Commit graph

483 commits

Author SHA1 Message Date
William Johnstone
a0884596e3 Fix issue with players being able to update their own gamemode 2020-03-21 22:59:16 +00:00
William Johnstone
4b40b07bf8 Refactor code and improve sword breaking 2020-03-21 21:37:55 +00:00
William Johnstone
09cdcbdf94 Add block breaking animations that actually work (still incomplete, doesn't take enchantments or player effects into account, also doesn't account for being in the air or underwater) 2020-03-21 20:14:09 +00:00
William Johnstone
350bb28c7c revert last commit as I'm starting over 2020-03-20 21:28:20 +00:00
William Johnstone
650a1e2ab1 Start block breaking animations (inventory is broken) 2020-03-20 20:34:16 +00:00
Tim203
8b824cccf7
Added VR as InputMode (fixes #219) 2020-03-19 12:51:14 +01:00
RednedEpic
0a3a4a9ee1 Merge remote-tracking branch 'origin/master' 2020-03-18 16:10:45 -05:00
Redned
62b183a387 Update bedrock protocol lib and remove trove 2020-03-18 16:10:28 -05:00
Ender
1f8a2c5765 Make the passthrough motd display correctly on clients
Before: https://i.e3ndr.xyz/?i=W63C
After: https://i.e3ndr.xyz/?i=SGKS
2020-03-17 17:55:11 -05:00
RednedEpic
51050e3868 Merge remote-tracking branch 'origin/master' 2020-03-17 11:43:28 -05:00
RednedEpic
21dc2e8362 Add Geyser reload command and commands for platforms (Closes #141) 2020-03-17 11:43:09 -05:00
RednedEpic
1bcee8d36f Merge branch 'master' into inventory 2020-03-15 13:21:37 -05:00
RednedEpic
16c9317a36 Fix flickering sky if time is too high (Closes #200)
This was caused because the max int size is 2,147,483,647, which is what Minecraft: Bedrock Edition uses in the time packet. In Minecraft: Java Edition, a long is used which has a max length of 9,223,372,036,854,775,807, thus causing the sky to bug out.

This commit uses the modulus operator with the max time value per-day of 24,000 to retrieve the remainder.
2020-03-15 13:20:55 -05:00
RednedEpic
e203cfd4a7 Move back to XUID for Floodgate
The normal identity UUID caused problems and caused the bedrock client to crash when using Floodgate. This was likely because on bedrock edition, it's a version 3 UUID opposed to java edition which uses version 4.
2020-03-14 14:03:44 -05:00
RednedEpic
105ce2b3b5 Add effect translations 2020-03-10 19:40:51 -05:00
RednedEpic
6eac178305 Merge branch 'master' into inventory 2020-03-10 18:46:27 -05:00
Tim203
37d377b483
Floodgate now uses identity instead of xuid 2020-03-09 21:32:19 +01:00
RednedEpic
acc30f2432 Move DeviceOS to common module 2020-03-08 11:45:00 -05:00
RednedEpic
9e203d48aa Fix running Geyser commands ingame 2020-03-06 19:37:35 -06:00
RednedEpic
0e355c1a95 Fix natural creeper explosion animation not showing up 2020-03-06 19:27:12 -06:00
RednedEpic
70d6a28c22 Merge branch 'master' into inventory 2020-03-06 17:30:46 -06:00
RednedEpic
7bd53c95c3 Work on a lot more entity flags 2020-03-06 17:29:11 -06:00
RednedEpic
e4c2f79bc5 Fix a couple minor entity bugs 2020-03-06 15:56:48 -06:00
RednedEpic
119f35b690 Fix chat getting cut off (Closes #188) 2020-03-06 15:44:49 -06:00
