/* * Copyright (c) 2019-2021 GeyserMC. http://geysermc.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author GeyserMC * @link https://github.com/GeyserMC/Geyser */ package org.geysermc.connector.network.session; import com.github.steveice10.mc.auth.data.GameProfile; import com.github.steveice10.mc.auth.exception.request.AuthPendingException; import com.github.steveice10.mc.auth.exception.request.InvalidCredentialsException; import com.github.steveice10.mc.auth.exception.request.RequestException; import com.github.steveice10.mc.auth.service.AuthenticationService; import com.github.steveice10.mc.auth.service.MojangAuthenticationService; import com.github.steveice10.mc.auth.service.MsaAuthenticationService; import com.github.steveice10.mc.protocol.MinecraftConstants; import com.github.steveice10.mc.protocol.MinecraftProtocol; import com.github.steveice10.mc.protocol.data.SubProtocol; import com.github.steveice10.mc.protocol.data.game.entity.player.GameMode; import com.github.steveice10.mc.protocol.data.game.statistic.Statistic; import com.github.steveice10.mc.protocol.data.game.window.VillagerTrade; import com.github.steveice10.mc.protocol.packet.handshake.client.HandshakePacket; import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerPositionPacket; import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerPositionRotationPacket; import com.github.steveice10.mc.protocol.packet.ingame.client.world.ClientTeleportConfirmPacket; import com.github.steveice10.mc.protocol.packet.login.server.LoginSuccessPacket; import com.github.steveice10.packetlib.BuiltinFlags; import com.github.steveice10.packetlib.Client; import com.github.steveice10.packetlib.event.session.*; import com.github.steveice10.packetlib.packet.Packet; import com.github.steveice10.packetlib.tcp.TcpSessionFactory; import com.nukkitx.math.GenericMath; import com.nukkitx.math.vector.*; import com.nukkitx.protocol.bedrock.BedrockPacket; import com.nukkitx.protocol.bedrock.BedrockServerSession; import com.nukkitx.protocol.bedrock.data.*; import com.nukkitx.protocol.bedrock.data.command.CommandPermission; import com.nukkitx.protocol.bedrock.packet.*; import it.unimi.dsi.fastutil.ints.Int2ObjectMap; import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap; import it.unimi.dsi.fastutil.longs.Long2ObjectMap; import it.unimi.dsi.fastutil.longs.Long2ObjectMaps; import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap; import it.unimi.dsi.fastutil.objects.Object2LongMap; import it.unimi.dsi.fastutil.objects.Object2LongOpenHashMap; import it.unimi.dsi.fastutil.objects.ObjectIterator; import lombok.Getter; import lombok.NonNull; import lombok.Setter; import org.geysermc.common.window.CustomFormWindow; import org.geysermc.common.window.FormWindow; import org.geysermc.connector.GeyserConnector; import org.geysermc.connector.entity.Tickable; import org.geysermc.connector.command.CommandSender; import org.geysermc.connector.common.AuthType; import org.geysermc.connector.entity.Entity; import org.geysermc.connector.entity.player.SessionPlayerEntity; import org.geysermc.connector.entity.player.SkullPlayerEntity; import org.geysermc.connector.inventory.PlayerInventory; import org.geysermc.connector.network.remote.RemoteServer; import org.geysermc.connector.network.session.auth.AuthData; import org.geysermc.connector.network.session.auth.BedrockClientData; import org.geysermc.connector.network.session.cache.*; import org.geysermc.connector.network.translators.BiomeTranslator; import org.geysermc.connector.network.translators.EntityIdentifierRegistry; import org.geysermc.connector.network.translators.PacketTranslatorRegistry; import org.geysermc.connector.network.translators.chat.MessageTranslator; import org.geysermc.connector.network.translators.collision.CollisionManager; import org.geysermc.connector.network.translators.inventory.EnchantmentInventoryTranslator; import org.geysermc.connector.network.translators.item.ItemRegistry; import org.geysermc.connector.skin.SkinManager; import org.geysermc.connector.utils.*; import org.geysermc.floodgate.util.BedrockData; import org.geysermc.floodgate.util.EncryptionUtil; import java.io.IOException; import java.net.InetSocketAddress; import java.security.NoSuchAlgorithmException; import java.security.PublicKey; import java.security.spec.InvalidKeySpecException; import java.util.