rjw-patch-autopsy/Source/RJW_patch_Autopsy/Patches/NewMedicalRecipesUtilityPat...

73 lines
3.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Verse;
using rjw;
using Autopsy;
using HarmonyLib;
namespace RJW_patch_Autopsy
{
[HarmonyPatch(typeof(NewMedicalRecipesUtility), "TraverseBody")]
public static class NewMedicalRecipesUtilityPatch
{
[HarmonyPrefix]
public static bool AddRjwParts(RecipeInfo recipeInfo, Corpse corpse, float skillChance, ref IEnumerable<Thing> __result)
{
//Collect vanilla parts
BodyPartRecord core = corpse.InnerPawn.RaceProps.body.corePart;
List<BodyPartRecord> queue = new List<BodyPartRecord> { core };
HediffSet hediffSet = corpse.InnerPawn.health.hediffSet;
List<Thing> results = new List<Thing>();
List<BodyPartRecord> damagedParts = new List<BodyPartRecord>();
while (queue.Count > 0)
{
BodyPartRecord part = queue.First();
queue.Remove(part);
//Drop parts and bionics that are higher on the body tree.
if (NewMedicalRecipesUtility.TryGetParts(corpse, recipeInfo, part, skillChance, ref results, ref damagedParts) && core != part)
continue;
queue.AddRange(part.parts.Where(x => !hediffSet.PartIsMissing(x)));
}
foreach (BodyPartRecord part in damagedParts) NewMedicalRecipesUtility.DamageHarvested(corpse.InnerPawn, part);
//Collect rjw rediffs
List<Hediff> rjwNaturalDiffs = (from x in corpse.InnerPawn.health.hediffSet.hediffs
where x is Hediff_PartBaseNatural
select x).ToList();
List<Hediff> rjwArtificialDiffs = (from x in corpse.InnerPawn.health.hediffSet.hediffs
where x is Hediff_PartBaseArtifical
select x).ToList();
//Log.Message(String.Format("Collected {0} natural and {1} artifical hediffs", rjwNaturalDiffs.Count(), rjwArtificialDiffs.Count()));
//Collect parts from hediffs rjw's surgery methods
List<Thing> rjwNaturalThings = rjwNaturalDiffs.Select(d => SexPartAdder.recipePartRemover(d)).ToList();
List<Thing> rjwArtificialThings = rjwArtificialDiffs.Select(d => SexPartAdder.recipePartRemover(d)).ToList();
//Log.Message(String.Format("Collected {0} things from {1} natural and {2} things from {3} artifical hediffs", rjwArtificialThings.Count(), rjwNaturalDiffs.Count(), rjwArtificialThings.Count(), rjwArtificialDiffs.Count()));
//Simulate success chance scaled with skill etc.
rjwNaturalThings.ToList().ForEach(t => { if (Rand.Chance(Math.Min(skillChance, recipeInfo.NaturalChance))) results.Add(t); });
rjwArtificialThings.ToList().ForEach(t => { if (Rand.Chance(Math.Min(skillChance, recipeInfo.BionicChance))) results.Add(t); });
//Remove all parts that were tried to harves from the corpse
rjwNaturalDiffs.ToList().ForEach(d => corpse.InnerPawn.health.RemoveHediff(d));
rjwArtificialDiffs.ToList().ForEach(d => corpse.InnerPawn.health.RemoveHediff(d));
if (results.Count() > recipeInfo.PartNumber)
{
Random random = new Random();
__result = results.OrderBy(i => random.Next()).Take(recipeInfo.PartNumber);
}
else
{
__result = results;
}
return false;
}
}
}