cleaned up files & changed the way the ball grows
This commit is contained in:
parent
0b48d5b137
commit
6e0a5c467f
14 changed files with 338 additions and 276 deletions
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@ -1,7 +1,6 @@
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# Avoid
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<p>A dumb raylib test<p\>
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A dumb raylib test which you can play [here](https://canneddonuts.itch.io/avoid-the-game)
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## To-do
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- build guide/better Makefile
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- fix the dumb bug when the ball gets stuck
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- make an HTML5 build
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2
build-html5.sh
Executable file
2
build-html5.sh
Executable file
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#!/bin/sh
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emcc -o html5/index.html src/Main.c -Os -Wall /usr/local/lib/libraylib.a -I. -I/usr/local/include/raylib.h -L. -L/usr/local/lib/libraylib.a -s USE_GLFW=3 -DPLATFORM_WEB --preload-file assets/sfx/boing.wav --preload-file assets/bgm/01-Slipin-Sunday.ogg --shell-file html5/shell.html
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BIN
html5/Avoid_HTML5.zip
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html5/Avoid_HTML5.zip
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#!/bin/sh
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emcc -o index.html game.c -Os -Wall /usr/local/lib/libraylib.a -I. -I/usr/local/include/raylib.h -L. -L/usr/local/lib/libraylib.a -s USE_GLFW=3 -DPLATFORM_WEB --preload-file rec/boing.mp3 --preload-file rec/01-Slipin-Sunday.ogg #--shell-file minshell.html
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263
html5/game.c
263
html5/game.c
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#if defined(PLATFORM_WEB)
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#include "/usr/local/include/raylib.h"
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#include <emscripten/emscripten.h>
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#else
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#include "raylib.h"
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#endif
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// screen variables
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static const int screenWidth = 800;
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static const int screenHeight = 450;
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// Gamescreens
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typedef enum GameScreen { TITLE = 0, GAMEPLAY, GAMEOVER, CREDITS } GameScreen;
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// structs
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typedef struct Ball {
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Vector2 position;
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Vector2 speed;
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float radius;
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Color color;
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bool active;
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} Ball;
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typedef struct Player {
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Rectangle hitbox;
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int hp;
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} Player;
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// Game variables
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static GameScreen currentScreen = { 0 };
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static Music Bgm01 = { 0 };
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static Sound fxbounce = { 0 };
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static Player player = { 0 };
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static Ball ball = { 0 };
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static bool pause;
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static bool mute;
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static int pauseTimer;
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static int BallFrameCounter;
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static int selected = 0;
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// Game functions
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static void GameInit(void);
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static void UpdateGame(void);
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static void DrawGame(void);
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static void UpdateDrawFrame(void);
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static void UnloadGame(void);
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int main(void)
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{
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InitWindow(screenWidth, screenHeight, "Avoid");
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InitAudioDevice();
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GameInit();
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#if defined(PLATFORM_WEB)
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emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
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#else
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SetTargetFPS(60);
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while (!WindowShouldClose()) UpdateDrawFrame();
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#endif
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UnloadGame();
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CloseWindow();
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return 0;
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}
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void GameInit(void)
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{
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currentScreen = TITLE;
