2022-05-24 00:19:55 +00:00
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/*
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2022-05-29 16:02:30 +00:00
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- Avoid ~ a game by Canneddonuts
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2022-05-24 00:19:55 +00:00
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- Filename ~ Main.c
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- Author ~ Return0ne
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- 2022
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- *no license*
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*/
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2022-05-29 16:02:30 +00:00
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2022-04-14 19:20:18 +00:00
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#include "../include/raylib.h"
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2022-03-30 00:29:19 +00:00
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#if defined(PLATFORM_WEB)
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#include <emscripten/emscripten.h>
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#endif
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2022-03-27 20:40:15 +00:00
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// screen variables
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static const int screenWidth = 800;
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static const int screenHeight = 450;
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// Gamescreens
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typedef enum GameScreen { TITLE = 0, GAMEPLAY, GAMEOVER, CREDITS } GameScreen;
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// structs
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typedef struct Ball {
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Vector2 position;
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Vector2 speed;
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float radius;
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2022-04-05 21:56:57 +00:00
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float growth;
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2022-03-27 20:40:15 +00:00
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Color color;
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bool active;
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} Ball;
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typedef struct Player {
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2022-04-10 16:17:41 +00:00
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Texture2D sprite;
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2022-05-29 16:02:30 +00:00
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float speed;
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int hp;
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2022-04-10 16:17:41 +00:00
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int currentframe;
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Vector2 sprite_pos;
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Rectangle frameRec;
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2022-03-27 20:40:15 +00:00
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Rectangle hitbox;
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} Player;
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// Game variables
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2022-05-17 23:03:22 +00:00
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static int pauseTimer;
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static int score, bestscore;
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static int titleSelected = 0, gameoverSelected = 0;
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2022-03-27 20:40:15 +00:00
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static GameScreen currentScreen = { 0 };
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static Sound fxbounce = { 0 };
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static Player player = { 0 };
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static Ball ball = { 0 };
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static bool pause;
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static bool mute;
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2022-05-14 19:53:25 +00:00
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static bool ShowHitbox;
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2022-03-27 20:40:15 +00:00
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// Game functions
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2022-04-30 16:06:03 +00:00
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static void gameSetup(void);
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static void updateGame(void);
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static void drawGame(void);
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static void gameReset(void);
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static void gameLoop(void);
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static void unloadGame(void);
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2022-03-27 20:40:15 +00:00
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int main(void)
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{
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InitWindow(screenWidth, screenHeight, "Avoid");
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InitAudioDevice();
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2022-04-30 16:06:03 +00:00
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gameSetup();
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2022-03-27 20:40:15 +00:00
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2022-03-30 00:29:19 +00:00
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#if defined(PLATFORM_WEB)
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2022-05-19 00:31:20 +00:00
