Rescued Cocoonweaver, FerventOvipositor and InsectIncubator into Breeding Genes

This commit is contained in:
Vegapnk 2024-05-30 09:40:57 +02:00
parent 9c273d5567
commit 51b988f18c
10 changed files with 348 additions and 20 deletions

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@ -29,6 +29,7 @@
- Slider for Evergrowth Tick-Speed, thanks to @jaaldabaoth
- Resizing Age for resizing Genes can be set in Settings @jaaldabaoth
- **Licentia related genes are only placeholders**, as Licentia is not 1.5 yet
- InsectIncubator only does self-fertilization now, but does not increase storage capacities for eggs anymore
**Fixes:**

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<AbilityDef ParentName="AbilityTouchBase">
<defName>rjw_genes_ability_cocoonweaver</defName>
<label>Cocoon</label>
<description>Weaves the victim into a (self-sustaining) cocoon. The victim cannot move, but can be bred.</description>
<iconPath>Genes/Icons/Cocoon</iconPath>
<stunTargetWhileCasting>true</stunTargetWhileCasting>
<displayGizmoWhileUndrafted>true</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>false</disableGizmoWhileUndrafted>
<warmupMote>Mote_CocoonStencil</warmupMote>
<warmupEffecter>CocoonWeave</warmupEffecter>
<jobDef>CastAbilityOnThingMelee</jobDef>
<displayOrder>404</displayOrder>
<!-- 30k Ticks = 12h -->
<cooldownTicksRange>30000</cooldownTicksRange>
<verbProperties>
<verbClass>Verb_CastAbilityTouch</verbClass>
<drawAimPie>false</drawAimPie>
<range>-1</range>
<warmupTime>15</warmupTime>
<targetParams>
<canTargetAnimals>true</canTargetAnimals>
<canTargetSelf>false</canTargetSelf>
<canTargetBuildings>false</canTargetBuildings>
<canTargetMechs>false</canTargetMechs>
<canTargetBloodfeeders>true</canTargetBloodfeeders>
</targetParams>
</verbProperties>
<comps>
<li Class="RJW_Genes.CompProperties_AbilityCocoonWeaver"/>
</comps>
</AbilityDef>
</Defs>

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@ -0,0 +1,37 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<EffecterDef>
<defName>CocoonWeave</defName>
<children>
<li>
<subEffecterClass>SubEffecter_SprayerChance</subEffecterClass>
<fleckDef>BloodSplash</fleckDef>
<chancePerTick>0.15</chancePerTick>
<burstCount>2~3</burstCount>
<scale>0.75~1.5</scale>
<color>(244, 244, 244)</color>
<spawnLocType>RandomDrawPosOnTarget</spawnLocType>
<attachToSpawnThing>true</attachToSpawnThing>
</li>
</children>
</EffecterDef>
<ThingDef ParentName="MoteBase">
<defName>Mote_CocoonStencil</defName>
<thingClass>MoteAttached</thingClass>
<altitudeLayer>Terrain</altitudeLayer>
<mote>
<fadeInTime>0.1</fadeInTime>
<fadeOutTime>0.4</fadeOutTime>
<solidTime>999999</solidTime>
<needsMaintenance>True</needsMaintenance>
</mote>
<graphicData>
<graphicClass>Graphic_PawnBodySilhouette</graphicClass>
<shaderType>PawnSilhouetteStencil</shaderType>
<texPath>Things/Mote/Transparent</texPath>
</graphicData>
</ThingDef>
</Defs>

