Geyser/connector/src/main/java/org/geysermc/connector/network/session/GeyserSession.java

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/*
* Copyright (c) 2019-2021 GeyserMC. http://geysermc.org
*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
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* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.connector.network.session;
import com.github.steveice10.mc.auth.data.GameProfile;
import com.github.steveice10.mc.auth.exception.request.AuthPendingException;
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import com.github.steveice10.mc.auth.exception.request.InvalidCredentialsException;
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import com.github.steveice10.mc.auth.exception.request.RequestException;
import com.github.steveice10.mc.auth.service.AuthenticationService;
import com.github.steveice10.mc.auth.service.MojangAuthenticationService;
import com.github.steveice10.mc.auth.service.MsaAuthenticationService;
import com.github.steveice10.mc.protocol.MinecraftConstants;
import com.github.steveice10.mc.protocol.MinecraftProtocol;
import com.github.steveice10.mc.protocol.data.SubProtocol;
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import com.github.steveice10.mc.protocol.data.game.entity.player.GameMode;
import com.github.steveice10.mc.protocol.data.game.statistic.Statistic;
import com.github.steveice10.mc.protocol.data.game.window.VillagerTrade;
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import com.github.steveice10.mc.protocol.packet.handshake.client.HandshakePacket;
import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerPositionPacket;
import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerPositionRotationPacket;
import com.github.steveice10.mc.protocol.packet.ingame.client.world.ClientTeleportConfirmPacket;
import com.github.steveice10.mc.protocol.packet.login.server.LoginSuccessPacket;
import com.github.steveice10.packetlib.BuiltinFlags;
import com.github.steveice10.packetlib.Client;
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import com.github.steveice10.packetlib.event.session.*;
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import com.github.steveice10.packetlib.packet.Packet;
import com.github.steveice10.packetlib.tcp.TcpSessionFactory;
import com.nukkitx.math.GenericMath;
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import com.nukkitx.math.vector.*;
import com.nukkitx.protocol.bedrock.BedrockPacket;
import com.nukkitx.protocol.bedrock.BedrockServerSession;
import com.nukkitx.protocol.bedrock.data.*;
import com.nukkitx.protocol.bedrock.data.command.CommandPermission;
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import com.nukkitx.protocol.bedrock.packet.*;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
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import it.unimi.dsi.fastutil.longs.Long2ObjectMaps;
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
import it.unimi.dsi.fastutil.objects.Object2LongMap;
import it.unimi.dsi.fastutil.objects.Object2LongOpenHashMap;
import it.unimi.dsi.fastutil.objects.ObjectIterator;
import lombok.Getter;
import lombok.NonNull;
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import lombok.Setter;
import org.geysermc.common.window.CustomFormWindow;
import org.geysermc.common.window.FormWindow;
import org.geysermc.connector.GeyserConnector;
import org.geysermc.connector.entity.Tickable;
import org.geysermc.connector.command.CommandSender;
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import org.geysermc.connector.common.AuthType;
Merge entity mounts branch to master (#589) * Initial support for entity mounts* * This only works for viewing other players on mounts/vehicles. Currently, mounting on vehicles through Geyser with bedrock does not work at all, though, you can see other Java players on mounts just fine. * Fix Bedrock player mounting; add minecart offset * Remove debug code * Fix boat animation * Remove debug code * Add notice of possible steering flip * Add translator for PlayerInputPacket * Upload WIP code for BoatEntity.java * Add animation for rowing on Bedrock side * Clean up debug code, start on boat movement * Add notice about flying horses * Rename BedrockPlayerInputPacket.java to BedrockPlayerInputTranslator.java * Delete BedrockPlayerInputPacket.java * Use Translator Annotation again; Thanks to LegacyGamerHD * Upload ineffective mount-on-login code * Upload current changes with no debug code * Change case where applicable * Change Integer[] to int[]; Change schedule() to execute() * Don't use Thread.Sleep() and instead call itself again * Fix players not being linked on login/chunk load * Little changes * Minor improvements/fixes to boats * Remove empty file * Fix horse flying. * Various entity mounting fixes * Add mounting offsets for skeleton and zombie horses * Another round of entity mount-related fixes - Add offsets for skeleton and zombie horses (Thanks to tester DirtNasty) - Boats can now be placed in survival (Thanks again to tester DirtNasty) - Boats and minecarts can now shake * Add translating for ServerVehicleMovePacket * Cleaning up * More cleaning up * Add interactive tag support for mountable entities * Boats move far more nicely * Add horse heart visuals * Update interactive tags Co-authored-by: RednedEpic <redned235@gmail.com>
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import org.geysermc.connector.entity.Entity;
import org.geysermc.connector.entity.player.SessionPlayerEntity;
import org.geysermc.connector.entity.player.SkullPlayerEntity;
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import org.geysermc.connector.inventory.PlayerInventory;
import org.geysermc.connector.network.remote.RemoteServer;
import org.geysermc.connector.network.session.auth.AuthData;
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import org.geysermc.connector.network.session.auth.BedrockClientData;
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import org.geysermc.connector.network.session.cache.*;
import org.geysermc.connector.network.translators.BiomeTranslator;
import org.geysermc.connector.network.translators.EntityIdentifierRegistry;
import org.geysermc.connector.network.translators.PacketTranslatorRegistry;
import org.geysermc.connector.network.translators.chat.MessageTranslator;
import org.geysermc.connector.network.translators.collision.CollisionManager;