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emscripten_set_main_loop(gameLoop, 60, 1);
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2022-03-30 00:29:19 +00:00
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#else
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2022-05-17 23:03:22 +00:00
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SetTargetFPS(60);
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2022-03-30 00:29:19 +00:00
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2022-05-17 23:03:22 +00:00
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while (!WindowShouldClose()) gameLoop();
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2022-03-30 00:29:19 +00:00
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#endif
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2022-03-27 20:40:15 +00:00
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2022-04-30 16:06:03 +00:00
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unloadGame();
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2022-03-27 20:40:15 +00:00
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CloseWindow();
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2022-03-30 00:29:19 +00:00
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return 0;
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2022-03-27 20:40:15 +00:00
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}
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2022-04-30 16:06:03 +00:00
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void gameSetup(void)
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2022-03-27 20:40:15 +00:00
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{
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2022-04-30 16:06:03 +00:00
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// asset loading & setting of variable values
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2022-03-27 20:40:15 +00:00
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currentScreen = TITLE;
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fxbounce = LoadSound("assets/sfx/boing.wav");
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SetMasterVolume(0.2);
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2022-04-10 16:17:41 +00:00
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player.sprite = LoadTexture("assets/gfx/player.png");
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2022-04-13 19:33:00 +00:00
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player.currentframe = 0;
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2022-05-29 16:02:30 +00:00
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player.speed = 300.0f;
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2022-03-27 20:40:15 +00:00
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player.hp = 30;
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2022-04-10 16:17:41 +00:00
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player.frameRec = (Rectangle) {
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0.0f,
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0.0f,
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2022-05-29 16:02:30 +00:00
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(float) player.sprite.width/3,
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2022-04-10 16:17:41 +00:00
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(float) player.sprite.height
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};
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2022-03-27 20:40:15 +00:00
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player.hitbox = (Rectangle) {
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GetScreenWidth()/2.0f - 30,
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GetScreenHeight()/2.0f - 30,
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2022-04-10 16:17:41 +00:00
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70,
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70
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2022-03-27 20:40:15 +00:00
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};
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ball.position = (Vector2){ 50, 50 };
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2022-05-19 00:31:20 +00:00
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ball.speed = (Vector2){ 400.0f, 300.0f };
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2022-03-27 20:40:15 +00:00
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ball.radius = 20;
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2022-04-05 21:56:57 +00:00
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ball.growth = 2;
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2022-03-27 20:40:15 +00:00
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ball.color = MAROON;
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ball.active = true;
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pause = 0;
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mute = 0;
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2022-05-14 19:53:25 +00:00
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ShowHitbox = 0;
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2022-03-27 20:40:15 +00:00
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pauseTimer = 0;
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2022-05-04 00:17:40 +00:00
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score = 0;
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2022-03-27 20:40:15 +00:00
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}
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2022-04-30 16:06:03 +00:00
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void updateGame(void)
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2022-03-27 20:40:15 +00:00
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{
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2022-04-30 16:06:03 +00:00
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// code that runs as long as the program is running
