Commit graph

1366 commits

Author SHA1 Message Date
EasyClifton
73e09def06
Add Loom to fix list (#1185)
Added loom to the What's Left to be Added/Fixed list.
2020-08-23 11:24:31 -04:00
Jordie
2d6264d7c1
Add visual support for signs colored with dye (#1180)
* Fix dyed signs in Bedrock Edition

Add visual support (in Bedrock Edition) for signs colored with dye (in Java Edition)

* Javadoc for getBedrockSignColor(string)

* Simplified getBedrockSignColor(string)
2020-08-22 16:39:40 -04:00
Camotoy
713085adf2
Fix NPE if block data string isn't in mappings (#1172)
This happens when the server version is below the current version and the block state changed. A better solution would be to use ViaVersion to translate the block state strings but this would require getting the server version and figuring out mappings from there.
2020-08-21 12:02:09 -05:00
Camotoy
94d6c872b1
Prevent a comma from appearing if Geyser fails to bind (#1174) 2020-08-21 12:01:50 -05:00
Camotoy
ee42067d87
Don't play a sound when falling onto a block (#1175) 2020-08-21 12:01:38 -05:00
Camotoy
7fcfa7d54d
Implement an enchantment table GUI (#1177)
Until 1.16, enchantment tables were impossible to implement properly in Geyser. When a user selects an enchantment in Bedrock, the client creates the book on its end and assumes the server is OK with it. Java requires a button to be pressed to select the enchantment. With 1.16, server authoritative inventories remove that on Bedrock. However, until our inventory rewrite is finished we are still stuck without enchantment table support. This commit serves as an alternative as we wait.

Enchantment table GUI support is still impossible since we are using the pre-1.16 inventory system. To solve this, this commit replaces the enchantment table GUI with a hopper GUI. The first slot serves as the spot you place the weapon. The second slot acts as the lapis slot - Geyser prevents any item from going in there that is not lapis. The final three slots act as the buttons; an enchanted book acts as each button, with the ability to show the translated text of each enchantment.

https://cdn.discordapp.com/attachments/613194828359925800/746164042359504927/unknown.png
2020-08-20 20:53:47 -04:00
Camotoy
d6290ccb66
Auto-configure more if setting is enabled (#1168)
* Auto-configure more if setting is enabled

- Geyser dumps now show if the config was automatic
- Floodgate is now automatically detected if the address is also automatically found
- If the plugin versions' servers have the listening address set to something different, set our remote address to that

* Fix Sponge config

* Remove redundant Getter
2020-08-19 13:14:17 -04:00
James Cahill
e7363b4e9f
Add 'passthrough-protocol-name' config option (#1124)
* Initial version (tested)

* Don't bump config version

* Misc changes

* Add punctuation to config
2020-08-17 22:36:15 -05:00
RednedEpic
80a36344eb Only one of the values here needs to be greater than 0 2020-08-17 20:46:03 -05:00
RednedEpic
44f521ed04 Set player motion when explosion takes place 2020-08-17 20:40:57 -05:00
RednedEpic
6db56fd68b Disable fireworks for consoles (Addresses #1083, #1164)
Not ideal, but there isn't a whole lot we can do as this is a game bug within console versions.
2020-08-17 20:04:12 -05:00
Camotoy
8c514d9feb
Fix Xbox authentication and add support for proxies (#1162)
Waterdog and ProxyPass will work when `enable-proxy-connections` is set to true at the expense of security.
2020-08-17 12:04:09 -04:00
Camotoy
b07433698a
Translate specific messages (#1161) 2020-08-16 19:02:59 -04:00
Camotoy
78e8792a2d
FireworkEntity: don't process if item is null (#1160) 2020-08-16 15:25:35 -04:00
R-Josef
0e91475c62
Follows specified address/port in remote config for plugin versions: fix #1110 (#1145)
* fix #1110

* updating comments in config.yml

* Fix indentation

* Centralize localhost retrieval; remove unnecessary Docker check

* Add config.yml

Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
2020-08-16 12:45:52 -05:00
Camotoy
1ead2900a3
Translate RAIN_STRENGTH to Bedrock client (#1151)
* Translate RAIN_STRENGTH to Bedrock client

Previously Geyser ignored RAIN_STRENGTH and instead relied on START_RAIN and STOP_RAIN only. This is unreliable on a vanilla server as these values are swapped around. This commit also implements thunder strength which was untranslated.