import org.geysermc.connector.network.translators.inventory.EnchantmentInventoryTranslator;
import org.geysermc.connector.network.translators.item.ItemRegistry;
import org.geysermc.connector.skin.SkinManager;
import org.geysermc.connector.utils.*;
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import org.geysermc.floodgate.util.BedrockData;
import org.geysermc.floodgate.util.EncryptionUtil;
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import java.io.IOException;
import java.net.InetSocketAddress;
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import java.security.NoSuchAlgorithmException;
import java.security.PublicKey;
import java.security.spec.InvalidKeySpecException;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ScheduledFuture;
import java.util.concurrent.TimeUnit;
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@Getter
public class GeyserSession implements CommandSender {
private final GeyserConnector connector;
private final UpstreamSession upstream;
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private RemoteServer remoteServer;
private Client downstream;
@Setter
private AuthData authData;
@Setter
private BedrockClientData clientData;
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@Deprecated
@Setter
private boolean microsoftAccount;
private final SessionPlayerEntity playerEntity;
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private PlayerInventory inventory;
private AdvancementsCache advancementsCache;
private BookEditCache bookEditCache;
private ChunkCache chunkCache;
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private EntityCache entityCache;
private EntityEffectCache effectCache;
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private InventoryCache inventoryCache;
private WorldCache worldCache;
private WindowCache windowCache;
private final Int2ObjectMap<TeleportCache> teleportMap = new Int2ObjectOpenHashMap<>();
/**
* Stores session collision
*/
private final CollisionManager collisionManager;
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private final Map<Vector3i, SkullPlayerEntity> skullCache = new ConcurrentHashMap<>();
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private final Long2ObjectMap<ClientboundMapItemDataPacket> storedMaps = Long2ObjectMaps.synchronize(new Long2ObjectOpenHashMap<>());
/**
* A map of Vector3i positions to Java entity IDs.
* Used for translating Bedrock block actions to Java entity actions.
*/
private final Object2LongMap<Vector3i> itemFrameCache = new Object2LongOpenHashMap<>();
@Setter
private Vector2i lastChunkPosition = null;
private int renderDistance;
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private boolean loggedIn;
private boolean loggingIn;
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@Setter
private boolean spawned;
private boolean closed;
@Setter
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private GameMode gameMode = GameMode.SURVIVAL;
/**
* Keeps track of the world name for respawning.
*/
@Setter
private String worldName = null;
private boolean sneaking;
@Setter
private boolean sprinting;
@Setter
private boolean jumping;
/**
* The dimension of the player.
* As all entities are in the same world, this can be safely applied to all other entities.
*/
@Setter
private String dimension = DimensionUtils.OVERWORLD;
@Setter
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private int breakingBlock;
@Setter
private Vector3i lastBlockPlacePosition;
@Setter
private String lastBlockPlacedId;
@Setter
private boolean interacting;
/**
* Stores the last position of the block the player interacted with. This can either be a block that the client
* placed or an existing block the player interacted with (for example, a chest). <br>
* Initialized as (0, 0, 0) so it is always not-null.
*/
@Setter
private Vector3i lastInteractionPosition = Vector3i.ZERO;
Merge entity mounts branch to master (#589) * Initial support for entity mounts* * This only works for viewing other players on mounts/vehicles. Currently, mounting on vehicles through Geyser with bedrock does not work at all, though, you can see other Java players on mounts just fine. * Fix Bedrock player mounting; add minecart offset * Remove debug code * Fix boat animation * Remove debug code * Add notice of possible steering flip * Add translator for PlayerInputPacket * Upload WIP code for BoatEntity.java * Add animation for rowing on Bedrock side * Clean up debug code, start on boat movement * Add notice about flying horses * Rename BedrockPlayerInputPacket.java to BedrockPlayerInputTranslator.java * Delete BedrockPlayerInputPacket.java * Use Translator Annotation again; Thanks to LegacyGamerHD * Upload ineffective mount-on-login code * Upload current changes with no debug code * Change case where applicable * Change Integer[] to int[]; Change schedule() to execute() * Don't use Thread.Sleep() and instead call itself again * Fix players not being linked on login/chunk load * Little changes * Minor improvements/fixes to boats * Remove empty file * Fix horse flying. * Various entity mounting fixes * Add mounting offsets for skeleton and zombie horses * Another round of entity mount-related fixes - Add offsets for skeleton and zombie horses (Thanks to tester DirtNasty) - Boats can now be placed in survival (Thanks again to tester DirtNasty) - Boats and minecarts can now shake * Add translating for ServerVehicleMovePacket * Cleaning up * More cleaning up * Add interactive tag support for mountable entities * Boats move far more nicely * Add horse heart visuals * Update interactive tags Co-authored-by: RednedEpic <redned235@gmail.com>
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@Setter
private Entity ridingVehicleEntity;
@Setter
private int craftSlot = 0;
@Setter
private long lastWindowCloseTime = 0;
@Setter
private VillagerTrade[] villagerTrades;
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@Setter
private long lastInteractedVillagerEid;
/**
* Stores the enchantment information the client has received if they are in an enchantment table GUI
*/
private final EnchantmentInventoryTranslator.EnchantmentSlotData[] enchantmentSlotData = new EnchantmentInventoryTranslator.EnchantmentSlotData[3];
/**
* The current attack speed of the player. Used for sending proper cooldown timings.
* Setting a default fixes cooldowns not showing up on a fresh world.
*/
@Setter
private double attackSpeed = 4.0d;
/**
* The time of the last hit. Used to gauge how long the cooldown is taking.