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Bgm01 = LoadMusicStream("rec/01-Slipin-Sunday.ogg");
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fxbounce = LoadSound("rec/boing.mp3");
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PlayMusicStream(Bgm01);
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SetMasterVolume(0.2);
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player.hp = 30;
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player.hitbox = (Rectangle) {
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GetScreenWidth()/2.0f - 30,
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GetScreenHeight()/2.0f - 30,
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50,
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50
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};
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ball.position = (Vector2){ 50, 50 };
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ball.radius = 20;
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ball.speed = (Vector2){ 400.0f, 400.0f };
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ball.color = MAROON;
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ball.active = true;
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pause = 0;
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mute = 0;
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pauseTimer = 0;
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BallFrameCounter = 0;
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}
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void UpdateGame(void)
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{
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if ((IsKeyDown(KEY_LEFT_SHIFT)) && (IsKeyPressed(KEY_F))) ToggleFullscreen();
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switch(currentScreen) {
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case TITLE:
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if (IsKeyPressed(KEY_UP)) selected++;
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if (IsKeyPressed(KEY_DOWN)) selected--;
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if (selected > 0) selected--;
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if (selected < -2) selected++;
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if ((selected == 0) && (IsKeyPressed(KEY_ENTER))) currentScreen = GAMEPLAY;
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if ((selected == -1) && (IsKeyPressed(KEY_ENTER))) currentScreen = CREDITS;
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if ((selected == -2) && (IsKeyPressed(KEY_ENTER))) OpenURL("https://gitdab.com/Canneddonuts/Avoid.git");
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break;
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case GAMEPLAY:
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UpdateMusicStream(Bgm01);
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if (IsKeyPressed(KEY_M)) {
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mute = !mute;
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if (mute) PauseMusicStream(Bgm01);
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else ResumeMusicStream(Bgm01);
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}
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if (IsKeyPressed(KEY_ENTER)) pause = !pause;
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if (!pause) {
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// Controls
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if (IsKeyDown(KEY_LEFT)) player.hitbox.x -= GetFrameTime() * 300.0f;
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if (IsKeyDown(KEY_RIGHT)) player.hitbox.x += GetFrameTime() * 300.0f;
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if (IsKeyDown(KEY_UP)) player.hitbox.y -= GetFrameTime() * 300.0f;
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if (IsKeyDown(KEY_DOWN)) player.hitbox.y += GetFrameTime() * 300.0f;
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// Player to da wallz collies
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if ((player.hitbox.x + player.hitbox.width) >= GetScreenWidth()) player.hitbox.x = GetScreenWidth() - player.hitbox.width;
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else if (player.hitbox.x <= 0) player.hitbox.x = 0;
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if ((player.hitbox.y + player.hitbox.height) >= GetScreenHeight()) player.hitbox.y = GetScreenHeight() - player.hitbox.height;
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else if (player.hitbox.y <= 0) player.hitbox.y = 0;
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if (IsKeyPressed(KEY_D)) ball.active = !ball.active;
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if (IsKeyPressed(KEY_R)) { GameInit(); currentScreen = TITLE; }
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if (ball.active) {
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BallFrameCounter++;
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// moveiement oof the balls
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ball.position.x += GetFrameTime() * ball.speed.x;
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ball.position.y += GetFrameTime() * ball.speed.y;
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// Ballz to da wallz collies
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if ((ball.position.x >= (GetScreenWidth() - ball.radius)) || (ball.position.x <= ball.radius)) {
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ball.speed.x *= -1.0f;
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if (!mute) PlaySoundMulti(fxbounce);
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}
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if ((ball.position.y >= (GetScreenHeight() - ball.radius)) || (ball.position.y <= ball.radius)) {
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ball.speed.y *= -1.0f;
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if (!mute) PlaySoundMulti(fxbounce);
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}
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if (CheckCollisionCircleRec(ball.position, ball.radius, player.hitbox)) player.hp--;