AJ Ferguson
f71c70224b Only translate full chunks 2020-03-05 17:55:22 -09:00
RednedEpic
b2d611e24c Fix some problems brought from merge conflicts 2020-03-05 20:53:58 -06:00
RednedEpic
418026dbe6 Merge branch 'block-entities' into inventory 2020-03-05 20:00:14 -06:00
AJ Ferguson
eaf45ff6f7 Fix chunk view position bugs on some servers 2020-03-05 16:26:36 -09:00
AJ Ferguson
223e94a31d Revert non-full chunk fix
This fix causes far too much lag on big non-full chunk updates
2020-03-05 10:45:50 -09:00
RednedEpic
6b22bcec2b Merge branch 'master' into inventory 2020-03-04 21:35:20 -06:00
RednedEpic
1670c77672 Only allow console to shut down Geyser with a command 2020-03-04 20:44:42 -06:00
RednedEpic
936cbad67d Get log4j2 working and fix commands 2020-03-04 20:35:23 -06:00
RednedEpic
f9a1656b8e Merge remote-tracking branch 'origin/plugin' into plugin 2020-02-26 19:31:45 -06:00
RednedEpic
2bdf3d4d7f Merge branch 'master' into plugin 2020-02-26 19:31:19 -06:00
Tim203
b97fa2b1c8 Added a response to the PluginMessage packet in the Login state 2020-02-26 23:53:26 +01:00
AJ Ferguson
bfca25bbe3 Fix compile errors 2020-02-25 22:31:55 -09:00
AJ Ferguson
bc3992f775 Merge remote-tracking branch 'remotes/upstream/master' into inventory
# Conflicts:
#	connector/src/main/java/org/geysermc/connector/network/translators/TranslatorsInit.java
#	connector/src/main/java/org/geysermc/connector/network/translators/inventory/updater/ChestInventoryUpdater.java
2020-02-25 22:12:39 -09:00
RednedEpic
09e4bbd8ca Make sure scale is not null when setting armor stand as baby
If it's null, it's invisible.
2020-02-25 19:52:27 -06:00
RednedEpic
4c87a13e25 Snap height only if on ground
(Original commit 2dc6ab453f931ac2083a6d142e963beb0a101b94)
2020-02-25 19:36:36 -06:00
RednedEpic
f5bc328737 Merge branch 'master' into feature/new-protocol-lib 2020-02-25 18:54:31 -06:00
RednedEpic
f0e01ab1c9 Fix getting stuck in wall bug
Due to java doubles being somewhat more "precise" and bedrock positions being sent in floats instead, this caused bedrock players to get stuck in blocks when jumping or running near them in a certain way, thus causing the server to try and correct their position, potentially flagging anticheats and causing the server to print a "moved wrongly" message in console.

See: https://stackoverflow.com/questions/322749/retain-precision-with-double-in-java
2020-02-25 18:50:09 -06:00
RednedEpic
1af4d71bd1 Remove extra height added to position when server corrects movement
This should fix the bug where you can "climb" up blocks. Although this doesn't fix the random spasm the client gets, it should prevent players from climbing up blocks (and getting stuck in them), thus preventing anticheats from going crazy.
2020-02-24 20:04:18 -06:00
Redned
b41d66dd19
Set can climb for entity back to true
This has nothing to do with the bug where players can "climb" up blocks, but rather disabling this feature disables the ability to climb up vines and ladders. This commit reverts that.