* Update rain code in JavaRespawnTranslator
2020-08-16 12:43:16 -05:00
rtm516
4af17df46f
Add support for sensitive data in dumps (#1149)
* Add sensitive dumps

* Add better arg handling and offline dumps

* Add sensitive parameters for plugin IPs

* Add sensitive property to the Bedrock remote address

Co-authored-by: Camotoy <20743703+DoctorMacc@users.noreply.github.com>
2020-08-15 16:06:50 -04:00
Camotoy
4bcf44638e
ConnectorServerEventHandler: set default packet handler (#1148)
This allows disconnect packets to be sent and kick unsupported versions of the game.
2020-08-13 09:56:03 -05:00
Camotoy
bf238f52c7
Update to latest MCProtocolLib (#1140) 2020-08-12 16:27:13 -04:00
Camotoy
1fb68dc9e3
LoginEncryptionUtils: Add proper string for no Xbox account (#1139) 2020-08-12 13:48:40 -05:00
RednedEpic
e2a9566926 Kick player with invalid chain data for additional security
The client should disallow players to join servers if they're not logged in, however this just adds a second layer of security in the event that it's somehow bypassed.
2020-08-12 10:42:02 -05:00
bundabrg
e02495ca7f
Fix Alex/Steve skins being sent incorrectly (#1135)
* Return permanent skins (alex/steve) when queried instead of returning an empty skin due to invalid lookup
* Fix Alex/Steve being shown incorrectly due to java signed integers

Co-authored-by: bundabrg <bundabrg@grieve.com.au>
2020-08-12 08:23:11 -05:00
Camotoy
fb5a894595
EntityUtils: Properly map 1.14 entity status effects (#1133)
Previously, Hero of the Village and Bad Omen effects were mapped to 0. This commit updates them to their proper Bedrock values.

Fixes #1129
2020-08-12 08:22:13 -05:00
bundabrg
fbf30a6059
Fix Skin Selfie (#1131)
Co-authored-by: bundabrg <bundabrg@grieve.com.au>
2020-08-11 23:06:32 -04:00
Redned
d3ef3a4a34
Merge pull request #1127 from GeyserMC/feature/1.16.2
1.16.2 Support
2020-08-11 13:42:47 -05:00
DoctorMacc
5db0e7898f
Bump MCProtocolLib 2020-08-11 14:33:37 -04:00
rtm516
41d299fae5
Change version number to 1.1.0 2020-08-11 19:10:48 +01:00
rtm516
016a5c04ea
Fix chat translation parameters not having color sometimes 2020-08-11 18:45:14 +01:00
DoctorMacc
31fec1d4bf
Update to 1.16.2 2020-08-11 12:35:45 -04:00
DoctorMacc
8b691d22d5
Add v408 as the default protocol
smh mojang
2020-08-11 12:16:18 -04:00
DoctorMacc
6ccf629a8a
Update to 1.16.2-rc2; add multiversion support 2020-08-11 10:00:14 -04:00
DoctorMacc
953fe8fec3
Update mappings 2020-08-11 09:09:29 -04:00
DoctorMacc
2dc71382e7
Merge branch 'master' of https://github.com/GeyserMC/Geyser into feature/1.16.2 2020-08-11 09:07:23 -04:00
DoctorMacc
009381d9c7
Update for protocol v409 2020-08-11 09:06:28 -04:00
EasyClifton
afc7dfeb45
Add Command Block and Structure block to the fix list (#1119)
* Add Command Block and Structure block to the fix list

* Add Horse Inventory to the fix list

Added Horse to the What's left to be added/fixed list.
2020-08-11 10:57:49 +01:00
rtm516
b84986a502
Fix quotes breaking formatted message strings (#1118) 2020-08-10 21:44:20 +01:00
DoctorMacc
a676e86f6c
Remove debug line 2020-08-10 11:22:59 -04:00
rtm516
c7958af1db
Fix dust particles type (#1108) 2020-08-10 09:31:49 -05:00
Camotoy
9ac13f37b7
Update submodules (#1109) 2020-08-10 09:31:39 -05:00
rtm516
439027d510
Fix Shulker color and open state (#1113) 2020-08-10 09:31:08 -05:00
DoctorMacc
6e80f22ee9
Update to 1.16.2-rc1 2020-08-09 22:43:57 -04:00
Savagetechguy
3ef7e30230 Fix fire not extinguishing on server side when on bedrock
Fixes #875
Fixes #906
2020-08-08 17:59:03 -05:00
RednedEpic
04cf8b2a99 Fix javadoc errors 2020-08-08 17:56:15 -05:00
rtm516
0a5048232f
Add support for client side settings (#1035)
* Port code from #486

Co-authored-by: Luke <32024335+lukeeey@users.noreply.github.com>

* Fix and clean code and add default gamemode changing

* Clean copyright

* Remove direct modification of server, clean up code and add player list xuid fetching.

