fireworks now spawn offscreen

This commit is contained in:
Return0ne 2022-08-29 16:42:35 -04:00
parent d957830a23
commit d18195e075
1 changed files with 9 additions and 12 deletions

View File

@ -294,8 +294,8 @@ void UpdateGameplayScreen(void)
if (((enemy.hitbox.y + enemy.hitbox.height) >= (float)GetScreenHeight() if (((enemy.hitbox.y + enemy.hitbox.height) >= (float)GetScreenHeight()
|| (enemy.hitbox.y <= 0))) enemy.speed *= -1.0f; || (enemy.hitbox.y <= 0))) enemy.speed *= -1.0f;
enemy.hitbox.y += enemy.speed * GetFrameTime();
if ((int) globalTimer % 50 == 0) enemy.hitbox.y = GetRandomValue(0, GetScreenHeight() - enemy_sprite.height); if ((int) globalTimer % 50 == 0) enemy.hitbox.y = GetRandomValue(0, GetScreenHeight() - enemy_sprite.height);
enemy.hitbox.y += enemy.speed * GetFrameTime();
if (CheckCollisionRecs(player.hitbox, enemy.hitbox)) DamageActor(&player); if (CheckCollisionRecs(player.hitbox, enemy.hitbox)) DamageActor(&player);
@ -310,18 +310,15 @@ void UpdateGameplayScreen(void)
} }
switch (fireworks[i].active) { switch (fireworks[i].active) {
case 0: case 0:
fireworks[i].hitbox.x = enemy.hitbox.x - 20; fireworks[i].hitbox.x = GetScreenWidth() + firework_sprite.width;
fireworks[i].hitbox.y = enemy.hitbox.y - 20;
if ((int)globalTimer % 10 == 0) { fireworks[i].active = 1;
fireworks[i].active = 1; fireworks[i].hitbox.y = GetRandomValue(0, GetScreenHeight() - firework_sprite.height);
fireworks[i].hitbox.y = GetRandomValue(0, GetScreenHeight() - firework_sprite.height); switch (level) {
switch (level) { case LEVEL1: fireworks[i].speed.x = GetRandomValue(100, 300); break;
case LEVEL1: fireworks[i].speed.x = GetRandomValue(100, 300); break; case LEVEL2: fireworks[i].speed.x = GetRandomValue(400, 600); break;
case LEVEL2: fireworks[i].speed.x = GetRandomValue(400, 600); break; case LEVEL3: fireworks[i].speed.x = GetRandomValue(800, 1000); break;
case LEVEL3: fireworks[i].speed.x = GetRandomValue(800, 1000); break; }
}
}
break; break;
case 1: case 1:
fireworks[i].hitbox.x += GetFrameTime() * -fireworks[i].speed.x; fireworks[i].hitbox.x += GetFrameTime() * -fireworks[i].speed.x;