* This is a session variable in order to prevent more scheduled threads than necessary.
*/
@Setter
private long lastHitTime;
/**
* Saves if the client is steering left on a boat.
*/
@Setter
private boolean steeringLeft;
/**
* Saves if the client is steering right on a boat.
*/
@Setter
private boolean steeringRight;
/**
* Store the last time the player interacted. Used to fix a right-click spam bug.
* See https://github.com/GeyserMC/Geyser/issues/503 for context.
*/
@Setter
private long lastInteractionTime;
/**
* Stores a future interaction to place a bucket. Will be cancelled if the client instead intended to
* interact with a block.
*/
@Setter
private ScheduledFuture<?> bucketScheduledFuture;
/**
* Used to send a movement packet every three seconds if the player hasn't moved. Prevents timeouts when AFK in certain instances.
*/
@Setter
private long lastMovementTimestamp = System.currentTimeMillis();
/**
* Controls whether the daylight cycle gamerule has been sent to the client, so the sun/moon remain motionless.
*/
private boolean daylightCycle = true;
private boolean reducedDebugInfo = false;
@Setter
private CustomFormWindow settingsForm;
/**
* The op permission level set by the server
*/
@Setter
private int opPermissionLevel = 0;
/**
* If the current player can fly
*/
@Setter
private boolean canFly = false;
/**
* If the current player is flying
*/
@Setter
private boolean flying = false;
/**
* If the current player is in noclip
*/
@Setter
private boolean noClip = false;
/**
* If the current player can not interact with the world
*/
@Setter
private boolean worldImmutable = false;
/**
* Caches current rain status.
*/
@Setter
private boolean raining = false;
/**
* Caches current thunder status.
*/
@Setter
private boolean thunder = false;
/**
* Stores the last text inputted into a sign.
*
* Bedrock sends packets every time you update the sign, Java only wants the final packet.
* Until we determine that the user has finished editing, we save the sign's current status.
*/
@Setter
private String lastSignMessage;
/**
* Stores a map of all statistics sent from the server.
* The server only sends new statistics back to us, so in order to show all statistics we need to cache existing ones.
*/
private final Map<Statistic, Integer> statistics = new HashMap<>();
/**
* Whether we're expecting statistics to be sent back to us.
*/
@Setter
private boolean waitingForStatistics = false;
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@Setter
private List<UUID> selectedEmotes = new ArrayList<>();
private final Set<UUID> emotes = new HashSet<>();
/**
* The thread that will run every 50 milliseconds - one Minecraft tick.
*/
private ScheduledFuture<?> tickThread = null;
private MinecraftProtocol protocol;
public GeyserSession(GeyserConnector connector, BedrockServerSession bedrockServerSession) {
this.connector = connector;
this.upstream = new UpstreamSession(bedrockServerSession);
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this.advancementsCache = new AdvancementsCache(this);
this.bookEditCache = new BookEditCache(this);
this.chunkCache = new ChunkCache(this);
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this.entityCache = new EntityCache(this);
this.effectCache = new EntityEffectCache();
this.inventoryCache = new InventoryCache(this);
this.worldCache = new WorldCache(this);
this.windowCache = new WindowCache(this);
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this.collisionManager = new CollisionManager(this);
this.playerEntity = new SessionPlayerEntity(this);
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this.inventory = new PlayerInventory();
this.spawned = false;
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this.loggedIn = false;
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this.inventoryCache.getInventories().put(0, inventory);
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connector.getPlayers().forEach(player -> this.emotes.addAll(player.getEmotes()));
bedrockServerSession.addDisconnectHandler(disconnectReason -> {
connector.getLogger().info(LanguageUtils.getLocaleStringLog("geyser.network.disconnect", bedrockServerSession.getAddress().getAddress(), disconnectReason));
disconnect(disconnectReason.name());
connector.removePlayer(this);
});
}
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public void connect(RemoteServer remoteServer) {
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startGame();
this.remoteServer = remoteServer;
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// Set the hardcoded shield ID to the ID we just defined in StartGamePacket
upstream.getSession().getHardcodedBlockingId().set(ItemRegistry.SHIELD.getBedrockId());
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ChunkUtils.sendEmptyChunks(this, playerEntity.getPosition().toInt(), 0, false);
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BiomeDefinitionListPacket biomeDefinitionListPacket = new BiomeDefinitionListPacket();
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biomeDefinitionListPacket.setDefinitions(BiomeTranslator.BIOMES);
upstream.sendPacket(biomeDefinitionListPacket);
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AvailableEntityIdentifiersPacket entityPacket = new AvailableEntityIdentifiersPacket();
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entityPacket.setIdentifiers(EntityIdentifierRegistry.ENTITY_IDENTIFIERS);
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upstream.sendPacket(entityPacket);
