mirror of
https://github.com/vegapnk/RJW-Genes.git
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158 lines
No EOL
5.5 KiB
XML
158 lines
No EOL
5.5 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ScenarioDef>
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<defName>rjw_genes_scenario_halamyr_hive</defName>
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<label>Halamyr Hive</label>
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<description>A young queen set out to build a new hive. After a long path, a suitable place is found to generate new offspring. DEVNOTE: Try to choose a high-food biome to keep up with the Hive!</description>
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<scenario>
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<summary>A Halamyr queen set out to build a new hive.</summary>
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<playerFaction>
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<def>PlayerFaction</def>
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<factionDef>PlayerTribe</factionDef>
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</playerFaction>
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<parts>
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<!-- Config pages -->
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<li Class="ScenPart_ConfigPage_ConfigureStartingPawns_Xenotypes">
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<def>ConfigurePawnsXenotypes</def>
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<pawnChoiceCount>4</pawnChoiceCount>
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<customSummary>Start with a set of Halamyr Xenotypes and one other colonist of any age.</customSummary>
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<xenotypeCounts>
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<li>
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<xenotype>rjw_genes_halamyr_queen_xenotype</xenotype>
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<count>1</count>
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<description>non-baby halamyr queen</description>
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<requiredAtStart>true</requiredAtStart>
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<allowedDevelopmentalStages>Adult</allowedDevelopmentalStages>
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</li>
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<li>
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<xenotype>rjw_genes_halamyr_hiveguard_xenotype</xenotype>
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<count>1</count>
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<description>non-baby halamyr hiveguard</description>
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<requiredAtStart>true</requiredAtStart>
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<allowedDevelopmentalStages>Adult</allowedDevelopmentalStages>
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</li>
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<li>
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<xenotype>rjw_genes_halamyr_breeder_xenotype</xenotype>
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<count>1</count>
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<description>adulthalamyr breeder</description>
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<requiredAtStart>true</requiredAtStart>
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<allowedDevelopmentalStages>Adult</allowedDevelopmentalStages>
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</li>
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<li>
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<xenotype>Baseliner</xenotype>
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<count>2</count>
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</li>
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</xenotypeCounts>
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</li>
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<!-- Player starting stuff spawn method-->
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<li Class="ScenPart_PlayerPawnsArriveMethod">
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<def>PlayerPawnsArriveMethod</def>
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<method>Standing</method>
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</li>
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<!-- Player pawns modifiers -->
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<li Class="ScenPart_ForcedHediff">
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<def>ForcedHediff</def>
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<visible>false</visible>
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<context>PlayerStarter</context>
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<chance>0.5</chance>
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<hediff>Malnutrition</hediff>
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<severityRange>0.1~0.2</severityRange>
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</li>
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<li Class="ScenPart_SetNeedLevel">
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<def>SetNeedLevel</def>
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<visible>false</visible>
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<context>PlayerStarter</context>
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<chance>1.0</chance>
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<need>Food</need>
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<levelRange>0.3~0.8</levelRange>
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</li>
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<!-- Player starting things -->
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>Silver</thingDef>
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<count>300</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>Pemmican</thingDef>
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<count>350</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>InsectJelly</thingDef>
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<count>300</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>MedicineHerbal</thingDef>
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<count>30</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>MeleeWeapon_Club</thingDef>
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<stuff>WoodLog</stuff>
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</li>
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<li Class="ScenPart_StartingAnimal">
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<def>StartingAnimal</def>
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<animalKind>Spelopede</animalKind>
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<count>2</count>
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</li>
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<li Class="ScenPart_StartingAnimal">
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<def>StartingAnimal</def>
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<animalKind>Megascarab</animalKind>
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<count>3</count>
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<bondToRandomPlayerPawnChance>1.0</bondToRandomPlayerPawnChance>
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</li>
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<li Class="ScenPart_StartingAnimal">
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<def>StartingAnimal</def>
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<animalKind>Megaspider</animalKind>
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<count>1</count>
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</li>
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<!-- Scatter some things near player start -->
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<li Class="ScenPart_ScatterThingsNearPlayerStart">
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<def>ScatterThingsNearPlayerStart</def>
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<thingDef>WoodLog</thingDef>
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<count>500</count>
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</li>
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<li Class="ScenPart_ScatterThingsNearPlayerStart">
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<def>ScatterThingsNearPlayerStart</def>
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<thingDef>Jade</thingDef>
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<count>100</count>
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</li>
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<li Class="ScenPart_ScatterThingsNearPlayerStart">
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<def>ScatterThingsNearPlayerStart</def>
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<thingDef>Pemmican</thingDef>
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<count>150</count>
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</li>
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<li Class="ScenPart_ScatterThingsNearPlayerStart">
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<def>ScatterThingsNearPlayerStart</def>
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<thingDef>Steel</thingDef>
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<count>200</count>
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</li>
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<!-- Game start dialog -->
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<li Class="ScenPart_GameStartDialog">
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<def>GameStartDialog</def>
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<text>After a long journey, this is it: \n\nThis is the right place to start the new hive. Spin in your breeders, build your defenses and start mating.\n\nMake this a place worthy for a queen.</text>
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<closeSound>GameStartSting</closeSound>
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</li>
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</parts>
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</scenario>
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</ScenarioDef>
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</Defs> |