*; import java.util.concurrent.ConcurrentHashMap; import java.util.concurrent.ScheduledFuture; import java.util.concurrent.TimeUnit; @Getter public class GeyserSession implements CommandSender { private final GeyserConnector connector; private final UpstreamSession upstream; private RemoteServer remoteServer; private Client downstream; @Setter private AuthData authData; @Setter private BedrockClientData clientData; @Deprecated @Setter private boolean microsoftAccount; private final SessionPlayerEntity playerEntity; private PlayerInventory inventory; private AdvancementsCache advancementsCache; private BookEditCache bookEditCache; private ChunkCache chunkCache; private EntityCache entityCache; private EntityEffectCache effectCache; private InventoryCache inventoryCache; private WorldCache worldCache; private WindowCache windowCache; private final Int2ObjectMap teleportMap = new Int2ObjectOpenHashMap<>(); /** * Stores session collision */ private final CollisionManager collisionManager; private final Map skullCache = new ConcurrentHashMap<>(); private final Long2ObjectMap storedMaps = Long2ObjectMaps.synchronize(new Long2ObjectOpenHashMap<>()); /** * A map of Vector3i positions to Java entity IDs. * Used for translating Bedrock block actions to Java entity actions. */ private final Object2LongMap itemFrameCache = new Object2LongOpenHashMap<>(); @Setter private Vector2i lastChunkPosition = null; private int renderDistance; private boolean loggedIn; private boolean loggingIn; @Setter private boolean spawned; private boolean closed; @Setter private GameMode gameMode = GameMode.SURVIVAL; /** * Keeps track of the world name for respawning. */ @Setter private String worldName = null; private boolean sneaking; @Setter private boolean sprinting; @Setter private boolean jumping; /** * The dimension of the player. * As all entities are in the same world, this can be safely applied to all other entities. */ @Setter private String dimension = DimensionUtils.OVERWORLD; @Setter private int breakingBlock; @Setter private Vector3i lastBlockPlacePosition; @Setter private String lastBlockPlacedId; @Setter private boolean interacting; /** * Stores the last position of the block the player interacted with. This can either be a block that the client * placed or an existing block the player interacted with (for example, a chest).
* Initialized as (0, 0, 0) so it is always not-null. */ @Setter private Vector3i lastInteractionPosition = Vector3i.ZERO; @Setter private Entity ridingVehicleEntity; @Setter private int craftSlot = 0; @Setter private long lastWindowCloseTime = 0; @Setter private VillagerTrade[] villagerTrades; @Setter private long lastInteractedVillagerEid; /** * Stores the enchantment information the client has received if they are in an enchantment table GUI */ private final EnchantmentInventoryTranslator.EnchantmentSlotData[] enchantmentSlotData = new EnchantmentInventoryTranslator.EnchantmentSlotData[3]; /** * The current attack speed of the player. Used for sending proper cooldown timings. * Setting a default fixes cooldowns not showing up on a fresh world. */ @Setter private double attackSpeed = 4.0d; /** * The time of the last hit. Used to gauge how long the cooldown is taking. * This is a session variable in order to prevent more scheduled threads than necessary. */ @Setter private long lastHitTime; /** * Saves if the client is steering left on a boat. */ @Setter private boolean steeringLeft; /** * Saves if the client is steering right on a boat. */ @Setter private boolean steeringRight; /** * Store the last time the player interacted. Used to fix a right-click spam bug. * See https://github.com/GeyserMC/Geyser/issues/503 for context. */ @Setter private long lastInteractionTime; /** * Stores a future interaction to place a bucket. Will be cancelled if the client instead intended to * interact with a block. */ @Setter private ScheduledFuture bucketScheduledFuture; /** * Used to send a movement packet every three seconds if the player hasn't moved. Prevents timeouts when AFK in certain instances. */ @Setter private long lastMovementTimestamp = System.currentTimeMillis(); /** * Controls whether the daylight cycle gamerule has been sent to the client, so the sun/moon remain motionless. */ private boolean daylightCycle = true; private boolean reducedDebugInfo = false; @Setter private CustomFormWindow settingsForm; /** * The op permission level set by the server */ @Setter private int opPermissionLevel = 0; /** * If the current player can fly */ @Setter private boolean canFly = false; /** * If the current player is flying */ @Setter private boolean flying = false; /** * If the current player is in noclip */ @Setter private boolean noClip = false; /** * If the current player can not interact with the world */ @Setter private boolean worldImmutable = false; /** * Caches current rain status. */ @Setter private boolean raining = false; /** * Caches current thunder status. */ @Setter private boolean thunder = false; /** * Stores the last text inputted into a sign. * * Bedrock sends packets every time you update the sign, Java only wants the final packet. * Until we determine that the user has finished editing, we save the sign's current status. */ @Setter private String lastSignMessage; /** * Stores a map of all statistics sent from the server. * The server only sends new statistics back to us, so in order to show all statistics we need to cache existing ones. */ private final Map statistics = new HashMap<>(); /** * Whether we're expecting statistics to be sent back to us. */ @Setter private boolean waitingForStatistics = false; @Setter private List selectedEmotes = new ArrayList<>(); private final Set emotes = new HashSet<>(); /** * The thread that will run every 50 milliseconds - one Minecraft tick. */ private ScheduledFuture tickThread = null; private MinecraftProtocol protocol; public GeyserSession(GeyserConnector connector, BedrockServerSession bedrockServerSession) { this.connector = connector; this.upstream = new UpstreamSession(bedrockServerSession); this.advancementsCache = new AdvancementsCache(this); this.bookEditCache = new BookEditCache(this); this.chunkCache = new ChunkCache(this); this.entityCache = new EntityCache(this); this.effectCache = new EntityEffectCache(); this.inventoryCache = new InventoryCache(this); this.worldCache = new WorldCache(this); this.windowCache = new WindowCache(this); this.collisionManager = new CollisionManager(this); this.playerEntity = new SessionPlayerEntity(this); this.inventory = new PlayerInventory(); this.spawned = false; this.loggedIn = false; this.inventoryCache.getInventories().put(0, inventory); connector.getPlayers().forEach(player -> this.emotes.addAll(player.getEmotes())); bedrockServerSession.addDisconnectHandler(disconnectReason -> { connector.getLogger().info(LanguageUtils.getLocaleStringLog("geyser.network.disconnect", bedrockServerSession.getAddress().getAddress(), disconnectReason)); disconnect(disconnectReason.name()); connector.removePlayer(this); }); } public void connect(RemoteServer remoteServer) { startGame(); this.remoteServer = remoteServer; // Set the hardcoded shield ID to the ID we just defined in StartGamePacket upstream.getSession().getHardcodedBlockingId().set(ItemRegistry.SHIELD.getBedrockId()); ChunkUtils.sendEmptyChunks(this, playerEntity.getPosition().toInt(), 0, false); BiomeDefinitionListPacket biomeDefinitionListPacket = new BiomeDefinitionListPacket(); biomeDefinitionListPacket.setDefinitions(BiomeTranslator.BIOMES); upstream.sendPacket(biomeDefinitionListPacket); AvailableEntityIdentifiersPacket entityPacket = new AvailableEntityIdentifiersPacket(); entityPacket.setIdentifiers(EntityIdentifierRegistry.ENTITY_IDENTIFIERS); upstream.sendPacket(entityPacket); CreativeContentPacket creativePacket = new CreativeContentPacket(); creativePacket.setContents(ItemRegistry.CREATIVE_ITEMS); upstream.sendPacket(creativePacket); PlayStatusPacket playStatusPacket = new PlayStatusPacket(); playStatusPacket.setStatus(PlayStatusPacket.Status.PLAYER_SPAWN); upstream.sendPacket(playStatusPacket); UpdateAttributesPacket attributesPacket = new UpdateAttributesPacket(); attributesPacket.setRuntimeEntityId(getPlayerEntity().getGeyserId()); List attributes = new ArrayList<>(); // Default move speed // Bedrock clients move very fast by default until they get an attribute packet correcting the speed attributes.add(new AttributeData("minecraft:movement", 0.0f, 1024f, 0.1f, 0.1f)); attributesPacket.setAttributes(attributes); upstream.sendPacket(attributesPacket); GameRulesChangedPacket