253 lines
7.2 KiB
C
253 lines
7.2 KiB
C
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// #include <stdio.h>
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#include "raylib.h"
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// screen variables
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static const int screenWidth = 800;
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static const int screenHeight = 450;
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// Gamescreens
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typedef enum GameScreen { TITLE = 0, GAMEPLAY, GAMEOVER, CREDITS } GameScreen;
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// structs
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typedef struct Ball {
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Vector2 position;
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Vector2 speed;
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float radius;
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//float growth;
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Color color;
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bool active;
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} Ball;
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typedef struct Player {
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Rectangle hitbox;
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int hp;
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} Player;
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// Game variables
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static int Exit_num = 0;
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static GameScreen currentScreen = { 0 };
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static Music Bgm01 = { 0 };
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static Sound fxbounce = { 0 };
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static Player player = { 0 };
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static Ball ball = { 0 };
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static bool pause;
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static bool mute;
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static int pauseTimer;
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static int BallFrameCounter;
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static int selected = 0;
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// Game functions
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static void GameInit(void);
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static void UpdateGame(void);
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static void DrawGame(void);
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static void UpdateDrawFrame(void);
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static void UnloadGame(void);
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int main(void)
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{
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InitWindow(screenWidth, screenHeight, "Avoid");
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InitAudioDevice();
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GameInit();
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while (!WindowShouldClose()) UpdateDrawFrame();
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UnloadGame();
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CloseWindow();
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return Exit_num;
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}
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void GameInit(void)
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{
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SetTargetFPS(60);
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currentScreen = TITLE;
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Bgm01 = LoadMusicStream("assets/bgm/01-Slipin-Sunday.ogg");
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fxbounce = LoadSound("assets/sfx/boing.wav");
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PlayMusicStream(Bgm01);
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SetMasterVolume(0.2);
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player.hp = 30;
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player.hitbox = (Rectangle) {
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GetScreenWidth()/2.0f - 30,
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GetScreenHeight()/2.0f - 30,
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50,
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50
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};
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ball.position = (Vector2){ 50, 50 };
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ball.radius = 20;
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//ball.growth = 0.1;
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ball.speed = (Vector2){ 400.0f, 400.0f };
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ball.color = MAROON;
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ball.active = true;
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pause = 0;
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mute = 0;
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pauseTimer = 0;
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BallFrameCounter = 0;
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}
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void UpdateGame(void)
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{
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if ((IsKeyDown(KEY_LEFT_SHIFT)) && (IsKeyPressed(KEY_F))) ToggleFullscreen();
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switch(currentScreen) {
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case TITLE:
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if (IsKeyPressed(KEY_UP)) selected++;
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if (IsKeyPressed(KEY_DOWN)) selected--;
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if (selected > 0) selected--;
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if (selected < -1) selected++;
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if ((selected == 0) && (IsKeyPressed(KEY_ENTER))) currentScreen = GAMEPLAY;
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if ((selected == -1) && (IsKeyPressed(KEY_ENTER))) currentScreen = CREDITS;
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break;
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case GAMEPLAY:
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UpdateMusicStream(Bgm01);
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if (IsKeyPressed(KEY_M)) {
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mute = !mute;
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if (mute) PauseMusicStream(Bgm01);
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else ResumeMusicStream(Bgm01);
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}
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if (IsKeyPressed(KEY_SPACE)) pause = !pause;
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if (!pause) {
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// Controls
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if (IsKeyDown(KEY_LEFT)) player.hitbox.x -= GetFrameTime() * 300.0f;
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if (IsKeyDown(KEY_RIGHT)) player.hitbox.x += GetFrameTime() * 300.0f;
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if (IsKeyDown(KEY_UP)) player.hitbox.y -= GetFrameTime() * 300.0f;
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if (IsKeyDown(KEY_DOWN)) player.hitbox.y += GetFrameTime() * 300.0f;
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// Player to da wallz collies
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if ((player.hitbox.x + player.hitbox.width) >= GetScreenWidth()) player.hitbox.x = GetScreenWidth() - player.hitbox.width;
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else if (player.hitbox.x <= 0) player.hitbox.x = 0;
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if ((player.hitbox.y + player.hitbox.height) >= GetScreenHeight()) player.hitbox.y = GetScreenHeight() - player.hitbox.height;