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if (BallFrameCounter==1000) ball.radius = 40;
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if (BallFrameCounter==2000) ball.radius = 50;
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if (BallFrameCounter==3000) ball.radius = 60;
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if (BallFrameCounter==4000) ball.radius = 70;
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if (BallFrameCounter==5000) ball.radius = 80;
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}
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if (player.hp <= 0) currentScreen = GAMEOVER;
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}
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else pauseTimer++;
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break;
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case GAMEOVER:
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if (IsKeyPressed(KEY_ENTER)) {
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GameInit();
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currentScreen = GAMEPLAY;
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}
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break;
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case CREDITS:
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if (IsKeyPressed(KEY_ENTER)) currentScreen = TITLE;
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default: break;
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}
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}
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void DrawGame(void)
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{
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BeginDrawing();
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ClearBackground(RAYWHITE);
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switch(currentScreen) {
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case TITLE:
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DrawRectangle(0, 0, screenWidth, screenHeight, ORANGE);
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DrawText("Controls", 10, 10, 30, PURPLE);
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DrawText("Press the arrow keys to move", 10, 40, 10, RED);
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DrawText("Press 'ENTER' to pause", 10, 60, 10, RED);
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DrawText("Press 'M' to mute", 10, 80, 10, RED);
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DrawText("Press 'LSHIFT' + 'F' for full screen", 10, 100, 10, RED);
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DrawText("Press 'R' to restart", 10, 120, 10, RED);
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DrawText("Press 'ENTER' to select an option", 10, 140, 10, RED);
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DrawText("Avoid", 330, 20, 50, BLUE);
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if (selected == 0) DrawText("PLAY", 360, 220, 20, WHITE);
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else DrawText("PLAY", 360, 220, 20, BLUE);
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if (selected == -1) DrawText("CREDITS", 340, 240, 20, WHITE);
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else DrawText("CREDITS", 340, 240, 20, BLUE);
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if (selected == -2) DrawText("SOURCE CODE", 315, 260, 20, WHITE);
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else DrawText("SOURCE CODE", 315, 260, 20, BLUE);
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break;
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case GAMEPLAY:
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DrawRectangle(0, 0, screenWidth, screenHeight, BLACK);
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DrawFPS(10, 430);
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DrawText(TextFormat("HP: %i", player.hp), 10, 10, 20, RED);
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DrawText(TextFormat("BALL FRAMES: %i", BallFrameCounter), 10, 30, 20, BLUE);
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DrawText(TextFormat("BALL SIZE: %f", ball.radius), 10, 50, 20, PINK);
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if (ball.active) DrawCircleV(ball.position, (float)ball.radius, ball.color);
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DrawRectangleRec(player.hitbox, BLUE);
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if (pause && ((pauseTimer/30)%2)) DrawText("PAUSED", 330, 190, 30, PURPLE);
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break;
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case GAMEOVER:
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DrawRectangle(0, 0, screenWidth, screenHeight, BLUE);
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DrawText("GAMEOVER", 250, 20, 50, RED);
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DrawText("PRESS ENTER TO RESET", 270, 220, 20, WHITE);
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break;
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case CREDITS:
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DrawRectangle(0, 0, screenWidth, screenHeight, GREEN);
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DrawText("Avoid", 330, 20, 50, PINK);
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DrawText("Programming by M-C-O-B", 10, 210, 20, BLUE);
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DrawText("Morale support by Tobi/Tobrella and Jelly_man", 10, 240, 20, BLUE);
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DrawText("Powered by raylib 4.0", 10, 270, 20, BLUE);
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DrawText("A Canneddonuts project 2022", 10, 310, 40, RED);
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DrawText("Press 'ENTER' ", 10, 350, 20, WHITE);
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break;
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default: break;
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}
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EndDrawing();
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}
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void UpdateDrawFrame(void)