gamerulePacket = new GameRulesChangedPacket(); // Only allow the server to send health information // Setting this to false allows natural regeneration to work false but doesn't break it being true gamerulePacket.getGameRules().add(new GameRuleData<>("naturalregeneration", false)); // Don't let the client modify the inventory on death // Setting this to true allows keep inventory to work if enabled but doesn't break functionality being false gamerulePacket.getGameRules().add(new GameRuleData<>("keepinventory", true)); // Ensure client doesn't try and do anything funky; the server handles this for us gamerulePacket.getGameRules().add(new GameRuleData<>("spawnradius", 0)); upstream.sendPacket(gamerulePacket); } public void login() { if (connector.getAuthType() != AuthType.ONLINE) { if (connector.getAuthType() == AuthType.OFFLINE) { connector.getLogger().info(LanguageUtils.getLocaleStringLog("geyser.auth.login.offline")); } else { connector.getLogger().info(LanguageUtils.getLocaleStringLog("geyser.auth.login.floodgate")); } authenticate(authData.getName()); } } public void authenticate(String username) { authenticate(username, ""); } public void authenticate(String username, String password) { if (loggedIn) { connector.getLogger().severe(LanguageUtils.getLocaleStringLog("geyser.auth.already_loggedin", username)); return; } loggingIn = true; // new thread so clients don't timeout new Thread(() -> { try { if (password != null && !password.isEmpty()) { AuthenticationService authenticationService; if (microsoftAccount) { authenticationService = new MsaAuthenticationService(GeyserConnector.OAUTH_CLIENT_ID); } else { authenticationService = new MojangAuthenticationService(); } authenticationService.setUsername(username); authenticationService.setPassword(password); authenticationService.login(); protocol = new MinecraftProtocol(authenticationService); } else { protocol = new MinecraftProtocol(username); } connectDownstream(); } catch (InvalidCredentialsException | IllegalArgumentException e) { connector.getLogger().info(LanguageUtils.getLocaleStringLog("geyser.auth.login.invalid", username)); disconnect(LanguageUtils.getPlayerLocaleString("geyser.auth.login.invalid.kick", getClientData().getLanguageCode())); } catch (RequestException ex) { ex.printStackTrace(); } }).start(); } /** * Present a form window to the user asking to log in with another web browser */ public void authenticateWithMicrosoftCode() { if (loggedIn) { connector.getLogger().severe(LanguageUtils.getLocaleStringLog("geyser.auth.already_loggedin", getAuthData().getName())); return; } loggingIn = true; // new thread so clients don't timeout new Thread(() -> { try { MsaAuthenticationService msaAuthenticationService = new MsaAuthenticationService(GeyserConnector.OAUTH_CLIENT_ID); MsaAuthenticationService.MsCodeResponse response = msaAuthenticationService.getAuthCode(); LoginEncryptionUtils.showMicrosoftCodeWindow(this, response); // This just looks cool SetTimePacket packet = new SetTimePacket(); packet.setTime(16000); sendUpstreamPacket(packet); // Wait for the code to validate attemptCodeAuthentication(msaAuthenticationService); } catch (InvalidCredentialsException | IllegalArgumentException e) { connector.getLogger().info(LanguageUtils.getLocaleStringLog("geyser.auth.login.invalid", getAuthData().getName())); disconnect(LanguageUtils.getPlayerLocaleString("geyser.auth.login.invalid.kick", getClientData().getLanguageCode())); } catch (RequestException ex) { ex.printStackTrace(); } }).start(); } /** * Poll every second to see if the user has successfully signed in */ private void attemptCodeAuthentication(MsaAuthenticationService msaAuthenticationService) { if (loggedIn || closed) { return; } try { msaAuthenticationService.login(); protocol = new MinecraftProtocol(msaAuthenticationService); connectDownstream(); } catch (RequestException e) { if (!