2.5 KiB
ToDos and Planned Genes
Any help is very appreciated, even if it is just pointing me to existing similar projects.
Additions to existing things
Cumeater - Look for edible cum-items when low on Fertilin
Incubi - Add a forced striptease Ability
Age Transfer Genes - Add (configurable) option to satisfy Bodymodders and their AgeReversalDemand
Planned Genes
Adjustable Cock-Size like e.g. artificial genitalia have
Infectious Hypersexuality Gene (Maybe?) add Hypersexuality Gene through sex with a certain chance.
Cum Addiction add Cum-Addiction from Sexperience, slowly loose conciousness while addiction is not attended.
Cum-Drugs eating cum has an effect similar to Go-Juice (including (separate?) addiction)
Death-Rest until the pawn is cumflated.
STD Immunity & maybe a potential to be carrier, but not suffer effects.
Planned Xenotypes
Beastmaster:
- [] Animal Mating Call (Get fucked by everything nearby, potentially ending animal rage)
- [] Pheromone Spit that marks a target for being raped by animals
- [] Power-Boost & Bonding to animals through zoophilia
- [] Maybe: Boost pregnancy times of Animals
- [] Maybe: Make it Animal-Fertilin-Dependend
- [] Either: Can only eat meat or cannot eat meat
- [] Gene to prefer hookups of animals that are in a menstrual cycle
Can't help but think about Rexxar Porn now I am a bad person.
Genes with Abilities and more Effects
There were some suggestions on the Discord I saved them somewhere else. I am far away from making that work, but to have them here:
- Genitalia deal damage as per size (on normal sex-use)
- Genitalia can cause Terror (as ability)
- Cumshot Sniper Abilities
Cleanups:
- Streamline Filenames / Names to either be LifeForce or Fertilin (e.g.
Hediffs_Fertilin.xml
butPawnkind_LifeForce.xml
). I think most things are called LifeForce. - Similar cleanup for the patches, and make a note what to find where in the patches
- Change Project structure to the 1.3, 1.4 Structure of other mods
Split:
I plan to split this mod. Namely, I want to make a
- base-mod (with genitalia and size genes, anything alternating all base stats)
- bonus-mod, with Fertilin and other complex genes
- xenotype-mod (only xenotypes + scenarios)
- animal genes inheritance (Yes, bit of a meme that it was separate mod earlier)
I first want to make a bit more content, and then I hope there will be a "breaking change" in RJW so I can also do a breaking change on top of that.