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{
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UpdateGame();
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DrawGame();
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}
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void UnloadGame(void)
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{
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UnloadMusicStream(Bgm01);
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UnloadSound(fxbounce);
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}
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html5/index.data
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html5/index.data
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html5/index.wasm
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html5/index.wasm
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328
html5/shell.html
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html5/shell.html
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<!doctype html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Avoid: the game</title>
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<meta name="title" content="Avoid: the game">
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<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
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<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
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<meta name="viewport" content="width=device-width">
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<!-- Open Graph metatags for sharing -->
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<meta property="og:title" content="Avoid: the game">
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<meta property="og:image:type" content="image/png">
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<meta property="og:image" content="https://www.raylib.com/common/img/raylib_logo.png">
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<meta property="og:site_name" content="raylib.com">
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<meta property="og:url" content="https://www.raylib.com/games.html">
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<meta property="og:description" content="New HTML5 videogame, developed using raylib videogames library">
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<!-- Twitter metatags for sharing -->
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<meta name="twitter:card" content="summary">
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<meta name="twitter:site" content="@raysan5">
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<meta name="twitter:title" content="Avoid: the game">
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<meta name="twitter:image" content="https://www.raylib.com/common/raylib_logo.png">
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<meta name="twitter:url" content="https://www.raylib.com/games.html">
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<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
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<!-- Favicon -->
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<link rel="shortcut icon" href="https://www.raylib.com/favicon.ico">
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<style>
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body {
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font-family: arial;
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margin: 0;
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padding: none;
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}
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#header {
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width: 100%;
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height: 80px;
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background-color: #888888;
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}
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/* NOTE: raylib logo is embedded in the page as base64 png image */
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#logo {
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width:64px;
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height:64px;
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float:left;
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position:relative;
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margin:10px;
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background-image:url('data:image/png;base64,\
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1XTWVXMnzrhAn5DSOZVsiQlHnSITKzGj6DeTcZWc/3oy7h9//PF4PL4BlvsWrb6RE+oAAAAASUVORK5CYII=');
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}
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.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
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div.emscripten { text-align: center; }
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div.emscripten_border { border: 1px solid black; }
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/* NOTE: Canvas *must not* have any border or padding, or mouse coords will be wrong */
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canvas.emscripten {
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border: 0px none;
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background: black;
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width: 100%;
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}
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.spinner {
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height: 30px;
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width: 30px;
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margin: 0;
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margin-top: 20px;
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margin-left: 20px;
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display: inline-block;
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vertical-align: top;
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-webkit-animation: rotation .8s linear infinite;