(e instanceof AuthPendingException)) { e.printStackTrace(); } else { // Wait one second before trying again connector.getGeneralThreadPool().schedule(() -> attemptCodeAuthentication(msaAuthenticationService), 1, TimeUnit.SECONDS); } } } /** * After getting whatever credentials needed, we attempt to join the Java server. */ private void connectDownstream() { boolean floodgate = connector.getAuthType() == AuthType.FLOODGATE; final PublicKey publicKey; if (floodgate) { PublicKey key = null; try { key = EncryptionUtil.getKeyFromFile( connector.getConfig().getFloodgateKeyPath(), PublicKey.class ); } catch (IOException | InvalidKeySpecException | NoSuchAlgorithmException e) { connector.getLogger().error(LanguageUtils.getLocaleStringLog("geyser.auth.floodgate.bad_key"), e); } publicKey = key; } else publicKey = null; if (publicKey != null) { connector.getLogger().info(LanguageUtils.getLocaleStringLog("geyser.auth.floodgate.loaded_key")); } // Start ticking tickThread = connector.getGeneralThreadPool().scheduleAtFixedRate(this::tick, 50, 50, TimeUnit.MILLISECONDS); downstream = new Client(remoteServer.getAddress(), remoteServer.getPort(), protocol, new TcpSessionFactory()); if (connector.getConfig().getRemote().isUseProxyProtocol()) { downstream.getSession().setFlag(BuiltinFlags.ENABLE_CLIENT_PROXY_PROTOCOL, true); downstream.getSession().setFlag(BuiltinFlags.CLIENT_PROXIED_ADDRESS, upstream.getAddress()); } // Let Geyser handle sending the keep alive downstream.getSession().setFlag(MinecraftConstants.AUTOMATIC_KEEP_ALIVE_MANAGEMENT, false); downstream.getSession().addListener(new SessionAdapter() { @Override public void packetSending(PacketSendingEvent event) { //todo move this somewhere else if (event.getPacket() instanceof HandshakePacket && floodgate) { String encrypted = ""; try { encrypted = EncryptionUtil.encryptBedrockData(publicKey, new BedrockData( clientData.getGameVersion(), authData.getName(), authData.getXboxUUID(), clientData.getDeviceOS().ordinal(), clientData.getLanguageCode(), clientData.getCurrentInputMode().ordinal(), upstream.getSession().getAddress().getAddress().getHostAddress() )); } catch (Exception e) { connector.getLogger().error(LanguageUtils.getLocaleStringLog("geyser.auth.floodgate.encrypt_fail"), e); } HandshakePacket handshakePacket = event.getPacket(); event.setPacket(new HandshakePacket( handshakePacket.getProtocolVersion(), handshakePacket.getHostname() + '\0' + BedrockData.FLOODGATE_IDENTIFIER + '\0' + encrypted, handshakePacket.getPort(), handshakePacket.getIntent() )); } } @Override public void connected(ConnectedEvent event) { loggingIn = false; loggedIn = true; if (protocol.getProfile() == null) { // Java account is offline disconnect(LanguageUtils.getPlayerLocaleString("geyser.network.remote.invalid_account", clientData.getLanguageCode())); return; } connector.getLogger().info(LanguageUtils.getLocaleStringLog("geyser.network.remote.connect", authData.getName(), protocol.getProfile().getName(), remoteServer.getAddress())); playerEntity.setUuid(protocol.getProfile().getId()); playerEntity.setUsername(protocol.getProfile().getName()); String locale = clientData.getLanguageCode(); // Let the user know there locale may take some time to download // as it has to be extracted from a JAR if (locale.toLowerCase().equals("en_us") && !LocaleUtils.LOCALE_MAPPINGS.containsKey("en_us")) { // This should probably be left hardcoded as it will only show for en_us clients sendMessage("Loading your locale (en_us); if this isn't already downloaded, this may take some time"); } // Download and load the language for the player LocaleUtils.downloadAndLoadLocale(locale); } @Override public void disconnected(DisconnectedEvent event) { loggingIn = false; loggedIn = false; connector.getLogger().info(LanguageUtils.getLocaleStringLog("geyser.network.remote.disconnect", authData.getName(), remoteServer.getAddress(), event.getReason())); if (event.getCause() != null) { event.getCause().printStackTrace(); } upstream.disconnect(MessageTranslator.convertMessageLenient(event.getReason())); } @Override public void packetReceived(PacketReceivedEvent event) { if (!closed) { // Required, or else Floodgate players break with Bukkit chunk caching if (event.getPacket() instanceof LoginSuccessPacket) { GameProfile profile = ((LoginSuccessPacket) event.getPacket()).getProfile(); playerEntity.setUsername(profile.getName()); playerEntity.setUuid(profile.getId()); // Check if they are not using a linked account if (connector.getAuthType() == AuthType.OFFLINE || playerEntity.getUuid().getMostSignificantBits() == 0) { SkinManager.handleBedrockSkin(playerEntity, clientData); } } PacketTranslatorRegistry.JAVA_TRANSLATOR.translate(event.getPacket().getClass(), event.getPacket(), GeyserSession.this); } } @Override