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CreativeContentPacket creativePacket = new CreativeContentPacket();
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creativePacket.setContents(ItemRegistry.CREATIVE_ITEMS);
upstream.sendPacket(creativePacket);
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PlayStatusPacket playStatusPacket = new PlayStatusPacket();
playStatusPacket.setStatus(PlayStatusPacket.Status.PLAYER_SPAWN);
upstream.sendPacket(playStatusPacket);
UpdateAttributesPacket attributesPacket = new UpdateAttributesPacket();
attributesPacket.setRuntimeEntityId(getPlayerEntity().getGeyserId());
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List<AttributeData> attributes = new ArrayList<>();
// Default move speed
// Bedrock clients move very fast by default until they get an attribute packet correcting the speed
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attributes.add(new AttributeData("minecraft:movement", 0.0f, 1024f, 0.1f, 0.1f));
attributesPacket.setAttributes(attributes);
upstream.sendPacket(attributesPacket);
GameRulesChangedPacket gamerulePacket = new GameRulesChangedPacket();
// Only allow the server to send health information
// Setting this to false allows natural regeneration to work false but doesn't break it being true
gamerulePacket.getGameRules().add(new GameRuleData<>("naturalregeneration", false));
// Don't let the client modify the inventory on death
// Setting this to true allows keep inventory to work if enabled but doesn't break functionality being false
gamerulePacket.getGameRules().add(new GameRuleData<>("keepinventory", true));
// Ensure client doesn't try and do anything funky; the server handles this for us
gamerulePacket.getGameRules().add(new GameRuleData<>("spawnradius", 0));
upstream.sendPacket(gamerulePacket);
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}
public void login() {
if (connector.getAuthType() != AuthType.ONLINE) {
if (connector.getAuthType() == AuthType.OFFLINE) {
connector.getLogger().info(LanguageUtils.getLocaleStringLog("geyser.auth.login.offline"));
} else {
connector.getLogger().info(LanguageUtils.getLocaleStringLog("geyser.auth.login.floodgate"));
}
authenticate(authData.getName());
}
}
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public void authenticate(String username) {
authenticate(username, "");
}
public void authenticate(String username, String password) {
if (loggedIn) {
connector.getLogger().severe(LanguageUtils.getLocaleStringLog("geyser.auth.already_loggedin", username));
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return;
}
loggingIn = true;
// new thread so clients don't timeout
new Thread(() -> {
try {
if (password != null && !password.isEmpty()) {
AuthenticationService authenticationService;
if (microsoftAccount) {
authenticationService = new MsaAuthenticationService(GeyserConnector.OAUTH_CLIENT_ID);
} else {
authenticationService = new MojangAuthenticationService();
}
authenticationService.setUsername(username);
authenticationService.setPassword(password);
authenticationService.login();
protocol = new MinecraftProtocol(authenticationService);
} else {
protocol = new MinecraftProtocol(username);
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}
connectDownstream();
} catch (InvalidCredentialsException | IllegalArgumentException e) {
connector.getLogger().info(LanguageUtils.getLocaleStringLog("geyser.auth.login.invalid", username));
disconnect(LanguageUtils.getPlayerLocaleString("geyser.auth.login.invalid.kick", getClientData().getLanguageCode()));
} catch (RequestException ex) {
ex.printStackTrace();
}
}).start();
}
/**
* Present a form window to the user asking to log in with another web browser
*/
public void authenticateWithMicrosoftCode() {
if (loggedIn) {
connector.getLogger().severe(LanguageUtils.getLocaleStringLog("geyser.auth.already_loggedin", getAuthData().getName()));
return;
}
loggingIn = true;
// new thread so clients don't timeout
new Thread(() -> {
try {
MsaAuthenticationService msaAuthenticationService = new MsaAuthenticationService(GeyserConnector.OAUTH_CLIENT_ID);
MsaAuthenticationService.MsCodeResponse response = msaAuthenticationService.getAuthCode();
LoginEncryptionUtils.showMicrosoftCodeWindow(this, response);
// This just looks cool
SetTimePacket packet = new SetTimePacket();
packet.setTime(16000);
sendUpstreamPacket(packet);
// Wait for the code to validate
attemptCodeAuthentication(msaAuthenticationService);
} catch (InvalidCredentialsException | IllegalArgumentException e) {
connector.getLogger().info(LanguageUtils.getLocaleStringLog("geyser.auth.login.invalid", getAuthData().getName()));
disconnect(LanguageUtils.getPlayerLocaleString("geyser.auth.login.invalid.kick", getClientData().getLanguageCode()));
} catch (RequestException ex) {
ex.printStackTrace();
}
}).start();
}
/**
* Poll every second to see if the user has successfully signed in
*/
private void attemptCodeAuthentication(MsaAuthenticationService msaAuthenticationService) {
if (loggedIn || closed) {
return;
}
try {
msaAuthenticationService.login();
protocol = new MinecraftProtocol(msaAuthenticationService);
connectDownstream();
} catch (RequestException e) {
if (!(e instanceof AuthPendingException)) {
e.printStackTrace();
} else {
// Wait one second before trying again
connector.getGeneralThreadPool().schedule(() -> attemptCodeAuthentication(msaAuthenticationService), 1, TimeUnit.SECONDS);
}
}
}
/**
* After getting whatever credentials needed, we attempt to join the Java server.