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-moz-animation: rotation .8s linear infinite;
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-o-animation: rotation .8s linear infinite;
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animation: rotation 0.8s linear infinite;
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border-left: 5px solid black;
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border-right: 5px solid black;
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border-bottom: 5px solid black;
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border-top: 5px solid red;
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border-radius: 100%;
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background-color: rgb(245, 245, 245);
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}
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@-webkit-keyframes rotation {
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from {-webkit-transform: rotate(0deg);}
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to {-webkit-transform: rotate(360deg);}
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}
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@-moz-keyframes rotation {
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from {-moz-transform: rotate(0deg);}
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to {-moz-transform: rotate(360deg);}
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}
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@-o-keyframes rotation {
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from {-o-transform: rotate(0deg);}
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to {-o-transform: rotate(360deg);}
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}
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@keyframes rotation {
|
||||
from {transform: rotate(0deg);}
|
||||
to {transform: rotate(360deg);}
|
||||
}
|
||||
|
||||
#status {
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
margin-top: 30px;
|
||||
margin-left: 20px;
|
||||
font-weight: bold;
|
||||
color: rgb(40, 40, 40);
|
||||
}
|
||||
|
||||
#progress {
|
||||
height: 0px;
|
||||
width: 0px;
|
||||
}
|
||||
|
||||
#controls {
|
||||
display: inline-block;
|
||||
float: right;
|
||||
vertical-align: top;
|
||||
margin-top: 15px;
|
||||
margin-right: 20px;
|
||||
}
|
||||
|
||||
#output {
|
||||
width: 100%;
|
||||
height: 140px;
|
||||
margin: 0 auto;
|
||||
margin-top: 10px;
|
||||
display: block;
|
||||
background-color: black;
|
||||
color: rgb(37, 174, 38);
|
||||
font-family: 'Lucida Console', Monaco, monospace;
|
||||
outline: none;
|
||||
}
|
||||
|
||||
input[type=button] {
|
||||
background-color: lightgray;
|
||||
border: 4px solid darkgray;
|
||||
color: black;
|
||||
text-decoration: none;
|
||||
cursor: pointer;
|
||||
width: 140px;
|
||||
height: 50px;
|
||||
}
|
||||
|
||||
input[type=button]:hover {
|
||||
background-color: #f5f5f5ff;
|
||||
border-color: black;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div id="header">
|
||||
<a id="logo" href="https://www.raylib.com"></a>
|
||||
|
||||
<div class="spinner" id='spinner'></div>
|
||||
<div class="emscripten" id="status">Downloading...</div>
|
||||
|
||||
<span id='controls'>
|
||||
<span><input type="button" value="🖵 FULLSCREEN" onclick="Module.requestFullscreen(false, false)"></span>
|
||||
<span><input type="button" id="btn-audio" value="🔇 SUSPEND" onclick="toggleAudio()"></span>
|
||||
</span>
|
||||
|
||||
<div class="emscripten">
|
||||
<progress value="0" max="100" id="progress" hidden=1></progress>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="emscripten_border">
|
||||
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
|
||||
</div>
|
||||
|
||||
<textarea id="output" rows="8"></textarea>
|
||||
|
||||
<script type='text/javascript' src="https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js"> </script>
|
||||
<script type='text/javascript'>
|
||||
function saveFileFromMEMFSToDisk(memoryFSname, localFSname) // This can be called by C/C++ code
|
||||
{
|
||||
var isSafari = false; // Not supported, navigator.userAgent access is being restricted
|
||||
//var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent);
|
||||
var data = FS.readFile(memoryFSname);
|
||||
var blob;
|
||||
|
||||
if (isSafari) blob = new Blob([data.buffer], { type: "application/octet-stream" });
|
||||
else blob = new Blob([data.buffer], { type: "application/octet-binary" });
|
||||
|
||||
// NOTE: SaveAsDialog is a browser setting. For example, in Google Chrome,
|
||||
// in Settings/Advanced/Downloads section you have a setting:
|
||||
// 'Ask where to save each file before downloading' - which you can set true/false.
|
||||
// If you enable this setting it would always ask you and bring the SaveAsDialog
|
||||
saveAs(blob, localFSname);
|
||||
}
|
||||
</script>
|
||||
<script type='text/javascript'>
|
||||
var statusElement = document.querySelector('#status');
|
||||
var progressElement = document.querySelector('#progress');
|
||||
var spinnerElement = document.querySelector('#spinner');
|
||||
var Module = {
|
||||
preRun: [],
|
||||
postRun: [],
|
||||
print: (function() {
|
||||
var element = document.querySelector('#output');
|
||||
|
||||
if (element) element.value = ''; // Clear browser cache
|
||||
|
||||
return function(text) {
|
||||
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
|
||||
// These replacements are necessary if you render to raw HTML
|
||||
//text = text.replace(/&/g, "&");
|
||||
//text = text.replace(/</g, "<");
|
||||
//text = text.replace(/>/g, ">");
|
||||
//text = text.replace('\n', '<br>', 'g');
|
||||
console.log(text);
|
||||
|
||||
if (element) {
|
||||
element.value += text + "\n";
|
||||
element.scrollTop = element.scrollHeight; // focus on bottom
|
||||
}
|
||||
};
|
||||
})(),
|
||||
printErr: function(text) {
|
||||
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
|
||||
|
||||
console.error(text);
|
||||
},
|
||||
canvas: (function() {
|
||||
var canvas = document.querySelector('#canvas');
|
||||
|
||||
// As a default initial behavior, pop up an alert when webgl context is lost.
|
||||
// To make your application robust, you may want to override this behavior before shipping!