2020-02-23 18:02:54 -06:00
Redned
35ed1ec916
Merge pull request #156 from AJ-Ferguson/chunk-fix
Chunk fixes
2020-02-23 14:38:20 -06:00
RednedEpic
720f69d913 Set can climb for entity to false 2020-02-16 14:07:40 -06:00
RednedEpic
41a24ca6ab Merge branch 'master' into plugin 2020-02-16 13:25:37 -06:00
RednedEpic
f87ff70369 Update to NukkitX Protocol Lib 2.5.1 2020-02-16 13:07:35 -06:00
RednedEpic
9ffec0021c Fix movement bugs *and* allow for teleportation 2020-02-16 12:40:54 -06:00
OnlyBMan
18a50d4e3e Fix baby armorstands showing even when invisible 2020-02-15 21:35:05 -05:00
RednedEpic
f52684f0dd Fix teleportation 2020-02-15 19:06:18 -06:00
RednedEpic
ee85abf34c Fix player movement not being visible, movement bugs and laggy entities
(Addresses #74, #109)
2020-02-15 17:39:34 -06:00
AJ Ferguson
2d0a584106 Fix swimming 2020-02-15 01:18:41 -09:00
RednedEpic
e6d166d4d4 Merge branch 'master' into feature/new-protocol-lib 2020-02-14 17:58:53 -06:00
RednedEpic
4bb34cdcce Merge branch 'master' into feature/new-protocol-lib 2020-02-14 17:57:28 -06:00
RednedEpic
4186715083 Update to NukkitX Protocol Lib 2.5.0 release 2020-02-14 17:39:26 -06:00
RednedEpic
bf90b803ca Fix interact and attack in interact translator 2020-02-14 17:27:08 -06:00
AJ Ferguson
35bf1b455e Fix new player entity data getting lost while loading skin 2020-02-13 17:45:15 -09:00
AJ Ferguson
fa7324e1f5 Add support for offhand 2020-02-13 17:45:14 -09:00
AJ Ferguson
b18b83fd9a Fix armor not showing if partially armored 2020-02-13 17:45:14 -09:00
AJ Ferguson
276a8d6485 Fix hotbar slot changing when the player's hand is updated
The default value is 0.
-1 seems to leave the selected hotbar slot unchanged.
2020-02-13 17:45:14 -09:00
AJ Ferguson
bf1835e691 Fix Block IDs
Quick fix. Might have a different method for getting block IDs in the future
2020-02-12 22:29:44 -09:00
AJ Ferguson
b1a0ed3e91 Merge remote-tracking branch 'remotes/upstream/master' into inventory
# Conflicts:
#	connector/src/main/java/org/geysermc/connector/network/translators/TranslatorsInit.java
#	connector/src/main/java/org/geysermc/connector/utils/Toolbox.java
2020-02-12 21:58:09 -09:00
AJ Ferguson
7f194b2d54 Increase render distance instead of chunkpublisher radius 2020-02-11 13:42:02 -09:00
AJ Ferguson
3615ec2b90 Fix ChunkPosition 2020-02-10 18:24:09 -09:00
AJ Ferguson
9008036ee4 Merge remote-tracking branch 'remotes/upstream/master' into chunk-fix
# Conflicts:
#	connector/src/main/java/org/geysermc/connector/network/translators/block/BlockTranslator.java
#	connector/src/main/java/org/geysermc/connector/network/translators/java/world/JavaChunkDataTranslator.java
#	connector/src/main/java/org/geysermc/connector/utils/ChunkUtils.java
#	connector/src/main/java/org/geysermc/connector/utils/Toolbox.java
2020-02-10 17:38:56 -09:00
SupremeMortal
c70cf0bb47
Make biomes tag final 2020-02-09 22:55:07 +00:00
SupremeMortal
f9cd88eaa2
Merge branch 'master' of https://github.com/GeyserMC/Geyser into feature/direct-block-mapping
 Conflicts:
	connector/src/main/java/org/geysermc/connector/utils/Toolbox.java
2020-02-09 22:53:57 +00:00
SupremeMortal
9594b42523
Add waterlogging support 2020-02-09 22:06:22 +00:00
SupremeMortal
c9f33f8344
Pull in new submodule changes 2020-02-09 21:22:39 +00:00
RednedEpic
e8a1e0dae1 Add velocity platform support 2020-02-08 13:43:50 -06:00
AJ Ferguson
516fc51162 Small changes 2020-02-05 20:23:06 -09:00
AJ Ferguson
e4ab4b336c Chunk fixes 2020-02-05 19:32:33 -09:00
AJ Ferguson
e0a1435d51 Send confirmation packet when spawning
Fixes some chunk bugs
2020-02-05 19:23:08 -09:00
AJ Ferguson
13f198845c Fix bugs when rapidly switching dimensions 2020-02-05 19:21:09 -09:00
OnlyBMan
0bb18d26b0 Load biome definitions only once instead of everytime a new player joins 2020-02-05 22:02:23 -05:00
OnlyBMan
4dff067faa Add biomes 2020-02-05 21:10:34 -05:00
RednedEpic
0cf574ddcb Merge branch 'master' into feature/direct-block-mapping 2020-02-05 18:59:20 -06:00
RednedEpic
4f461bf374 Start on converting to the new NukkitX protocol library updates 2020-02-05 18:55:34 -06:00
AJ Ferguson
3d61b3ce28 Bump OpenNBT lib to 1.4-SNAPSHOT
This fixes the NPE when sending an ItemStack with a null NBT tag.
