moved everything to Harmony

This commit is contained in:
Stardust3D 2021-12-11 20:18:21 +01:00
parent 3332ca42c5
commit 31ae55667e
14 changed files with 563 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8"?>
<ModMetaData>
<name>RJW patch - Harvest Organs Post Mortem</name>
<author>Stardust3D</author>
<supportedVersions>
<li>1.3</li>
</supportedVersions>
<packageId>Stardust3D.RJW.patch.Autopsy</packageId>
<description>This mod allow organ harvest on dead bodies. This a new version which allows the player to harvest pawn-spesific organs. Happy harvest!</description>
<modDependencies>
<li>
<packageId>UnlimitedHugs.HugsLib</packageId>
<displayName>HugsLib</displayName>
<steamWorkshopUrl>steam://url/CommunityFilePage/818773962</steamWorkshopUrl>
</li>
<li>
<packageId>Smuffle.HarvestOrgansPostMortem</packageId>
<displayName>HarvestOrgansPostMortem</displayName>
<downloadUrl>TODO: URL HERE</downloadUrl>
</li>
<li>
<packageId>rim.job.world</packageId>
<displayName>RimJobWorld</displayName>
<downloadUrl>https://gitgud.io/Ed86/rjw</downloadUrl>
</li>
</modDependencies>
<loadAfter>
<li>UnlimitedHugs.HugsLib</li>
<li>Smuffle.HarvestOrgansPostMortem</li>
<!--<li>rim.job.world</li>-->
</loadAfter>
</ModMetaData>

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<?xml version="1.0"?>
<doc>
<assembly>
<name>RJW_patch_Autopsy</name>
</assembly>
<members>
</members>
</doc>

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.31911.196
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Autopsy RJW Patch", "RJW_patch_Autopsy\Autopsy RJW Patch.csproj", "{F17C6B3F-BA9D-4133-A201-1265A64BCB71}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F17C6B3F-BA9D-4133-A201-1265A64BCB71}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F17C6B3F-BA9D-4133-A201-1265A64BCB71}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F17C6B3F-BA9D-4133-A201-1265A64BCB71}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F17C6B3F-BA9D-4133-A201-1265A64BCB71}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {DBAFE1CE-D76E-4E7B-9E31-5DBC343D7281}
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{F17C6B3F-BA9D-4133-A201-1265A64BCB71}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>RJW_patch_Autopsy</RootNamespace>
<AssemblyName>RJW_patch_Autopsy</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile>
</TargetFrameworkProfile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\Assemblies\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
<DocumentationFile>
</DocumentationFile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>portable</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\Assemblies\</OutputPath>
<DefineConstants>
</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
<DocumentationFile>..\..\Assemblies\RJW_patch_Autopsy.xml</DocumentationFile>
<DebugSymbols>true</DebugSymbols>
</PropertyGroup>
<PropertyGroup>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony, Version=2.1.1.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Lib.Harmony.2.1.1\lib\net472\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Autopsy, Version=4.1.1.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\__LocalCopy_Harvest Organs Post Mortem_-11-12\1.3\Assemblies\Autopsy.dll</HintPath>
</Reference>
<Reference Include="HugsLib">
<HintPath>..\..\..\..\..\..\workshop\content\294100\818773962\Assemblies\HugsLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="RJW">
<HintPath>..\..\..\rjw-base\1.3\Assemblies\RJW.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Patches\Harmony.cs" />
<Compile Include="Patches\NewMedicalRecipesUtilityPatch.cs" />
<Compile Include="Mod.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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using HugsLib;
namespace RJW_patch_Autopsy
{
public class Mod : ModBase
{
public override string ModIdentifier => "RJW Patch - Autopsy";
}
}

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using HarmonyLib;
using System.Reflection;
using Verse;
namespace RJW_patch_Autopsy
{
[StaticConstructorOnStartup]
internal static class First
{
static First()
{
var har = new Harmony("Stardust3D.RJW.patch.Autopsy");
har.PatchAll(Assembly.GetExecutingAssembly());
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using Verse;
using rjw;
using Autopsy;
using HarmonyLib;
namespace RJW_patch_Autopsy
{
[HarmonyPatch(typeof(NewMedicalRecipesUtility), "TraverseBody")]
public static class NewMedicalRecipesUtilityPatch
{
[HarmonyPostfix]
public static void AddRjwParts(RecipeInfo recipeInfo, Corpse corpse, float skillChance, ref IEnumerable<Thing> __result)
{
var previousResult = __result.ToList();
//Collect rjw rediffs
IEnumerable<Hediff> rjwDiffs = from x in corpse.InnerPawn.health.hediffSet.hediffs
where x is Hediff_PartBaseNatural || x is Hediff_PartBaseArtifical
select x;
//Collect parts from hediffs rjw's surgery methods
IEnumerable<Thing> rjwThings = rjwDiffs.Select(d => SexPartAdder.recipePartRemover(d));
//Simulate success chance scaled with skill etc.
rjwThings.ToList().ForEach(t => { if (Rand.Chance(Math.Min(skillChance, recipeInfo.NaturalChance))) previousResult.Add(t); });
//Remove all parts that were tried to harves from the corpse
rjwDiffs.ToList().ForEach(d => corpse.InnerPawn.health.RemoveHediff(d));
__result = previousResult;
}
}
}

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using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("RJW_patch_Autopsy")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("RJW_patch_Autopsy")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("4a00fc3e-123a-492b-96de-06af9c982b7a")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Lib.Harmony" version="2.1.1" targetFramework="net472" />
</packages>