*/
private void connectDownstream() {
boolean floodgate = connector.getAuthType() == AuthType.FLOODGATE;
final PublicKey publicKey;
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if (floodgate) {
PublicKey key = null;
try {
key = EncryptionUtil.getKeyFromFile(
connector.getConfig().getFloodgateKeyPath(),
PublicKey.class
);
} catch (IOException | InvalidKeySpecException | NoSuchAlgorithmException e) {
connector.getLogger().error(LanguageUtils.getLocaleStringLog("geyser.auth.floodgate.bad_key"), e);
}
publicKey = key;
} else publicKey = null;
if (publicKey != null) {
connector.getLogger().info(LanguageUtils.getLocaleStringLog("geyser.auth.floodgate.loaded_key"));
}
// Start ticking
tickThread = connector.getGeneralThreadPool().scheduleAtFixedRate(this::tick, 50, 50, TimeUnit.MILLISECONDS);
downstream = new Client(remoteServer.getAddress(), remoteServer.getPort(), protocol, new TcpSessionFactory());
if (connector.getConfig().getRemote().isUseProxyProtocol()) {
downstream.getSession().setFlag(BuiltinFlags.ENABLE_CLIENT_PROXY_PROTOCOL, true);
downstream.getSession().setFlag(BuiltinFlags.CLIENT_PROXIED_ADDRESS, upstream.getAddress());
}
// Let Geyser handle sending the keep alive
downstream.getSession().setFlag(MinecraftConstants.AUTOMATIC_KEEP_ALIVE_MANAGEMENT, false);
downstream.getSession().addListener(new SessionAdapter() {
@Override
public void packetSending(PacketSendingEvent event) {
//todo move this somewhere else
if (event.getPacket() instanceof HandshakePacket && floodgate) {
String encrypted = "";
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try {
encrypted = EncryptionUtil.encryptBedrockData(publicKey, new BedrockData(
clientData.getGameVersion(),
authData.getName(),
authData.getXboxUUID(),
clientData.getDeviceOS().ordinal(),
clientData.getLanguageCode(),
clientData.getCurrentInputMode().ordinal(),
upstream.getSession().getAddress().getAddress().getHostAddress()
));
} catch (Exception e) {
connector.getLogger().error(LanguageUtils.getLocaleStringLog("geyser.auth.floodgate.encrypt_fail"), e);
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}
HandshakePacket handshakePacket = event.getPacket();
event.setPacket(new HandshakePacket(
handshakePacket.getProtocolVersion(),
handshakePacket.getHostname() + '\0' + BedrockData.FLOODGATE_IDENTIFIER + '\0' + encrypted,
handshakePacket.getPort(),
handshakePacket.getIntent()
));
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}
}
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@Override
public void connected(ConnectedEvent event) {
loggingIn = false;
loggedIn = true;
if (protocol.getProfile() == null) {
// Java account is offline
disconnect(LanguageUtils.getPlayerLocaleString("geyser.network.remote.invalid_account", clientData.getLanguageCode()));
return;
}
connector.getLogger().info(LanguageUtils.getLocaleStringLog("geyser.network.remote.connect", authData.getName(), protocol.getProfile().getName(), remoteServer.getAddress()));
playerEntity.setUuid(protocol.getProfile().getId());
playerEntity.setUsername(protocol.getProfile().getName());
String locale = clientData.getLanguageCode();
// Let the user know there locale may take some time to download
// as it has to be extracted from a JAR
if (locale.toLowerCase().equals("en_us") && !LocaleUtils.LOCALE_MAPPINGS.containsKey("en_us")) {
// This should probably be left hardcoded as it will only show for en_us clients
sendMessage("Loading your locale (en_us); if this isn't already downloaded, this may take some time");
}
// Download and load the language for the player
LocaleUtils.downloadAndLoadLocale(locale);
}
@Override
public void disconnected(DisconnectedEvent event) {
loggingIn = false;
loggedIn = false;
connector.getLogger().info(LanguageUtils.getLocaleStringLog("geyser.network.remote.disconnect", authData.getName(), remoteServer.getAddress(), event.getReason()));
if (event.getCause() != null) {
event.getCause().printStackTrace();
}
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upstream.disconnect(MessageTranslator.convertMessageLenient(event.getReason()));
}
@Override
public void packetReceived(PacketReceivedEvent event) {
if (!closed) {
// Required, or else Floodgate players break with Bukkit chunk caching
if (event.getPacket() instanceof LoginSuccessPacket) {
GameProfile profile = ((LoginSuccessPacket) event.getPacket()).getProfile();
playerEntity.setUsername(profile.getName());
playerEntity.setUuid(profile.getId());
// Check if they are not using a linked account
if (connector.getAuthType() == AuthType.OFFLINE || playerEntity.getUuid().getMostSignificantBits() == 0) {
SkinManager.handleBedrockSkin(playerEntity, clientData);
}
}
PacketTranslatorRegistry.JAVA_TRANSLATOR.translate(event.getPacket().getClass(), event.getPacket(), GeyserSession.this);
}
}
@Override
public void packetError(PacketErrorEvent event) {
connector.getLogger().warning(LanguageUtils.getLocaleStringLog("geyser.network.downstream_error", event.getCause().getMessage()));
if (connector.getConfig().isDebugMode())
event.getCause().printStackTrace();
event.setSuppress(true);
}
});
if (!daylightCycle) {
setDaylightCycle(true);
}
downstream.getSession().connect();
connector.addPlayer(this);
}
public void disconnect(String reason) {
if (!closed) {
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loggedIn = false;
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if (downstream != null && downstream.getSession() != null) {
downstream.getSession().disconnect(reason);
}
if (upstream != null && !upstream.isClosed()) {
connector.getPlayers().remove(this);
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upstream.disconnect(reason);
}
}
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if (tickThread != null) {
tickThread.cancel(true);
}
this.advancementsCache = null;
this.bookEditCache = null;
this.chunkCache = null;
this.entityCache = null;
this.effectCache = null;
this.worldCache = null;
this.inventoryCache = null;
this.windowCache = null;
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closed = true;
}
public void close() {
disconnect(LanguageUtils.getPlayerLocaleString("geyser.network.close", getClientData().getLanguageCode()));
}
/**
* Called every 50 milliseconds - one Minecraft tick.