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2022-04-13 19:33:00 +00:00
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if ((IsKeyDown(KEY_LEFT_ALT)) && (IsKeyPressed(KEY_F))) ToggleFullscreen();
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2022-03-27 20:40:15 +00:00
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switch(currentScreen) {
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case TITLE:
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2022-05-17 23:03:22 +00:00
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if (IsKeyPressed(KEY_UP)) titleSelected++;
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if (IsKeyPressed(KEY_DOWN)) titleSelected--;
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if (titleSelected > 0) titleSelected--;
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if (titleSelected < -2) titleSelected++;
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if ((titleSelected == 0) && (IsKeyPressed(KEY_ENTER))) currentScreen = GAMEPLAY;
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if ((titleSelected == -1) && (IsKeyPressed(KEY_ENTER))) currentScreen = CREDITS;
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if ((titleSelected == -2) && (IsKeyPressed(KEY_ENTER))) OpenURL("https://canneddonuts.itch.io/");
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2022-03-27 20:40:15 +00:00
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break;
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case GAMEPLAY:
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2022-04-13 19:33:00 +00:00
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if (IsKeyPressed(KEY_M)) mute = !mute;
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2022-03-27 20:40:15 +00:00
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2022-03-30 00:29:19 +00:00
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if (IsKeyPressed(KEY_ENTER)) pause = !pause;
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2022-03-27 20:40:15 +00:00
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if (!pause) {
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// Controls
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2022-05-29 16:02:30 +00:00
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if (IsKeyDown(KEY_LEFT)) player.hitbox.x -= GetFrameTime() * player.speed;
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if (IsKeyDown(KEY_RIGHT)) player.hitbox.x += GetFrameTime() * player.speed;
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if (IsKeyDown(KEY_UP)) player.hitbox.y -= GetFrameTime() * player.speed;
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if (IsKeyDown(KEY_DOWN)) player.hitbox.y += GetFrameTime() * player.speed;
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if (IsKeyDown(KEY_X)) {
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// player.speed *= 2;
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player.speed = 600.0f;
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if (player.currentframe != 1) player.currentframe = 2;
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} else player.speed = 300.0f;
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2022-03-27 20:40:15 +00:00
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2022-04-10 16:17:41 +00:00
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player.sprite_pos = (Vector2){ player.hitbox.x, player.hitbox.y };
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2022-05-29 16:02:30 +00:00
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player.frameRec.x = (float)player.currentframe*(float)player.sprite.width/3;
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2022-04-10 16:17:41 +00:00
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2022-03-27 20:40:15 +00:00
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// Player to da wallz collies
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if ((player.hitbox.x + player.hitbox.width) >= GetScreenWidth()) player.hitbox.x = GetScreenWidth() - player.hitbox.width;
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else if (player.hitbox.x <= 0) player.hitbox.x = 0;
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if ((player.hitbox.y + player.hitbox.height) >= GetScreenHeight()) player.hitbox.y = GetScreenHeight() - player.hitbox.height;
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else if (player.hitbox.y <= 0) player.hitbox.y = 0;
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if (IsKeyPressed(KEY_D)) ball.active = !ball.active;
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2022-05-14 19:53:25 +00:00
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if (IsKeyPressed(KEY_H)) ShowHitbox = !ShowHitbox;
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2022-05-04 00:17:40 +00:00
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if (IsKeyPressed(KEY_R)) {
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gameReset();
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currentScreen = TITLE;
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}
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2022-05-14 19:53:25 +00:00
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if (player.hp <= 0) {
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gameReset();
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currentScreen = GAMEOVER;
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}
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2022-03-27 20:40:15 +00:00
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if (ball.active) {
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2022-05-04 00:17:40 +00:00
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score++;
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2022-05-29 16:02:30 +00:00
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// movement of the ball
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2022-05-19 00:31:20 +00:00
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ball.position.x += GetFrameTime() * ball.speed.x;
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ball.position.y += GetFrameTime() * ball.speed.y;