* Move to custom settings menu

* Move sendAdventureSettings to GeyserSession

* Add javadoc comments

* Add translation support

* Remove updated copyright

* Clean up

* Clarify some javadoc comments

* Remove obsolete code

* Update languages submodule

* Fix javadoc comments

* Fix compile

Co-authored-by: Luke <32024335+lukeeey@users.noreply.github.com>
Co-authored-by: Redned <redned235@gmail.com>
2020-08-08 17:41:12 -05:00
Camotoy
0fde30fc78
GeyserSession: always send naturalRegeneration=false gamerule (#1097)
This essentially gives the server full control over the health visual.
2020-08-08 16:50:49 -05:00
Camotoy
7df476183a
Implement proper mappings for pistons, dropper, dispenser (#1103)
This commit gets rid of the hacky workaround implemented for pistons, droppers and dispensers and actually implements the vanilla data values.
2020-08-08 16:50:32 -05:00
Camotoy
d49856cd7f
Change scoreboard errors to debug only (#781)
Prevents errors from occuring that don't stop operation of Geyser.
2020-08-07 14:10:26 -04:00
bundabrg
0ca1096f45
Fix Skin Caching and Fix Skin Restorer (#680)
* Fix Skin Caching

Changes:
* Instead of caching a skin based upon the player we cached it based upon the textureURL. This means multiple players with the same skin will benefit from the cache and more importantly will mean a player changing their skin will not get a false cache hit.
* This should fix all issues with SkinRestorer and will now correctly show the skin both to the player themselves and to other players

Closes #518

* Remove duplicated code

* Minimize playerlist updates

Changes:
* All async skin stuff will now just update skins and not be involved with sending the session to the player. This eliminates issues where the player list changes whilst an async task is occuring plus it means no invisible players while retrieving skin.
* Fix bug when retrieving cached skin

* When sending PlayerList packets ensure the skins have appropriate skinIds so the Bedrock client will cache hit/miss as needed

* Make sure to add and remove player when setting skin if they do not belong on the playerlist

* Make use of AuthData UUID when removing the player

* Revert removal of checking if entity is valid when initialized

This section is supposed to send all spawned entities in the java world to a player only after they've initialized. By removing this check it would also be sending entities that exist but are not spawned.

* Optimizations

Changes:
* Check for duplicate requests based on textureURL instead of player ID
* Don't use the PlayerSkinPacket. It duplicates the data sent in the PlayerListPacket and without it the players still get skin updates.

* Support caching of skins to disk based on configuration variable

If a skin is downloaded it will be saved to `cache/skins` using a base64 encoded filename of the textureUrl, if allowed by setting a non 0 value for the configuration variable `cache-skins`

When reading a skin we try load it from a cache file first before trying to download it.

We don't yet expire them but do update their last modification so we know which ones have been accessed.

* Update `config.yml` with cache-skins directive, defaulting to disabled

* Merge Fixes

* Cache all images instead of just skins

Changes:
* Move the image caching from skins to where images may get downloaded so this also covers capes and anything else that uses the same method of image retrieval
* Updated config value from `cache-skins` to `cache-images`
* Updated cache location from `cache/skins` to `cache/images`
* Images are stored in png format with a uuid. This may make debugging easier as they can be directly opened.

* Implement cached image expiry

If `cache-images` is set to a value greater than 0 then a scheduled task will occur once a day that will remove images with a modification date older than the value in days.

* Force skin changes as trusted

* Resolve PR queries

* Fix signed int causing issues calculating expiry time for images

* Reset Defaults to 0 and implement Google Timed Eviction cache for Images

* Add memory cache for Capes

Co-authored-by: Brendan Grieve <brendan.grieve@zepli.com.au>
Co-authored-by: bundabrg <bundabrg@grieve.com.au>
2020-08-07 12:33:21 -04:00
DoctorMacc
098a0e7993
Update to 1.16.2-pre2 2020-08-05 18:57:41 -04:00
rtm516
dea9329bb4
Update mappings submodule to fix 1.16 slabs and stonecutter (#1089) 2020-08-05 16:36:58 +01:00