public void packetError(PacketErrorEvent event) { connector.getLogger().warning(LanguageUtils.getLocaleStringLog("geyser.network.downstream_error", event.getCause().getMessage())); if (connector.getConfig().isDebugMode()) event.getCause().printStackTrace(); event.setSuppress(true); } }); if (!daylightCycle) { setDaylightCycle(true); } downstream.getSession().connect(); connector.addPlayer(this); } public void disconnect(String reason) { if (!closed) { loggedIn = false; if (downstream != null && downstream.getSession() != null) { downstream.getSession().disconnect(reason); } if (upstream != null && !upstream.isClosed()) { connector.getPlayers().remove(this); upstream.disconnect(reason); } } if (tickThread != null) { tickThread.cancel(true); } this.advancementsCache = null; this.bookEditCache = null; this.chunkCache = null; this.entityCache = null; this.effectCache = null; this.worldCache = null; this.inventoryCache = null; this.windowCache = null; closed = true; } public void close() { disconnect(LanguageUtils.getPlayerLocaleString("geyser.network.close", getClientData().getLanguageCode())); } /** * Called every 50 milliseconds - one Minecraft tick. */ public void tick() { // Check to see if the player's position needs updating - a position update should be sent once every 3 seconds if (spawned && (System.currentTimeMillis() - lastMovementTimestamp) > 3000) { // Recalculate in case something else changed position Vector3d position = collisionManager.adjustBedrockPosition(playerEntity.getPosition(), playerEntity.isOnGround()); // A null return value cancels the packet if (position != null) { ClientPlayerPositionPacket packet = new ClientPlayerPositionPacket(playerEntity.isOnGround(), position.getX(), position.getY(), position.getZ()); sendDownstreamPacket(packet); } lastMovementTimestamp = System.currentTimeMillis(); } for (Tickable entity : entityCache.getTickableEntities()) { entity.tick(this); } } public void setAuthenticationData(AuthData authData) { this.authData = authData; } public void setSneaking(boolean sneaking) { this.sneaking = sneaking; collisionManager.updatePlayerBoundingBox(); collisionManager.updateScaffoldingFlags(); } @Override public String getName() { return authData.getName(); } @Override public void sendMessage(String message) { TextPacket textPacket = new TextPacket(); textPacket.setPlatformChatId(""); textPacket.setSourceName(""); textPacket.setXuid(""); textPacket.setType(TextPacket.Type.CHAT); textPacket.setNeedsTranslation(false); textPacket.setMessage(message); upstream.sendPacket(textPacket); } @Override public boolean isConsole() { return false; } @Override public String getLocale() { return clientData.getLanguageCode(); } public void sendForm(FormWindow window, int id) { windowCache.showWindow(window, id); } public void setRenderDistance(int renderDistance) { renderDistance = GenericMath.ceil(++renderDistance * MathUtils.SQRT_OF_TWO); //square to circle this.renderDistance = renderDistance; ChunkRadiusUpdatedPacket chunkRadiusUpdatedPacket = new ChunkRadiusUpdatedPacket(); chunkRadiusUpdatedPacket.setRadius(renderDistance); upstream.sendPacket(chunkRadiusUpdatedPacket); } public InetSocketAddress getSocketAddress() { return this.upstream.getAddress(); } public void sendForm(FormWindow window) { windowCache.showWindow(window); } private void startGame() { StartGamePacket startGamePacket = new StartGamePacket(); startGamePacket.setUniqueEntityId(playerEntity.getGeyserId()); startGamePacket.setRuntimeEntityId(playerEntity.getGeyserId()); startGamePacket.setPlayerGameType(GameType.SURVIVAL); startGamePacket.setPlayerPosition(Vector3f.from(0, 69, 0)); startGamePacket.setRotation(Vector2f.from(1, 1)); startGamePacket.setSeed(-1); startGamePacket.setDimensionId(DimensionUtils.javaToBedrock(dimension)); startGamePacket.setGeneratorId(1); startGamePacket.setLevelGameType(GameType.SURVIVAL); startGamePacket.setDifficulty(1); startGamePacket.setDefaultSpawn(Vector3i.ZERO); startGamePacket.setAchievementsDisabled(!connector.getConfig().isXboxAchievementsEnabled()); startGamePacket.setCurrentTick(-1); startGamePacket.setEduEditionOffers(0); startGamePacket.setEduFeaturesEnabled(false); startGamePacket.setRainLevel(0); startGamePacket.setLightningLevel(0); startGamePacket.setMultiplayerGame(true); startGamePacket.setBroadcastingToLan(true); startGamePacket.getGamerules().add(new