prevent original method "TraverseBody" from executing and take over its work

This commit is contained in:
Stardust3D 2021-12-14 18:15:09 +01:00
parent 31ae55667e
commit f433263eac
6 changed files with 52 additions and 17 deletions

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@ -49,9 +49,8 @@
<HintPath>..\..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Autopsy, Version=4.1.1.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\__LocalCopy_Harvest Organs Post Mortem_-11-12\1.3\Assemblies\Autopsy.dll</HintPath>
<Reference Include="Autopsy">
<HintPath>..\..\..\RimwoldAutopsy\1.3\Assemblies\Autopsy.dll</HintPath>
</Reference>
<Reference Include="HugsLib">
<HintPath>..\..\..\..\..\..\workshop\content\294100\818773962\Assemblies\HugsLib.dll</HintPath>

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@ -4,7 +4,7 @@ namespace RJW_patch_Autopsy
{
public class Mod : ModBase
{
public override string ModIdentifier => "RJW Patch - Autopsy";
public override string ModIdentifier => "Stardust3D.RJW.patch.Autopsy";
}
}

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@ -11,26 +11,62 @@ namespace RJW_patch_Autopsy
[HarmonyPatch(typeof(NewMedicalRecipesUtility), "TraverseBody")]
public static class NewMedicalRecipesUtilityPatch
{
[HarmonyPostfix]
public static void AddRjwParts(RecipeInfo recipeInfo, Corpse corpse, float skillChance, ref IEnumerable<Thing> __result)
[HarmonyPrefix]
public static bool AddRjwParts(RecipeInfo recipeInfo, Corpse corpse, float skillChance, ref IEnumerable<Thing> __result)
{
var previousResult = __result.ToList();
//Collect vanilla parts
BodyPartRecord core = corpse.InnerPawn.RaceProps.body.corePart;
List<BodyPartRecord> queue = new List<BodyPartRecord> { core };
HediffSet hediffSet = corpse.InnerPawn.health.hediffSet;
List<Thing> results = new List<Thing>();
List<BodyPartRecord> damagedParts = new List<BodyPartRecord>();
while (queue.Count > 0)
{
BodyPartRecord part = queue.First();
queue.Remove(part);
//Drop parts and bionics that are higher on the body tree.
if (NewMedicalRecipesUtility.TryGetParts(corpse, recipeInfo, part, skillChance, ref results, ref damagedParts) && core != part)
continue;
queue.AddRange(part.parts.Where(x => !hediffSet.PartIsMissing(x)));
}
foreach (BodyPartRecord part in damagedParts) NewMedicalRecipesUtility.DamageHarvested(corpse.InnerPawn, part);
//Collect rjw rediffs
IEnumerable<Hediff> rjwDiffs = from x in corpse.InnerPawn.health.hediffSet.hediffs
where x is Hediff_PartBaseNatural || x is Hediff_PartBaseArtifical
select x;
List<Hediff> rjwNaturalDiffs = (from x in corpse.InnerPawn.health.hediffSet.hediffs
where x is Hediff_PartBaseNatural
select x).ToList();
List<Hediff> rjwArtificialDiffs = (from x in corpse.InnerPawn.health.hediffSet.hediffs
where x is Hediff_PartBaseArtifical
select x).ToList();
//Log.Message(String.Format("Collected {0} natural and {1} artifical hediffs", rjwNaturalDiffs.Count(), rjwArtificialDiffs.Count()));
//Collect parts from hediffs rjw's surgery methods
IEnumerable<Thing> rjwThings = rjwDiffs.Select(d => SexPartAdder.recipePartRemover(d));
List<Thing> rjwNaturalThings = rjwNaturalDiffs.Select(d => SexPartAdder.recipePartRemover(d)).ToList();
List<Thing> rjwArtificialThings = rjwArtificialDiffs.Select(d => SexPartAdder.recipePartRemover(d)).ToList();
//Log.Message(String.Format("Collected {0} things from {1} natural and {2} things from {3} artifical hediffs", rjwArtificialThings.Count(), rjwNaturalDiffs.Count(), rjwArtificialThings.Count(), rjwArtificialDiffs.Count()));
//Simulate success chance scaled with skill etc.
rjwThings.ToList().ForEach(t => { if (Rand.Chance(Math.Min(skillChance, recipeInfo.NaturalChance))) previousResult.Add(t); });
rjwNaturalThings.ToList().ForEach(t => { if (Rand.Chance(Math.Min(skillChance, recipeInfo.NaturalChance))) results.Add(t); });
rjwArtificialThings.ToList().ForEach(t => { if (Rand.Chance(Math.Min(skillChance, recipeInfo.BionicChance))) results.Add(t); });
//Remove all parts that were tried to harves from the corpse
rjwDiffs.ToList().ForEach(d => corpse.InnerPawn.health.RemoveHediff(d));
rjwNaturalDiffs.ToList().ForEach(d => corpse.InnerPawn.health.RemoveHediff(d));
rjwArtificialDiffs.ToList().ForEach(d => corpse.InnerPawn.health.RemoveHediff(d));
__result = previousResult;
if (results.Count() > recipeInfo.PartNumber)
{
Random random = new Random();
__result = results.OrderBy(i => random.Next()).Take(recipeInfo.PartNumber);
}
else
{
__result = results;
}
return false;
}
}
}

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@ -9,7 +9,7 @@ using System.Runtime.InteropServices;
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("RJW_patch_Autopsy")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyCopyright("©2021 Stardust3D")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyVersion("1.0.1.0")]
[assembly: AssemblyFileVersion("1.0.1.0")]