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2022-03-27 20:40:15 +00:00
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2022-05-04 00:17:40 +00:00
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if (score >= bestscore) bestscore = score;
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2022-03-27 20:40:15 +00:00
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// Ballz to da wallz collies
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2022-03-30 00:29:19 +00:00
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if ((ball.position.x >= (GetScreenWidth() - ball.radius)) || (ball.position.x <= ball.radius)) {
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ball.speed.x *= -1.0f;
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if (!mute) PlaySoundMulti(fxbounce);
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}
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if ((ball.position.y >= (GetScreenHeight() - ball.radius)) || (ball.position.y <= ball.radius)) {
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ball.speed.y *= -1.0f;
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if (!mute) PlaySoundMulti(fxbounce);
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}
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2022-03-27 20:40:15 +00:00
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2022-04-13 19:33:00 +00:00
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if (CheckCollisionCircleRec(ball.position, ball.radius, player.hitbox)) {
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2022-05-14 19:53:25 +00:00
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player.hp -= GetFrameTime() * 3.0f;
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2022-04-13 19:33:00 +00:00
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player.currentframe = 1;
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} else player.currentframe = 0;
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2022-03-27 20:40:15 +00:00
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2022-04-10 16:17:41 +00:00
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if (ball.radius <= 100) ball.radius += GetFrameTime() * ball.growth;
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2022-03-27 20:40:15 +00:00
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}
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}
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else pauseTimer++;
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break;
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case GAMEOVER:
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2022-05-17 23:03:22 +00:00
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if (IsKeyPressed(KEY_UP)) gameoverSelected++;
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if (IsKeyPressed(KEY_DOWN)) gameoverSelected--;
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if (gameoverSelected > 0) gameoverSelected--;
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if (gameoverSelected < -1) gameoverSelected++;
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2022-05-24 00:19:55 +00:00
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if ((gameoverSelected == 0) && (IsKeyPressed(KEY_ENTER)))
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2022-03-27 20:40:15 +00:00
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currentScreen = GAMEPLAY;
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2022-05-17 23:03:22 +00:00
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2022-05-24 00:19:55 +00:00
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if ((gameoverSelected == -1) && (IsKeyPressed(KEY_ENTER)))
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currentScreen = TITLE;
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2022-03-27 20:40:15 +00:00
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break;
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case CREDITS:
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if (IsKeyPressed(KEY_ENTER)) currentScreen = TITLE;
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default: break;
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}
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}
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2022-04-30 16:06:03 +00:00
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void drawGame(void)
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2022-03-27 20:40:15 +00:00
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{
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2022-04-30 16:06:03 +00:00
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// code to render the game to the game window
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2022-03-27 20:40:15 +00:00
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BeginDrawing();
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ClearBackground(RAYWHITE);
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switch(currentScreen) {
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case TITLE:
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DrawRectangle(0, 0, screenWidth, screenHeight, ORANGE);
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DrawText("Controls", 10, 10, 30, PURPLE);
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2022-05-04 00:17:40 +00:00
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DrawText(TextFormat("BEST: %i", bestscore), 600, 0, 30, WHITE);
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2022-05-29 16:02:30 +00:00
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DrawText("Press the arrow keys to move and 'X' to dash", 10, 40, 10, RED);
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2022-03-30 00:29:19 +00:00
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DrawText("Press 'ENTER' to pause", 10, 60, 10, RED);
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2022-03-27 20:40:15 +00:00
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DrawText("Press 'M' to mute", 10, 80, 10, RED);
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2022-04-13 19:33:00 +00:00