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@ -2,28 +2,31 @@
<Defs>
<!-- rjw_genes_mechbreeder,rjw_genes_insectincubator and rjw_genes_insectbreeder were kindly supplied by `Shabalox` https://github.com/Shabalox/RJW_Genes_Addons/ -->
<GeneDef>
<GeneDef Name="BreedingBase" Abstract="True">
<displayCategory>rjw_genes_breeding</displayCategory>
<modExtensions>
<li MayRequire="OskarPotocki.VanillaFactionsExpanded.Core" Class="VanillaGenesExpanded.GeneExtension">
<backgroundPathEndogenes>Genes/Icons/RJW_Genes_Endogene_Background</backgroundPathEndogenes>
<backgroundPathXenogenes>Genes/Icons/RJW_Genes_Xenogene_Background</backgroundPathXenogenes>
</li>
</modExtensions>
</GeneDef>
<GeneDef ParentName="BreedingBase">
<defName>rjw_genes_mechbreeder</defName>
<label>Mechbreeder</label>
<description>Pawns with this gene are able to birth mechanoids unharmed.</description>
<iconPath>World/WorldObjects/Expanding/Mechanoids</iconPath>
<displayOrderInCategory>51</displayOrderInCategory>
<displayCategory>rjw_genes_breeding</displayCategory>
<biostatCpx>1</biostatCpx>
<biostatMet>-1</biostatMet>
<modExtensions>
<li MayRequire="OskarPotocki.VanillaFactionsExpanded.Core" Class="VanillaGenesExpanded.GeneExtension">
<backgroundPathEndogenes>Genes/Icons/RJW_Genes_Endogene_Background</backgroundPathEndogenes>
<backgroundPathXenogenes>Genes/Icons/RJW_Genes_Xenogene_Background</backgroundPathXenogenes>
</li>
</modExtensions>
</GeneDef>
<GeneDef>
<GeneDef ParentName="BreedingBase">
<defName>rjw_genes_zoophile</defName>
<label>Zoophile</label>
<displayCategory>rjw_genes_breeding</displayCategory>
<description>Xenotypes with this Gene are Zoophile.</description>
<iconPath>Genes/Icons/Zoophile</iconPath>
<displayOrderInCategory>54</displayOrderInCategory>
@ -32,22 +35,46 @@
<def>Zoophile</def>
</li>
</forcedTraits>
<modExtensions>
<li MayRequire="OskarPotocki.VanillaFactionsExpanded.Core" Class="VanillaGenesExpanded.GeneExtension">
<backgroundPathEndogenes>Genes/Icons/RJW_Genes_Endogene_Background</backgroundPathEndogenes>
<backgroundPathXenogenes>Genes/Icons/RJW_Genes_Xenogene_Background</backgroundPathXenogenes>
</li>
</modExtensions>
</GeneDef>
<GeneDef>
<GeneDef ParentName="BreedingBase">
<defName>rjw_genes_fertile_anus</defName>
<label>Fertile Anus</label>
<displayCategory>rjw_genes_breeding</displayCategory>
<description>Xenotypes with this gene have a functional uterus connected to the anal cavity even for males</description>
<iconPath>Genes/Icons/Fertile_anus</iconPath>
<displayOrderInCategory>54</displayOrderInCategory>
</GeneDef>
<GeneDef ParentName="BreedingBase">
<defName>rjw_genes_insectincubator</defName>
<label>Insect Incubator</label>
<geneClass>RJW_Genes.Gene_InsectIncubator</geneClass>
<description>Pawns with this gene fertilize insect eggs that are placed inside them.</description>
<iconPath>Genes/Icons/Egg</iconPath>
<displayOrderInCategory>52</displayOrderInCategory>
<biostatCpx>1</biostatCpx>
<biostatMet>-1</biostatMet>
</GeneDef>
<GeneDef ParentName="BreedingBase">
<defName>rjw_genes_insectbreeder</defName>
<label>Insect Breeder</label>
<description>Pawns with this gene are able to fertilize eggs with any fertile penis.</description>
<iconPath>Genes/Icons/Insect_Breeder</iconPath>
<displayOrderInCategory>53</displayOrderInCategory>
<biostatCpx>1</biostatCpx>
<biostatMet>-1</biostatMet>
</GeneDef>
<GeneDef ParentName="BreedingBase">
<defName>rjw_genes_fervent_ovipositor</defName>
<label>Fervent Ovipositor</label>
<geneClass>RJW_Genes.Gene_FerventOvipositor</geneClass>
<description>Pawns that have a female (egg producing) ovipositor produce eggs at drastically increased speed.</description>
<iconPath>Genes/Icons/Fervent_Ovipositor</iconPath>
<displayOrderInCategory>55</displayOrderInCategory>
<biostatCpx>1</biostatCpx>
<biostatMet>-1</biostatMet>
</GeneDef>
</Defs>

