mirror of
https://github.com/vegapnk/RJW-Genes.git
synced 2024-08-15 00:23:31 +00:00
67 lines
3 KiB
C#
67 lines
3 KiB
C#
using RimWorld;
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using rjw;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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namespace RJW_Genes
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{
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/// <summary>
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/// This Gene checks for all parasitic Insect-Eggs in a Pawn:
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/// 1. Is it fertilized ? => tick it down "extra".
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/// 2. Is it not fertilized? => fertilize it with the Incubator as parent
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///
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/// To save performance, this gene fires (default) every 0.5h, which also means a slight delay until fertilization happens.
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/// </summary>
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public class Gene_InsectIncubator : Gene
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{
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const int TICK_INTERVAL = 60000 / 48; // 60k = 1 day, we want 0.5h which is 1/48th of 1 day.
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public override void Tick()
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{
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base.Tick();
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// Don't check too often, only in the HashTickInterval to safe some computing power
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if (this.pawn.IsHashIntervalTick(TICK_INTERVAL) && this.pawn.Map != null)
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{
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List<Hediff_InsectEgg> eggs = new List<Hediff_InsectEgg>();
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pawn.health.hediffSet.GetHediffs<Hediff_InsectEgg>(ref eggs);
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// This part works as intended and shows Non-Human Eggs too
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//if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"Gene_InsectIncubator: Found {eggs.Count} Hediff_InsectEgg in {pawn}");
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foreach (Hediff_InsectEgg egg in eggs)
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{
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// The implanter check checks if the egg is still in an ovipositor.
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if (egg.implanter == null || egg.implanter == pawn)
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continue;
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if (!egg.fertilized && egg.implanter != null)
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{
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egg.Fertilize(pawn);
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// DevNote Issue 38: Sometimes Eggs are not fertilized here, because the normal Fertilize Function is called which has an upper Limit on Gestation.
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// I will not do anything about it here, maybe upstream, but I print here.
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if (RJW_Genes_Settings.rjw_genes_detailed_debug)
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{
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if (egg.fertilized)
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ModLog.Message($"Gene_InsectIncubator: fertilized egg {egg} in {pawn}");
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else if (egg.GestationProgress > 0.5)
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ModLog.Message($"Gene_InsectIncubator: Failed to fertilize {egg} in {pawn} due to high gestation progress");
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else
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ModLog.Message($"Gene_InsectIncubator: failed to fertiliz egg {egg} in {pawn}");
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}
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}
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// DevNote: There is an issue with Eggs reaching too much gestation progress (>100%), which causes DownStream bugs. To avoid this, there are some extra checks in place.
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else if (egg.fertilized && egg.GestationProgress <= .93)
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{
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egg.lastTick += TICK_INTERVAL;
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}
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}
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}
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}
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}
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}
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