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DrawText("Press 'Left-ALT' + 'F' for full screen", 10, 100, 10, RED);
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2022-03-27 20:40:15 +00:00
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DrawText("Press 'R' to restart", 10, 120, 10, RED);
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DrawText("Press 'ENTER' to select an option", 10, 140, 10, RED);
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DrawText("Avoid", 330, 20, 50, BLUE);
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2022-05-17 23:03:22 +00:00
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if (titleSelected == 0) DrawText("PLAY", 360, 220, 20, WHITE);
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2022-03-27 20:40:15 +00:00
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else DrawText("PLAY", 360, 220, 20, BLUE);
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2022-05-17 23:03:22 +00:00
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if (titleSelected == -1) DrawText("CREDITS", 340, 240, 20, WHITE);
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2022-03-27 20:40:15 +00:00
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else DrawText("CREDITS", 340, 240, 20, BLUE);
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2022-03-27 20:58:24 +00:00
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2022-05-17 23:03:22 +00:00
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if (titleSelected == -2) DrawText("MORE GAMES", 320, 260, 20, WHITE);
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2022-05-15 17:04:19 +00:00
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else DrawText("MORE GAMES", 320, 260, 20, BLUE);
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2022-03-27 20:40:15 +00:00
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break;
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case GAMEPLAY:
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DrawRectangle(0, 0, screenWidth, screenHeight, BLACK);
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DrawFPS(10, 430);
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DrawText(TextFormat("HP: %i", player.hp), 10, 10, 20, RED);
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2022-05-04 00:17:40 +00:00
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DrawText(TextFormat("SCORE: %i", score), 10, 30, 20, BLUE);
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2022-03-27 20:40:15 +00:00
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DrawText(TextFormat("BALL SIZE: %f", ball.radius), 10, 50, 20, PINK);
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if (ball.active) DrawCircleV(ball.position, (float)ball.radius, ball.color);
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2022-05-14 19:53:25 +00:00
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if (ShowHitbox) DrawRectangleRec(player.hitbox, BLUE);
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2022-04-10 16:17:41 +00:00
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DrawTextureRec(player.sprite, player.frameRec, player.sprite_pos, WHITE);
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2022-03-27 20:40:15 +00:00
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if (pause && ((pauseTimer/30)%2)) DrawText("PAUSED", 330, 190, 30, PURPLE);
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break;
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case GAMEOVER:
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DrawRectangle(0, 0, screenWidth, screenHeight, BLUE);
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DrawText("GAMEOVER", 250, 20, 50, RED);
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2022-05-17 23:03:22 +00:00
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if (gameoverSelected == 0) DrawText("RETRY", 350, 200, 20, WHITE);
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else DrawText("RETRY", 350, 200, 20, RED);
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2022-05-24 00:19:55 +00:00
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if (gameoverSelected == -1) DrawText("TITLE", 352, 230, 20, WHITE);
|
|
|
|
else DrawText("TITLE", 352, 230, 20, RED);
|
2022-03-27 20:40:15 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case CREDITS:
|
|
|
|
DrawRectangle(0, 0, screenWidth, screenHeight, GREEN);
|
2022-05-15 17:04:19 +00:00
|
|
|
DrawText("Avoid", 330, 20, 50, MAGENTA);
|
2022-05-24 00:19:55 +00:00
|
|
|
DrawText("Programming and Art by Return0ne", 10, 210, 20, BLUE);
|
|
|
|
DrawText("Powered by raylib 4.0", 10, 240, 20, BLUE);
|
|
|
|
DrawText("A Canneddonuts project 2022", 10, 270, 40, RED);
|
2022-03-27 20:40:15 +00:00
|
|
|
DrawText("Press 'ENTER' ", 10, 350, 20, WHITE);
|
|
|
|
break;
|
|
|
|
|
|
|
|
default: break;
|
|
|
|
}
|
|
|
|
|
|
|
|
EndDrawing();
|
|
|
|
}
|
|
|
|
|
2022-04-30 16:06:03 +00:00
|
|
|
void gameReset(void)
|
|
|
|
{
|
|
|
|
// code to reset all variables without reloading assets
|
|
|
|
player.currentframe = 0;
|
2022-05-29 16:02:30 +00:00
|
|
|
player.speed = 300.0f;
|
2022-04-30 16:06:03 +00:00
|
|
|
player.hp = 30;
|
|
|
|
player.hitbox = (Rectangle) {
|
|
|
|
GetScreenWidth()/2.0f - 30,
|
|
|
|
GetScreenHeight()/2.0f - 30,
|
|
|
|
70,
|
|
|
|
70
|
|
|
|
};
|
|
|
|
|
|
|
|
ball.position = (Vector2){ 50, 50 };
|
|
|
|
ball.radius = 20;
|
|
|
|
ball.active = true;
|
|
|
|
|
2022-05-14 19:53:25 +00:00
|
|
|
ShowHitbox = 0;
|
|
|
|
|
2022-04-30 16:06:03 +00:00
|
|
|
pauseTimer = 0;
|
2022-05-04 00:17:40 +00:00
|
|
|
score = 0;
|
2022-05-17 23:03:22 +00:00
|
|
|
|
|
|
|
gameoverSelected = 0;
|
2022-04-30 16:06:03 +00:00
|
|
|
}
|
2022-03-27 20:40:15 +00:00
|
|
|
|
2022-04-30 16:06:03 +00:00
|
|
|
void gameLoop(void)
|
2022-03-27 20:40:15 +00:00
|
|
|
{
|
2022-04-30 16:06:03 +00:00
|
|
|
updateGame();
|
|
|
|
drawGame();
|
2022-03-27 20:40:15 +00:00
|
|
|
}
|
|
|
|
|
2022-04-30 16:06:03 +00:00
|
|
|
void unloadGame(void)
|
2022-03-27 20:40:15 +00:00
|
|
|
{
|
|
|
|
UnloadSound(fxbounce);
|
2022-04-10 16:17:41 +00:00
|
|
|
UnloadTexture(player.sprite);
|
2022-03-27 20:40:15 +00:00
|
|
|
}
|