|
||||
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
|
||||
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
|
||||
|
||||
return canvas;
|
||||
})(),
|
||||
setStatus: function(text) {
|
||||
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
|
||||
if (text === Module.setStatus.last.text) return;
|
||||
|
||||
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
|
||||
var now = Date.now();
|
||||
|
||||
if (m && now - Module.setStatus.last.time < 30) return; // If this is a progress update, skip it if too soon
|
||||
|
||||
Module.setStatus.last.time = now;
|
||||
Module.setStatus.last.text = text;
|
||||
|
||||
if (m) {
|
||||
text = m[1];
|
||||
progressElement.value = parseInt(m[2])*100;
|
||||
progressElement.max = parseInt(m[4])*100;
|
||||
progressElement.hidden = true;
|
||||
spinnerElement.hidden = false;
|
||||
} else {
|
||||
progressElement.value = null;
|
||||
progressElement.max = null;
|
||||
progressElement.hidden = true;
|
||||
if (!text) spinnerElement.style.display = 'none';
|
||||
}
|
||||
|
||||
statusElement.innerHTML = text;
|
||||
},
|
||||
totalDependencies: 0,
|
||||
monitorRunDependencies: function(left) {
|
||||
this.totalDependencies = Math.max(this.totalDependencies, left);
|
||||
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
|
||||
},
|
||||
//noInitialRun: true
|
||||
};
|
||||
|
||||
Module.setStatus('Downloading...');
|
||||
|
||||
window.onerror = function() {
|
||||
Module.setStatus('Exception thrown, see JavaScript console');
|
||||
spinnerElement.style.display = 'none';
|
||||
Module.setStatus = function(text) { if (text) Module.printErr('[post-exception status] ' + text); };
|
||||
};
|
||||
</script>
|
||||
|
||||
<!-- REF: https://developers.google.com/web/updates/2018/11/web-audio-autoplay -->
|
||||
<script type='text/javascript'>
|
||||
var audioBtn = document.querySelector('#btn-audio');
|
||||
|
||||
// An array of all contexts to resume on the page
|
||||
const audioContexList = [];
|
||||
(function() {
|
||||
// A proxy object to intercept AudioContexts and
|
||||
// add them to the array for tracking and resuming later
|
||||
self.AudioContext = new Proxy(self.AudioContext, {
|
||||
construct(target, args) {
|
||||
const result = new target(...args);
|
||||
audioContexList.push(result);
|
||||
if (result.state == "suspended") audioBtn.value = "🔈 RESUME";
|
||||
return result;
|
||||
}
|
||||
});
|
||||
})();
|
||||
|
||||
function toggleAudio() {
|
||||
var resumed = false;
|
||||
audioContexList.forEach(ctx => {
|
||||
if (ctx.state == "suspended") { ctx.resume(); resumed = true; }
|
||||
else if (ctx.state == "running") ctx.suspend();
|
||||
});
|
||||
|
||||
if (resumed) audioBtn.value = "🔇 SUSPEND";
|
||||
else audioBtn.value = "🔈 RESUME";
|
||||
}
|
||||
</script>
|
||||
{{{ SCRIPT }}}
|
||||
</body>
|
||||
</html>
|
14
src/Main.c
14
src/Main.c
|
@ -1,7 +1,8 @@
|
|||
#include "raylib.h"
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
#include "/usr/local/include/raylib.h"
|
||||
#include <emscripten/emscripten.h>
|
||||
#else
|
||||
#include "raylib.h"
|
||||
#endif
|
||||
|
||||
// screen variables
|
||||
|
@ -16,6 +17,7 @@ typedef struct Ball {
|
|||
Vector2 position;
|
||||
Vector2 speed;
|
||||
float radius;
|
||||
float growth;
|
||||
Color color;
|
||||
bool active;
|
||||
} Ball;
|
||||
|
@ -89,6 +91,7 @@ void GameInit(void)
|
|||
|
||||
ball.position = (Vector2){ 50, 50 };
|
||||
ball.radius = 20;
|
||||
ball.growth = 2;
|
||||
ball.speed = (Vector2){ 400.0f, 400.0f };
|
||||
ball.color = MAROON;
|
||||
ball.active = true;
|
||||
|
@ -163,11 +166,8 @@ void UpdateGame(void)
|
|||
|
||||
if (CheckCollisionCircleRec(ball.position, ball.radius, player.hitbox)) player.hp--;
|
||||
|
||||
if (BallFrameCounter==1000) ball.radius = 40;
|
||||
if (BallFrameCounter==2000) ball.radius = 50;
|
||||
if (BallFrameCounter==3000) ball.radius = 60;
|
||||
if (BallFrameCounter==4000) ball.radius = 70;
|
||||
if (BallFrameCounter==5000) ball.radius = 80;
|
||||
|
||||
if (BallFrameCounter <= 2500) ball.radius += GetFrameTime() * ball.growth;
|
||||
}
|
||||
|
||||
if (player.hp <= 0) currentScreen = GAMEOVER;
|
||||
|
|
Loading…
Reference in a new issue