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prevent original method "TraverseBody" from executing and take over its work
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parent
31ae55667e
commit
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6 changed files with 52 additions and 17 deletions
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@ -49,9 +49,8 @@
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<HintPath>..\..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Autopsy, Version=4.1.1.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\__LocalCopy_Harvest Organs Post Mortem_-11-12\1.3\Assemblies\Autopsy.dll</HintPath>
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<Reference Include="Autopsy">
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<HintPath>..\..\..\RimwoldAutopsy\1.3\Assemblies\Autopsy.dll</HintPath>
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</Reference>
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<Reference Include="HugsLib">
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<HintPath>..\..\..\..\..\..\workshop\content\294100\818773962\Assemblies\HugsLib.dll</HintPath>
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@ -4,7 +4,7 @@ namespace RJW_patch_Autopsy
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{
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public class Mod : ModBase
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{
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public override string ModIdentifier => "RJW Patch - Autopsy";
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public override string ModIdentifier => "Stardust3D.RJW.patch.Autopsy";
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}
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}
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@ -11,26 +11,62 @@ namespace RJW_patch_Autopsy
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[HarmonyPatch(typeof(NewMedicalRecipesUtility), "TraverseBody")]
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public static class NewMedicalRecipesUtilityPatch
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{
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[HarmonyPostfix]
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public static void AddRjwParts(RecipeInfo recipeInfo, Corpse corpse, float skillChance, ref IEnumerable<Thing> __result)
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[HarmonyPrefix]
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public static bool AddRjwParts(RecipeInfo recipeInfo, Corpse corpse, float skillChance, ref IEnumerable<Thing> __result)
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{
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var previousResult = __result.ToList();
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//Collect vanilla parts
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BodyPartRecord core = corpse.InnerPawn.RaceProps.body.corePart;
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List<BodyPartRecord> queue = new List<BodyPartRecord> { core };
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HediffSet hediffSet = corpse.InnerPawn.health.hediffSet;
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List<Thing> results = new List<Thing>();
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List<BodyPartRecord> damagedParts = new List<BodyPartRecord>();
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while (queue.Count > 0)
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{
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BodyPartRecord part = queue.First();
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queue.Remove(part);
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//Drop parts and bionics that are higher on the body tree.
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if (NewMedicalRecipesUtility.TryGetParts(corpse, recipeInfo, part, skillChance, ref results, ref damagedParts) && core != part)
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continue;
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queue.AddRange(part.parts.Where(x => !hediffSet.PartIsMissing(x)));
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}
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foreach (BodyPartRecord part in damagedParts) NewMedicalRecipesUtility.DamageHarvested(corpse.InnerPawn, part);
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//Collect rjw rediffs
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IEnumerable<Hediff> rjwDiffs = from x in corpse.InnerPawn.health.hediffSet.hediffs
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where x is Hediff_PartBaseNatural || x is Hediff_PartBaseArtifical
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select x;
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List<Hediff> rjwNaturalDiffs = (from x in corpse.InnerPawn.health.hediffSet.hediffs
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where x is Hediff_PartBaseNatural
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select x).ToList();
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List<Hediff> rjwArtificialDiffs = (from x in corpse.InnerPawn.health.hediffSet.hediffs
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where x is Hediff_PartBaseArtifical
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select x).ToList();
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//Log.Message(String.Format("Collected {0} natural and {1} artifical hediffs", rjwNaturalDiffs.Count(), rjwArtificialDiffs.Count()));
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//Collect parts from hediffs rjw's surgery methods
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IEnumerable<Thing> rjwThings = rjwDiffs.Select(d => SexPartAdder.recipePartRemover(d));
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List<Thing> rjwNaturalThings = rjwNaturalDiffs.Select(d => SexPartAdder.recipePartRemover(d)).ToList();
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List<Thing> rjwArtificialThings = rjwArtificialDiffs.Select(d => SexPartAdder.recipePartRemover(d)).ToList();
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//Log.Message(String.Format("Collected {0} things from {1} natural and {2} things from {3} artifical hediffs", rjwArtificialThings.Count(), rjwNaturalDiffs.Count(), rjwArtificialThings.Count(), rjwArtificialDiffs.Count()));
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//Simulate success chance scaled with skill etc.
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rjwThings.ToList().ForEach(t => { if (Rand.Chance(Math.Min(skillChance, recipeInfo.NaturalChance))) previousResult.Add(t); });
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rjwNaturalThings.ToList().ForEach(t => { if (Rand.Chance(Math.Min(skillChance, recipeInfo.NaturalChance))) results.Add(t); });
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rjwArtificialThings.ToList().ForEach(t => { if (Rand.Chance(Math.Min(skillChance, recipeInfo.BionicChance))) results.Add(t); });
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//Remove all parts that were tried to harves from the corpse
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rjwDiffs.ToList().ForEach(d => corpse.InnerPawn.health.RemoveHediff(d));
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rjwNaturalDiffs.ToList().ForEach(d => corpse.InnerPawn.health.RemoveHediff(d));
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rjwArtificialDiffs.ToList().ForEach(d => corpse.InnerPawn.health.RemoveHediff(d));
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__result = previousResult;
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if (results.Count() > recipeInfo.PartNumber)
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{
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Random random = new Random();
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__result = results.OrderBy(i => random.Next()).Take(recipeInfo.PartNumber);
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}
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else
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{
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__result = results;
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}
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return false;
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}
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}
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}
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@ -9,7 +9,7 @@ using System.Runtime.InteropServices;
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("RJW_patch_Autopsy")]
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[assembly: AssemblyCopyright("Copyright © 2021")]
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[assembly: AssemblyCopyright("©2021 Stardust3D")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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[assembly: AssemblyVersion("1.0.1.0")]
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[assembly: AssemblyFileVersion("1.0.1.0")]
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