This also fixes some item movement bugs on pure vanilla servers.
2020-01-30 23:15:18 -09:00
AJ Ferguson
1a9aa4255f Some refactoring and bug fixes
Still much to do.
Inventory desyncing when crafting will be fixed soon.
2020-01-30 16:05:57 -09:00
AJ Ferguson
5e5aeed578 Merge remote-tracking branch 'remotes/upstream/master' into inventory 2020-01-30 12:08:39 -09:00
AJ Ferguson
3e4fd618e5
Fix offline auth bug
Handled in GeyserSession#connect
2020-01-28 23:28:23 -09:00
RednedEpic
240f41ff03 Use Path instead of File for floodgate key file in config
...and fix related issues with the file not being found.
2020-01-26 11:22:21 -06:00
RednedEpic
989312835f Fix custom name visible flag (Closes #137) 2020-01-26 00:05:05 -06:00
RednedEpic
e0f6c8a170 Fix chests and potentially other block entities 2020-01-25 23:51:29 -06:00
Redned
c4857c6a54 Merge branch 'master' into plugin 2020-01-25 23:03:47 -06:00
RednedEpic
cc3cf70257 Search for key in Geyser plugin folder in plugin versions 2020-01-25 22:59:00 -06:00
Tim203
ba724bb7d6 Added the Nintendo Switch as DeviceOS 2020-01-25 13:10:58 +01:00
RednedEpic
6bb478bda4 Merge branch 'master' into block-entities 2020-01-19 22:35:33 -06:00
RednedEpic
ed322029f3 Update hybrid mode reference to 'floodgate' in config.yml 2020-01-18 17:53:56 -06:00
RednedEpic
6702c59a15 Fix auth type check from merge conflict 2020-01-18 16:50:17 -06:00
RednedEpic
88fc3cf843 Fix building 2020-01-18 16:48:46 -06:00
RednedEpic
52b23950ea Merge branch 'master' into plugin (should fix building) 2020-01-18 16:46:07 -06:00
RednedEpic
5c7755b772 Shade netty into Bukkit jar 2020-01-18 16:38:40 -06:00
RednedEpic
843c7a3047 Add support for showing item in hand for entities (Closes #106) 2020-01-11 13:05:43 -06:00
AJ Ferguson
9f7cba1915 Fix build error caused by mappings submodule 2020-01-08 19:48:03 -09:00
RednedEpic
dc594ee22c Update license headers
Certain headers for classes that are to be removed (e.g. plugin api) were not updated to prevent merge conflicts.
2020-01-08 21:05:42 -06:00
RednedEpic
b1d93fb633 Organize entity packages a bit more 2020-01-08 20:35:00 -06:00
RednedEpic
814da2453c Implement sheep colors and shearing (Closes #126) 2020-01-08 20:26:44 -06:00
Tim203
c5205cc873 Added a simple way to identify Geyser players.
Keep in mind that using this to identify players is less secure than using Floodgate
2020-01-07 22:29:49 +01:00