*/
public void tick() {
// Check to see if the player's position needs updating - a position update should be sent once every 3 seconds
if (spawned && (System.currentTimeMillis() - lastMovementTimestamp) > 3000) {
// Recalculate in case something else changed position
Vector3d position = collisionManager.adjustBedrockPosition(playerEntity.getPosition(), playerEntity.isOnGround());
// A null return value cancels the packet
if (position != null) {
ClientPlayerPositionPacket packet = new ClientPlayerPositionPacket(playerEntity.isOnGround(),
position.getX(), position.getY(), position.getZ());
sendDownstreamPacket(packet);
}
lastMovementTimestamp = System.currentTimeMillis();
}
for (Tickable entity : entityCache.getTickableEntities()) {
entity.tick(this);
}
}
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public void setAuthenticationData(AuthData authData) {
this.authData = authData;
}
public void setSneaking(boolean sneaking) {
this.sneaking = sneaking;
collisionManager.updatePlayerBoundingBox();
collisionManager.updateScaffoldingFlags();
}
@Override
public String getName() {
return authData.getName();
}
@Override
public void sendMessage(String message) {
TextPacket textPacket = new TextPacket();
textPacket.setPlatformChatId("");
textPacket.setSourceName("");
textPacket.setXuid("");
textPacket.setType(TextPacket.Type.CHAT);
textPacket.setNeedsTranslation(false);
textPacket.setMessage(message);
upstream.sendPacket(textPacket);
}
@Override
public boolean isConsole() {
return false;
}
@Override
public String getLocale() {
return clientData.getLanguageCode();
}
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public void sendForm(FormWindow window, int id) {
windowCache.showWindow(window, id);
}
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public void setRenderDistance(int renderDistance) {
renderDistance = GenericMath.ceil(++renderDistance * MathUtils.SQRT_OF_TWO); //square to circle
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this.renderDistance = renderDistance;
ChunkRadiusUpdatedPacket chunkRadiusUpdatedPacket = new ChunkRadiusUpdatedPacket();
chunkRadiusUpdatedPacket.setRadius(renderDistance);
upstream.sendPacket(chunkRadiusUpdatedPacket);
}
public InetSocketAddress getSocketAddress() {
return this.upstream.getAddress();
}
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public void sendForm(FormWindow window) {
windowCache.showWindow(window);
}
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private void startGame() {
StartGamePacket startGamePacket = new StartGamePacket();
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startGamePacket.setUniqueEntityId(playerEntity.getGeyserId());
startGamePacket.setRuntimeEntityId(playerEntity.getGeyserId());
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startGamePacket.setPlayerGameType(GameType.SURVIVAL);
startGamePacket.setPlayerPosition(Vector3f.from(0, 69, 0));
startGamePacket.setRotation(Vector2f.from(1, 1));
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startGamePacket.setSeed(-1);
startGamePacket.setDimensionId(DimensionUtils.javaToBedrock(dimension));
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startGamePacket.setGeneratorId(1);
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startGamePacket.setLevelGameType(GameType.SURVIVAL);
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startGamePacket.setDifficulty(1);
startGamePacket.setDefaultSpawn(Vector3i.ZERO);
startGamePacket.setAchievementsDisabled(!connector.getConfig().isXboxAchievementsEnabled());
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startGamePacket.setCurrentTick(-1);
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startGamePacket.setEduEditionOffers(0);
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startGamePacket.setEduFeaturesEnabled(false);
startGamePacket.setRainLevel(0);
startGamePacket.setLightningLevel(0);
startGamePacket.setMultiplayerGame(true);
startGamePacket.setBroadcastingToLan(true);
startGamePacket.getGamerules().add(new GameRuleData<>("showcoordinates", connector.getConfig().isShowCoordinates()));
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startGamePacket.setPlatformBroadcastMode(GamePublishSetting.PUBLIC);
startGamePacket.setXblBroadcastMode(GamePublishSetting.PUBLIC);
startGamePacket.setCommandsEnabled(!connector.getConfig().isXboxAchievementsEnabled());
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startGamePacket.setTexturePacksRequired(false);
startGamePacket.setBonusChestEnabled(false);
startGamePacket.setStartingWithMap(false);
startGamePacket.setTrustingPlayers(true);
startGamePacket.setDefaultPlayerPermission(PlayerPermission.MEMBER);
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startGamePacket.setServerChunkTickRange(4);
startGamePacket.setBehaviorPackLocked(false);
startGamePacket.setResourcePackLocked(false);
startGamePacket.setFromLockedWorldTemplate(false);
startGamePacket.setUsingMsaGamertagsOnly(false);
startGamePacket.setFromWorldTemplate(false);
startGamePacket.setWorldTemplateOptionLocked(false);
String serverName = connector.getConfig().getBedrock().getServerName();
startGamePacket.setLevelId(serverName);
startGamePacket.setLevelName(serverName);
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startGamePacket.setPremiumWorldTemplateId("00000000-0000-0000-0000-000000000000");
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// startGamePacket.setCurrentTick(0);
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startGamePacket.setEnchantmentSeed(0);
startGamePacket.setMultiplayerCorrelationId("");
startGamePacket.setItemEntries(ItemRegistry.ITEMS);
startGamePacket.setVanillaVersion("*");
startGamePacket.setAuthoritativeMovementMode(AuthoritativeMovementMode.CLIENT);
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upstream.sendPacket(startGamePacket);
}
public void addTeleport(TeleportCache teleportCache) {
teleportMap.put(teleportCache.getTeleportConfirmId(), teleportCache);
ObjectIterator<Int2ObjectMap.Entry<TeleportCache>> it = teleportMap.int2ObjectEntrySet().iterator();
// Remove any teleports with a higher number - maybe this is a world change that reset the ID to 0?
