80 lines
1.7 KiB
Haxe
80 lines
1.7 KiB
Haxe
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package;
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import flixel.FlxG;
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import openfl.utils.Assets;
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import lime.utils.Assets as LimeAssets;
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import lime.utils.AssetLibrary;
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import lime.utils.AssetManifest;
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#if sys
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import sys.io.File;
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import sys.FileSystem;
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#else
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import openfl.utils.Assets;
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#end
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using StringTools;
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class CoolUtil
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{
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// [Difficulty name, Chart file suffix]
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public static var difficultyStuff:Array<Dynamic> = [
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['Easy', '-easy'],
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['Normal', ''],
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['Hard', '-hard']
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];
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public static function difficultyString():String
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{
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return difficultyStuff[PlayState.storyDifficulty][0].toUpperCase();
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}
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public static function boundTo(value:Float, min:Float, max:Float):Float {
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var newValue:Float = value;
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if(newValue < min) newValue = min;
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else if(newValue > max) newValue = max;
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return newValue;
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}
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public static function coolTextFile(path:String):Array<String>
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{
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var daList:Array<String> = [];
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#if sys
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if(FileSystem.exists(path)) daList = File.getContent(path).trim().split('\n');
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#else
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if(Assets.exists(path)) daList = Assets.getText(path).trim().split('\n');
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#end
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for (i in 0...daList.length)
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{
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daList[i] = daList[i].trim();
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}
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return daList;
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}
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public static function numberArray(max:Int, ?min = 0):Array<Int>
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{
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var dumbArray:Array<Int> = [];
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for (i in min...max)
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{
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dumbArray.push(i);
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}
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return dumbArray;
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}
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//uhhhh does this even work at all? i'm starting to doubt
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public static function precacheSound(sound:String, ?library:String = null):Void {
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if(!Assets.cache.hasSound(Paths.sound(sound, library))) {
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FlxG.sound.cache(Paths.sound(sound, library));
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}
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}
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public static function browserLoad(site:String) {
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#if linux
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Sys.command('/usr/bin/xdg-open', [site, "&"]);
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#else
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FlxG.openURL(site);
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#end
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}
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}
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