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65 lines
No EOL
2.5 KiB
Markdown
65 lines
No EOL
2.5 KiB
Markdown
# ToDos and Planned Genes
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Any help is very appreciated, even if it is just pointing me to existing similar projects.
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## Additions to existing things
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**Cumeater** - Look for edible cum-items when low on Fertilin
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**Incubi** - Add a forced striptease Ability
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**Age Transfer Genes** - Add (configurable) option to satisfy Bodymodders and their AgeReversalDemand
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## Planned Genes
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**Adjustable Cock-Size** like e.g. artificial genitalia have
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**Infectious Hypersexuality Gene** (Maybe?) add Hypersexuality Gene through sex with a certain chance.
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**Cum Addiction** add Cum-Addiction from Sexperience, slowly loose conciousness while addiction is not attended.
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**Cum-Drugs** eating cum has an effect similar to Go-Juice (including (separate?) addiction)
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**Death-Rest** until the pawn is cumflated.
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**STD Immunity** & maybe a potential to be carrier, but not suffer effects.
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## Planned Xenotypes
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**Beastmaster:**
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- [] Animal Mating Call (Get fucked by everything nearby, potentially ending animal rage)
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- [] Pheromone Spit that marks a target for being raped by animals
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- [] Power-Boost & Bonding to animals through zoophilia
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- [] Maybe: Boost pregnancy times of Animals
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- [] Maybe: Make it Animal-Fertilin-Dependend
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- [] Either: Can only eat meat or cannot eat meat
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- [] Gene to prefer hookups of animals that are in a menstrual cycle
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Can't help but think about Rexxar Porn now I am a bad person.
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## Genes with Abilities and more Effects
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There were some suggestions on the Discord I saved them somewhere else. I am far away from making that work, but to have them here:
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- Genitalia deal damage as per size (on normal sex-use)
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- Genitalia can cause Terror (as ability)
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- Cumshot Sniper Abilities
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## Cleanups:
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- Streamline Filenames / Names to either be LifeForce or Fertilin (e.g. `Hediffs_Fertilin.xml` but `Pawnkind_LifeForce.xml`). I think most things are called LifeForce.
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- Similar cleanup for the patches, and make a note what to find where in the patches
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- Change Project structure to the 1.3, 1.4 Structure of other mods
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## Split:
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I plan to split this mod.
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Namely, I want to make a
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1. base-mod (with genitalia and size genes, anything alternating all base stats)
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2. bonus-mod, with Fertilin and other complex genes
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3. xenotype-mod (only xenotypes + scenarios)
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4. animal genes inheritance (Yes, bit of a meme that it was separate mod earlier)
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I first want to make a bit more content, and then I hope there will be a "breaking change" in RJW so I can also do a breaking change on top of that. |