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@ -109,4 +109,21 @@
</modExtensions>
</GeneDef>
<GeneDef ParentName="SpecialBase">
<defName>rjw_genes_cocoonweaver</defName>
<label>Cocoon Weaver</label>
<labelShortAdj>cocooner</labelShortAdj>
<description>Carriers of this gene can produce a cocoon to prepare helpless (or willing) victims for breeding.</description>
<iconPath>Genes/Icons/Cocoon</iconPath>
<displayOrderInCategory>11</displayOrderInCategory>
<abilities>
<li>rjw_genes_ability_cocoonweaver</li>
</abilities>
<descriptionHyperlinks>
<AbilityDef>rjw_genes_ability_cocoonweaver</AbilityDef>
</descriptionHyperlinks>
<biostatCpx>1</biostatCpx>
<biostatMet>-1</biostatMet>
</GeneDef>
</Defs>

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@ -0,0 +1,42 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using rjw;
namespace RJW_Genes
{
/// <summary>
/// Manages the rjw_genes_fervent_ovipositor to grow eggs much faster.
///
/// TODO: Move the Multiplier into XML
/// TODO: This gene only works after the first egg, the first egg for two new pawns spawns at the same time (strange).
/// </summary>
public class Gene_FerventOvipositor : Gene
{
const int MULTIPLIER = 3; // Tick 3 times as much, making a pawn with this Gene Produce Eggs 4 times as fast as the normal.
public override void Tick()
{
base.Tick();
if (pawn == null) return;
Hediff_PartBaseNatural OvipositorF = (Hediff_PartBaseNatural)pawn.health.hediffSet.GetFirstHediffOfDef(rjw.Genital_Helper.ovipositorF);
if (OvipositorF == null) return;
OvipositorF.nextEggTick = Math.Max(OvipositorF.nextEggTick - MULTIPLIER, -1);
// DevNote: I first had a for-loop calling OviPositorF.tick(), but I fear that would be a performance sink.
// Also, it would double other aspects as well, such as bleeding out through your insect-PP or dropping out the eggs.
}
}
}

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using RimWorld;
using rjw;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace RJW_Genes
{
/// <summary>
/// This Gene checks for all parasitic Insect-Eggs in a Pawn:
/// 1. Is it fertilized ? => tick it down "extra".
/// 2. Is it not fertilized? => fertilize it with the Incubator as parent
///
/// To save performance, this gene fires (default) every 0.5h, which also means a slight delay until fertilization happens.
/// </summary>
public class Gene_InsectIncubator : Gene
{
const int TICK_INTERVAL = 60000 / 48; // 60k = 1 day, we want 0.5h which is 1/48th of 1 day.
public override void Tick()
{
base.Tick();
// Don't check too often, only in the HashTickInterval to safe some computing power
if (this.pawn.IsHashIntervalTick(TICK_INTERVAL) && this.pawn.Map != null)
{
List<Hediff_InsectEgg> eggs = new List<Hediff_InsectEgg>();
pawn.health.hediffSet.GetHediffs<Hediff_InsectEgg>(ref eggs);
// This part works as intended and shows Non-Human Eggs too
//if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"Gene_InsectIncubator: Found {eggs.Count} Hediff_InsectEgg in {pawn}");
foreach (Hediff_InsectEgg egg in eggs)
{
// The implanter check checks if the egg is still in an ovipositor.
if (egg.implanter == null || egg.implanter == pawn)
continue;
if (!egg.fertilized && egg.implanter != null)
{
egg.Fertilize(pawn);
// DevNote Issue 38: Sometimes Eggs are not fertilized here, because the normal Fertilize Function is called which has an upper Limit on Gestation.
// I will not do anything about it here, maybe upstream, but I print here.
if (RJW_Genes_Settings.rjw_genes_detailed_debug)
{
if (egg.fertilized)
ModLog.Message($"Gene_InsectIncubator: fertilized egg {egg} in {pawn}");
else if (egg.GestationProgress > 0.5)
ModLog.Message($"Gene_InsectIncubator: Failed to fertilize {egg} in {pawn} due to high gestation progress");
else
ModLog.Message($"Gene_InsectIncubator: failed to fertiliz egg {egg} in {pawn}");
}
}
// DevNote: There is an issue with Eggs reaching too much gestation progress (>100%), which causes DownStream bugs. To avoid this, there are some extra checks in place.
else if (egg.fertilized && egg.GestationProgress <= .93)
{
egg.lastTick += TICK_INTERVAL;
}
}
}
}
}
}

