Remove extra height added to position when server corrects movement

This should fix the bug where you can "climb" up blocks. Although this doesn't fix the random spasm the client gets, it should prevent players from climbing up blocks (and getting stuck in them), thus preventing anticheats from going crazy.
This commit is contained in:
RednedEpic 2020-02-24 20:04:18 -06:00
parent b41d66dd19
commit 1af4d71bd1

View file

@ -92,7 +92,7 @@ public class JavaPlayerPositionRotationTranslator extends PacketTranslator<Serve
float zDis = Math.abs(entity.getPosition().getZ() - (float) packet.getZ());
if (xDis > 1.5 || (yDis < 1.45 || yDis > (session.isJumping() ? 4.3 : (session.isSprinting() ? 2.5 : 1.9))) || zDis > 1.5) {
entity.moveAbsolute(session, Vector3f.from(packet.getX(), packet.getY() + 0.6f, packet.getZ()), packet.getYaw(), packet.getPitch(), true);
entity.moveAbsolute(session, Vector3f.from(packet.getX(), packet.getY(), packet.getZ()), packet.getYaw(), packet.getPitch(), true);
}
}