GameRuleData<>("showcoordinates", connector.getConfig().isShowCoordinates())); startGamePacket.setPlatformBroadcastMode(GamePublishSetting.PUBLIC); startGamePacket.setXblBroadcastMode(GamePublishSetting.PUBLIC); startGamePacket.setCommandsEnabled(!connector.getConfig().isXboxAchievementsEnabled()); startGamePacket.setTexturePacksRequired(false); startGamePacket.setBonusChestEnabled(false); startGamePacket.setStartingWithMap(false); startGamePacket.setTrustingPlayers(true); startGamePacket.setDefaultPlayerPermission(PlayerPermission.MEMBER); startGamePacket.setServerChunkTickRange(4); startGamePacket.setBehaviorPackLocked(false); startGamePacket.setResourcePackLocked(false); startGamePacket.setFromLockedWorldTemplate(false); startGamePacket.setUsingMsaGamertagsOnly(false); startGamePacket.setFromWorldTemplate(false); startGamePacket.setWorldTemplateOptionLocked(false); String serverName = connector.getConfig().getBedrock().getServerName(); startGamePacket.setLevelId(serverName); startGamePacket.setLevelName(serverName); startGamePacket.setPremiumWorldTemplateId("00000000-0000-0000-0000-000000000000"); // startGamePacket.setCurrentTick(0); startGamePacket.setEnchantmentSeed(0); startGamePacket.setMultiplayerCorrelationId(""); startGamePacket.setItemEntries(ItemRegistry.ITEMS); startGamePacket.setVanillaVersion("*"); startGamePacket.setAuthoritativeMovementMode(AuthoritativeMovementMode.CLIENT); upstream.sendPacket(startGamePacket); } public void addTeleport(TeleportCache teleportCache) { teleportMap.put(teleportCache.getTeleportConfirmId(), teleportCache); ObjectIterator> it = teleportMap.int2ObjectEntrySet().iterator(); // Remove any teleports with a higher number - maybe this is a world change that reset the ID to 0? while (it.hasNext()) { Int2ObjectMap.Entry entry = it.next(); int nextID = entry.getValue().getTeleportConfirmId(); if (nextID > teleportCache.getTeleportConfirmId()) { it.remove(); } } } public boolean confirmTeleport(Vector3d position) { if (teleportMap.size() == 0) { return true; } int teleportID = -1; for (Int2ObjectMap.Entry entry : teleportMap.int2ObjectEntrySet()) { if (entry.getValue().canConfirm(position)) { if (entry.getValue().getTeleportConfirmId() > teleportID) { teleportID = entry.getValue().getTeleportConfirmId(); } } } ObjectIterator> it = teleportMap.int2ObjectEntrySet().iterator(); if (teleportID != -1) { // Confirm the current teleport and any earlier ones while (it.hasNext()) { TeleportCache entry = it.next().getValue(); int nextID = entry.getTeleportConfirmId(); if (nextID <= teleportID) { ClientTeleportConfirmPacket teleportConfirmPacket = new ClientTeleportConfirmPacket(nextID); sendDownstreamPacket(teleportConfirmPacket); // Servers (especially ones like Hypixel) expect exact coordinates given back to them. ClientPlayerPositionRotationPacket positionPacket = new ClientPlayerPositionRotationPacket(playerEntity.isOnGround(), entry.getX(), entry.getY(), entry.getZ(), entry.getYaw(), entry.getPitch()); sendDownstreamPacket(positionPacket); it.remove(); connector.getLogger().debug("Confirmed teleport " + nextID); } } } if (teleportMap.size() > 0) { int resendID = -1; for (Int2ObjectMap.Entry entry : teleportMap.int2ObjectEntrySet()) { TeleportCache teleport = entry.getValue(); teleport.incrementUnconfirmedFor(); if (teleport.shouldResend()) { if (teleport.getTeleportConfirmId() >= resendID) { resendID = teleport.getTeleportConfirmId(); } } } if (resendID != -1) { connector.getLogger().debug("Resending teleport " + resendID); TeleportCache teleport = teleportMap.get(resendID); getPlayerEntity().moveAbsolute(this, Vector3f.from(teleport.getX(), teleport.getY(), teleport.getZ()), teleport.getYaw(), teleport.getPitch(), playerEntity.isOnGround(), true); } } return true; } /** * Queue a packet to be sent to player. * * @param packet the bedrock packet from the NukkitX protocol lib */ public void sendUpstreamPacket(BedrockPacket packet) { if (upstream != null) { upstream.sendPacket(packet); } else { connector.getLogger().debug("Tried to send upstream packet " + packet.getClass().getSimpleName() + " but the session was null"); } } /** * Send a packet immediately to the player. * * @param