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else if (player.hitbox.y <= 0) player.hitbox.y = 0;
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if (IsKeyPressed(KEY_D)) ball.active = !ball.active;
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if (IsKeyPressed(KEY_R)) { GameInit(); currentScreen = TITLE; }
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if (ball.active) {
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BallFrameCounter++;
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// moveiement oof the balls
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ball.position.x += GetFrameTime() * ball.speed.x;
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ball.position.y += GetFrameTime() * ball.speed.y;
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// ball.radius += GetFrameTime() * ball.growth;
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// Ballz to da wallz collies
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if ((ball.position.x >= (GetScreenWidth() - ball.radius)) || (ball.position.x <= ball.radius)) {ball.speed.x *= -1.0f; if (!mute) PlaySoundMulti(fxbounce);}
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if ((ball.position.y >= (GetScreenHeight() - ball.radius)) || (ball.position.y <= ball.radius)) {ball.speed.y *= -1.0f; if (!mute) PlaySoundMulti(fxbounce);}
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// if (ball.position.x >= screenWidth) ball.position.x = 100;
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// if (ball.position.y >= screenHeight) ball.position.y = 100;
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if (CheckCollisionCircleRec(ball.position, ball.radius, player.hitbox)) player.hp--;
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if (BallFrameCounter==1000) ball.radius = 40;
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if (BallFrameCounter==2000) ball.radius = 50;
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if (BallFrameCounter==3000) ball.radius = 60;
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if (BallFrameCounter==4000) ball.radius = 70;
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}
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if (player.hp <= 0) currentScreen = GAMEOVER;
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}
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else pauseTimer++;
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break;
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case GAMEOVER:
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if (IsKeyPressed(KEY_ENTER)) {
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GameInit();
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currentScreen = GAMEPLAY;
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}
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break;
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case CREDITS:
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if (IsKeyPressed(KEY_ENTER)) currentScreen = TITLE;
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default: break;
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}
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}
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void DrawGame(void)
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{
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BeginDrawing();
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ClearBackground(RAYWHITE);
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switch(currentScreen) {
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case TITLE:
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DrawRectangle(0, 0, screenWidth, screenHeight, ORANGE);
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DrawText("Controls", 10, 10, 30, PURPLE);
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DrawText("Press the arrow keys to move", 10, 40, 10, RED);
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DrawText("Press 'SPACE' to pause", 10, 60, 10, RED);
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DrawText("Press 'M' to mute", 10, 80, 10, RED);
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DrawText("Press 'LSHIFT' + 'F' for full screen", 10, 100, 10, RED);
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DrawText("Press 'R' to restart", 10, 120, 10, RED);
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DrawText("Press 'ENTER' to select an option", 10, 140, 10, RED);
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DrawText("Avoid", 330, 20, 50, BLUE);
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if (selected == 0) DrawText("PLAY", 360, 220, 20, WHITE);
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else DrawText("PLAY", 360, 220, 20, BLUE);
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if (selected == -1) DrawText("CREDITS", 340, 240, 20, WHITE);
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else DrawText("CREDITS", 340, 240, 20, BLUE);
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break;
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case GAMEPLAY:
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DrawRectangle(0, 0, screenWidth, screenHeight, BLACK);
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DrawFPS(10, 430);
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DrawText(TextFormat("HP: %i", player.hp), 10, 10, 20, RED);
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DrawText(TextFormat("BALL FRAMES: %i", BallFrameCounter), 10, 30, 20, BLUE);
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DrawText(TextFormat("BALL SIZE: %f", ball.radius), 10, 50, 20, PINK);
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if (ball.active) DrawCircleV(ball.position, (float)ball.radius, ball.color);
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DrawRectangleRec(player.hitbox, BLUE);
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if (pause && ((pauseTimer/30)%2)) DrawText("PAUSED", 330, 190, 30, PURPLE);
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break;
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case GAMEOVER:
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DrawRectangle(0, 0, screenWidth, screenHeight, BLUE);
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DrawText("GAMEOVER", 250, 20, 50, RED);
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DrawText("PRESS ENTER TO RESET", 270, 220, 20, WHITE);
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break;
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case CREDITS:
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DrawRectangle(0, 0, screenWidth, screenHeight, GREEN);
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DrawText("Avoid", 330, 20, 50, RED);
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DrawText("Programming by M-C-O-B", 10, 210, 20, BLUE);
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DrawText("Morale support by Tobi/Tobrella and Jelly_man", 10, 240, 20, BLUE);
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DrawText("Powered by raylib 4.0", 10, 270, 20, BLUE);
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DrawText("A Canneddonuts project 2022", 10, 310, 40, MAROON);
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DrawText("Press 'ENTER' ", 10, 350, 20, WHITE);
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break;
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default: break;
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}
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EndDrawing();
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}
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void UpdateDrawFrame(void)
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{
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UpdateGame();
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DrawGame();
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}
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void UnloadGame(void)
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{
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UnloadMusicStream(Bgm01);
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UnloadSound(fxbounce);
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}
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