while (it.hasNext()) {
Int2ObjectMap.Entry<TeleportCache> entry = it.next();
int nextID = entry.getValue().getTeleportConfirmId();
if (nextID > teleportCache.getTeleportConfirmId()) {
it.remove();
}
}
}
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public boolean confirmTeleport(Vector3d position) {
if (teleportMap.size() == 0) {
return true;
}
int teleportID = -1;
for (Int2ObjectMap.Entry<TeleportCache> entry : teleportMap.int2ObjectEntrySet()) {
if (entry.getValue().canConfirm(position)) {
if (entry.getValue().getTeleportConfirmId() > teleportID) {
teleportID = entry.getValue().getTeleportConfirmId();
}
}
}
ObjectIterator<Int2ObjectMap.Entry<TeleportCache>> it = teleportMap.int2ObjectEntrySet().iterator();
if (teleportID != -1) {
// Confirm the current teleport and any earlier ones
while (it.hasNext()) {
TeleportCache entry = it.next().getValue();
int nextID = entry.getTeleportConfirmId();
if (nextID <= teleportID) {
ClientTeleportConfirmPacket teleportConfirmPacket = new ClientTeleportConfirmPacket(nextID);
sendDownstreamPacket(teleportConfirmPacket);
// Servers (especially ones like Hypixel) expect exact coordinates given back to them.
ClientPlayerPositionRotationPacket positionPacket = new ClientPlayerPositionRotationPacket(playerEntity.isOnGround(),
entry.getX(), entry.getY(), entry.getZ(), entry.getYaw(), entry.getPitch());
sendDownstreamPacket(positionPacket);
it.remove();
connector.getLogger().debug("Confirmed teleport " + nextID);
}
}
}
if (teleportMap.size() > 0) {
int resendID = -1;
for (Int2ObjectMap.Entry<TeleportCache> entry : teleportMap.int2ObjectEntrySet()) {
TeleportCache teleport = entry.getValue();
teleport.incrementUnconfirmedFor();
if (teleport.shouldResend()) {
if (teleport.getTeleportConfirmId() >= resendID) {
resendID = teleport.getTeleportConfirmId();
}
}
}
if (resendID != -1) {
connector.getLogger().debug("Resending teleport " + resendID);
TeleportCache teleport = teleportMap.get(resendID);
getPlayerEntity().moveAbsolute(this, Vector3f.from(teleport.getX(), teleport.getY(), teleport.getZ()),
teleport.getYaw(), teleport.getPitch(), playerEntity.isOnGround(), true);
}
}
return true;
}
/**
* Queue a packet to be sent to player.
*
* @param packet the bedrock packet from the NukkitX protocol lib
*/
public void sendUpstreamPacket(BedrockPacket packet) {
Scoreboard improvements (#1166) * Added a way to check if debug logging is enabled * Improved scoreboard performance * Include Teams in pps and return pending pps instead when higher then pps Some servers have a huge amount of score packets when the player logs in, but before this commit, only after the first high pps (packets per second) the ScoreboardUpdater will be used (after pending packets per second have been moved to packets per second). But this commit fixes that the ScoreboardUpdater can be used on the second that the pps is getting high. * Fixed team pre + suffix "null" issue and added threshold config option Fixed team pre + suffix "null" issue. When the prefix and/or suffix of a Team is null, "null" will be returned instead of null (Due to the way that MCProtocolLib is made and designed). This is fixed by simply checking if the prefix and/or suffix equal "null" and if that is the case, replace it with "". Added threshold option. Gave the person who is running Geyser an option to specify the first Scoreboard packets per second threshold to further improve performance by lowering the setting or decrease performance by relaxing the setting a bit. The value can't be higher then 250 (the second threshold), because it'll always choose the lowest threshold. * Forgot to bump config version * Small changes * Reverted version bump, changed Sponge config, changed FloodgateKeyLoader Reverted version bump Camotoy said that you only need to bump the config version if the change is breaking, the config version bump has been reverted. Changed Sponge config The Sponge config has been modified to look like the other platform configurations. Changed FloodgateKeyLoader * Changed default-locale and (remote) address as requested by Camotoy * Reduce bandwidth and a few final tweaks * Made the scoreboard-packet-threshold a bit higher due to improvements
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if (upstream != null) {
upstream.sendPacket(packet);
} else {
connector.getLogger().debug("Tried to send upstream packet " + packet.getClass().getSimpleName() + " but the session was null");
}
}
/**
* Send a packet immediately to the player.