packet the bedrock packet from the NukkitX protocol lib */ public void sendUpstreamPacketImmediately(BedrockPacket packet) { if (upstream != null) { upstream.sendPacketImmediately(packet); } else { connector.getLogger().debug("Tried to send upstream packet " + packet.getClass().getSimpleName() + " immediately but the session was null"); } } /** * Send a packet to the remote server. * * @param packet the java edition packet from MCProtocolLib */ public void sendDownstreamPacket(Packet packet) { if (downstream != null && downstream.getSession() != null && protocol.getSubProtocol().equals(SubProtocol.GAME)) { downstream.getSession().send(packet); } else { connector.getLogger().debug("Tried to send downstream packet " + packet.getClass().getSimpleName() + " before connected to the server"); } } /** * Update the cached value for the reduced debug info gamerule. * This also toggles the coordinates display * * @param value The new value for reducedDebugInfo */ public void setReducedDebugInfo(boolean value) { worldCache.setShowCoordinates(!value); reducedDebugInfo = value; } /** * Changes the daylight cycle gamerule on the client * This is used in the login screen along-side normal usage * * @param doCycle If the cycle should continue */ public void setDaylightCycle(boolean doCycle) { sendGameRule("dodaylightcycle", doCycle); // Save the value so we don't have to constantly send a daylight cycle gamerule update this.daylightCycle = doCycle; } /** * Send a gamerule value to the client * * @param gameRule The gamerule to send * @param value The value of the gamerule */ public void sendGameRule(String gameRule, Object value) { GameRulesChangedPacket gameRulesChangedPacket = new GameRulesChangedPacket(); gameRulesChangedPacket.getGameRules().add(new GameRuleData<>(gameRule, value)); upstream.sendPacket(gameRulesChangedPacket); } /** * Checks if the given session's player has a permission * * @param permission The permission node to check * @return true if the player has the requested permission, false if not */ public Boolean hasPermission(String permission) { return connector.getWorldManager().hasPermission(this, permission); } /** * Send an AdventureSettingsPacket to the client with the latest flags */ public void sendAdventureSettings() { AdventureSettingsPacket adventureSettingsPacket = new AdventureSettingsPacket(); adventureSettingsPacket.setUniqueEntityId(playerEntity.getGeyserId()); // Set command permission if OP permission level is high enough // This allows mobile players access to a GUI for doing commands. The commands there do not change above OPERATOR // and all commands there are accessible with OP permission level 2 adventureSettingsPacket.setCommandPermission(opPermissionLevel >= 2 ? CommandPermission.OPERATOR : CommandPermission.NORMAL); // Required to make command blocks destroyable adventureSettingsPacket.setPlayerPermission(opPermissionLevel >= 2 ? PlayerPermission.OPERATOR : PlayerPermission.MEMBER); // Update the noClip and worldImmutable values based on the current gamemode noClip = gameMode == GameMode.SPECTATOR; worldImmutable = gameMode == GameMode.ADVENTURE || gameMode == GameMode.SPECTATOR; Set flags = new HashSet<>(); if (canFly) { flags.add(AdventureSetting.MAY_FLY); } if (flying) { flags.add(AdventureSetting.FLYING); } if (worldImmutable) { flags.add(AdventureSetting.WORLD_IMMUTABLE); } if (noClip) { flags.add(AdventureSetting.NO_CLIP); } flags.add(AdventureSetting.AUTO_JUMP); adventureSettingsPacket.getSettings().addAll(flags); sendUpstreamPacket(adventureSettingsPacket); } /** * Used for updating statistic values since we only get changes from the server * * @param statistics Updated statistics values */ public void updateStatistics(@NonNull Map statistics) { this.statistics.putAll(statistics); } public void refreshEmotes(List emotes) { this.selectedEmotes = emotes; this.emotes.addAll(emotes); for (GeyserSession player : connector.getPlayers()) { List pieces = new ArrayList<>(); for (UUID piece : emotes) { if (!player.getEmotes().contains(piece)) { pieces.add(piece); } player.getEmotes().add(piece); } EmoteListPacket emoteList = new EmoteListPacket(); emoteList.setRuntimeEntityId(player.getPlayerEntity().getGeyserId()); emoteList.getPieceIds().addAll(pieces); player.sendUpstreamPacket(emoteList); } } }