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using Verse;
using RimWorld;
using rjw;
namespace RJW_Genes
{
/// <summary>
/// The CocoonWeaver Ability applies the RJW-Cocoon to a pawn.
/// Friendly Pawns can always be cocooned, neutral and hostile pawns must be downed.
/// </summary>
public class CompAbilityEffect_CocoonWeaver : CompAbilityEffect
{
private new CompProperties_AbilityCocoonWeaver Props
{
get
{
return (CompProperties_AbilityCocoonWeaver)this.props;
}
}
public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
{
base.Apply(target, dest);
Pawn CocooningPawn = this.parent.pawn;
Pawn PawnToCocoon = target.Pawn;
// Error Case - Null Pawn
if (PawnToCocoon == null)
{
return;
}
PawnToCocoon.health.AddHediff(HediffDef.Named("RJW_Cocoon"));
}
/// <summary>
/// For validity, there are a few checks:
/// 0. Target is not already cocooned
/// 1. Target is either Colonist / Prisoner
/// 2. If the Target is an enemy or neutral, it must be downed.
/// </summary>
public override bool Valid(LocalTargetInfo target, bool throwMessages = false)
{
Pawn cocoonTarget = target.Pawn;
if (cocoonTarget != null)
{
bool CocoonTargetIsColonistOrPrisoner = cocoonTarget.Faction == this.parent.pawn.Faction || cocoonTarget.IsPrisonerOfColony;
bool CocoonTargetIsHostile = cocoonTarget.HostileTo(this.parent.pawn);
bool CocoonTargetIsDowned = cocoonTarget.Downed;
if (cocoonTarget.health.hediffSet.hediffs.Any(t => t.def.defName == "RJW_Cocoon"))
{
if (throwMessages)
Messages.Message(cocoonTarget.Name + " is already cocooned.", cocoonTarget, MessageTypeDefOf.RejectInput, false);
return false;
}
if (!CocoonTargetIsColonistOrPrisoner && !(CocoonTargetIsHostile && CocoonTargetIsDowned))
{
if (throwMessages)
{
if (CocoonTargetIsHostile && !CocoonTargetIsDowned)
{
Messages.Message(cocoonTarget.Name + " is hostile, but not downed.", cocoonTarget, MessageTypeDefOf.RejectInput, false);
}
else if (!CocoonTargetIsColonistOrPrisoner)
{
Messages.Message(cocoonTarget.Name + " is not a part of the colony or hostile.", cocoonTarget, MessageTypeDefOf.RejectInput, false);
}
}
return false;
}
}
return base.Valid(target, throwMessages);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using RimWorld;
namespace RJW_Genes
{
public class CompProperties_AbilityCocoonWeaver : CompProperties_AbilityEffect
{
public CompProperties_AbilityCocoonWeaver()
{
this.compClass = typeof(CompAbilityEffect_CocoonWeaver);
}
}
}

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@ -64,6 +64,8 @@
<Compile Include="Common\ModLog.cs" />
<Compile Include="Common\Defs\TickIntervalExtension.cs" />
<Compile Include="Common\Patches\PatchImplants.cs" />
<Compile Include="Genes\Breeding\Gene_FerventOvipositor.cs" />
<Compile Include="Genes\Breeding\Gene_InsectIncubator.cs" />
<Compile Include="Genes\Damage\Gene_Elasticity.cs" />
<Compile Include="Genes\Patches\PatchLitteredBirth.cs" />
<Compile Include="Common\Patches\PatchGetParents.cs" />
@ -154,6 +156,8 @@
<Compile Include="Genes\Patches\LustFeeding.cs" />
<Compile Include="Genes\Patches\MultiplePregnancies.cs" />
<Compile Include="Genes\Patch_AddNotifyOnGeneration.cs" />
<Compile Include="Genes\Special\Abilities\CompAbilityEffect_CocoonWeaver.cs" />
<Compile Include="Genes\Special\Abilities\CompProperties_AbilityCocoonWeaver.cs" />
<Compile Include="Genes\Special\Defs\AgeTransferExtension.cs" />
<Compile Include="Genes\Special\Defs\HormonalSalivaExtension.cs" />
<Compile Include="Genes\Special\Patches\Patch_AgeDrain.cs" />