = null; @:privateAccess var libraryPaths = LimeAssets.libraryPaths; if (libraryPaths.exists(id)) { path = libraryPaths[id]; rootPath = Path.directory(path); } else { if (StringTools.endsWith(path, ".bundle")) { rootPath = path; path += "/library.json"; } else { rootPath = Path.directory(path); } @:privateAccess path = LimeAssets.__cacheBreak(path); } AssetManifest.loadFromFile(path, rootPath).onComplete(function(manifest) { if (manifest == null) { promise.error("Cannot parse asset manifest for library \"" + id + "\""); return; } var library = AssetLibrary.fromManifest(manifest); if (library == null) { promise.error("Cannot open library \"" + id + "\""); } else { @:privateAccess LimeAssets.libraries.set(id, library); library.onChange.add(LimeAssets.onChange.dispatch); promise.completeWith(Future.withValue(library)); } }).onError(function(_) { promise.error("There is no asset library with an ID of \"" + id + "\""); }); return promise.future; } } class MultiCallback { public var callback:Void->Void; public var logId:String = null; public var length(default, null) = 0; public var numRemaining(default, null) = 0; var unfired = new MapVoid>(); var fired = new Array(); public function new (callback:Void->Void, logId:String = null) { this.callback = callback; this.logId = logId; } public function add(id = "untitled") { id = '$length:$id'; length++; numRemaining++; var func:Void->Void = null; func = function () { if (unfired.exists(id)) { unfired.remove(id); fired.push(id); numRemaining--; if (logId != null) log('fired $id, $numRemaining remaining'); if (numRemaining == 0) { if (logId != null) log('all callbacks fired'); callback(); } } else log('already fired $id'); } unfired[id] = func; return func; } inline function log(msg):Void { if (logId != null) trace('$logId: $msg'); } public function getFired() return fired.copy(); public function getUnfired() return [for (id in unfired.keys()) id]; }