*
* @param packet the bedrock packet from the NukkitX protocol lib
*/
public void sendUpstreamPacketImmediately(BedrockPacket packet) {
Scoreboard improvements (#1166) * Added a way to check if debug logging is enabled * Improved scoreboard performance * Include Teams in pps and return pending pps instead when higher then pps Some servers have a huge amount of score packets when the player logs in, but before this commit, only after the first high pps (packets per second) the ScoreboardUpdater will be used (after pending packets per second have been moved to packets per second). But this commit fixes that the ScoreboardUpdater can be used on the second that the pps is getting high. * Fixed team pre + suffix "null" issue and added threshold config option Fixed team pre + suffix "null" issue. When the prefix and/or suffix of a Team is null, "null" will be returned instead of null (Due to the way that MCProtocolLib is made and designed). This is fixed by simply checking if the prefix and/or suffix equal "null" and if that is the case, replace it with "". Added threshold option. Gave the person who is running Geyser an option to specify the first Scoreboard packets per second threshold to further improve performance by lowering the setting or decrease performance by relaxing the setting a bit. The value can't be higher then 250 (the second threshold), because it'll always choose the lowest threshold. * Forgot to bump config version * Small changes * Reverted version bump, changed Sponge config, changed FloodgateKeyLoader Reverted version bump Camotoy said that you only need to bump the config version if the change is breaking, the config version bump has been reverted. Changed Sponge config The Sponge config has been modified to look like the other platform configurations. Changed FloodgateKeyLoader * Changed default-locale and (remote) address as requested by Camotoy * Reduce bandwidth and a few final tweaks * Made the scoreboard-packet-threshold a bit higher due to improvements
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if (upstream != null) {
upstream.sendPacketImmediately(packet);
} else {
connector.getLogger().debug("Tried to send upstream packet " + packet.getClass().getSimpleName() + " immediately but the session was null");
}
}
/**
* Send a packet to the remote server.
*
* @param packet the java edition packet from MCProtocolLib
*/
public void sendDownstreamPacket(Packet packet) {
if (downstream != null && downstream.getSession() != null && protocol.getSubProtocol().equals(SubProtocol.GAME)) {
downstream.getSession().send(packet);
} else {
connector.getLogger().debug("Tried to send downstream packet " + packet.getClass().getSimpleName() + " before connected to the server");
}
}
/**
* Update the cached value for the reduced debug info gamerule.
* This also toggles the coordinates display
*
* @param value The new value for reducedDebugInfo
*/
public void setReducedDebugInfo(boolean value) {
worldCache.setShowCoordinates(!value);
reducedDebugInfo = value;
}
/**
* Changes the daylight cycle gamerule on the client
* This is used in the login screen along-side normal usage
*
* @param doCycle If the cycle should continue
*/
public void setDaylightCycle(boolean doCycle) {
sendGameRule("dodaylightcycle", doCycle);
// Save the value so we don't have to constantly send a daylight cycle gamerule update
this.daylightCycle = doCycle;
}
/**
* Send a gamerule value to the client
*
* @param gameRule The gamerule to send
* @param value The value of the gamerule
*/
public void sendGameRule(String gameRule, Object value) {
GameRulesChangedPacket gameRulesChangedPacket = new GameRulesChangedPacket();
gameRulesChangedPacket.getGameRules().add(new GameRuleData<>(gameRule, value));
upstream.sendPacket(gameRulesChangedPacket);
}
/**
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* Checks if the given session's player has a permission
*
* @param permission The permission node to check
* @return true if the player has the requested permission, false if not
*/
public Boolean hasPermission(String permission) {
return connector.getWorldManager().hasPermission(this, permission);
}
/**
* Send an AdventureSettingsPacket to the client with the latest flags
*/
public void sendAdventureSettings() {
AdventureSettingsPacket adventureSettingsPacket = new AdventureSettingsPacket();
adventureSettingsPacket.setUniqueEntityId(playerEntity.getGeyserId());
// Set command permission if OP permission level is high enough
// This allows mobile players access to a GUI for doing commands. The commands there do not change above OPERATOR
// and all commands there are accessible with OP permission level 2
adventureSettingsPacket.setCommandPermission(opPermissionLevel >= 2 ? CommandPermission.OPERATOR : CommandPermission.NORMAL);
// Required to make command blocks destroyable
adventureSettingsPacket.setPlayerPermission(opPermissionLevel >= 2 ? PlayerPermission.OPERATOR : PlayerPermission.MEMBER);
// Update the noClip and worldImmutable values based on the current gamemode
noClip = gameMode == GameMode.SPECTATOR;
worldImmutable = gameMode == GameMode.ADVENTURE || gameMode == GameMode.SPECTATOR;
Set<AdventureSetting> flags = new HashSet<>();
if (canFly) {
flags.add(AdventureSetting.MAY_FLY);
}
if (flying) {
flags.add(AdventureSetting.FLYING);
}
if (worldImmutable) {
flags.add(AdventureSetting.WORLD_IMMUTABLE);
}
if (noClip) {
flags.add(AdventureSetting.NO_CLIP);
}
flags.add(AdventureSetting.AUTO_JUMP);
adventureSettingsPacket.getSettings().addAll(flags);
sendUpstreamPacket(adventureSettingsPacket);
}
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/**
* Used for updating statistic values since we only get changes from the server
*
* @param statistics Updated statistics values
*/
public void updateStatistics(@NonNull Map<Statistic, Integer> statistics) {
this.statistics.putAll(statistics);
}
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public void refreshEmotes(List<UUID> emotes) {
this.selectedEmotes = emotes;
this.emotes.addAll(emotes);
for (GeyserSession player : connector.getPlayers()) {
List<UUID> pieces = new ArrayList<>();
for (UUID piece : emotes) {
if (!player.getEmotes().contains(piece)) {
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pieces.add(piece);
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}
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player.getEmotes().add(piece);
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}
EmoteListPacket emoteList = new EmoteListPacket();
emoteList.setRuntimeEntityId(player.getPlayerEntity().getGeyserId());
emoteList.getPieceIds().addAll(pieces);
player.sendUpstreamPacket(emoteList);
}
}
}