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https://github.com/vegapnk/RJW-Genes.git
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138 lines
6.1 KiB
Markdown
138 lines
6.1 KiB
Markdown
# Known Bugs
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Collection of Known Bugs and reasons for their origin.
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## I changed Parts of a pawn and my genes do not apply!
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Issue: You had a pawn with "huge genitalia" and add a horse-cock with licentia or surgery. This new genitalia is not huge.
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Reason: The genes are applied when they are added. This is usually character-spawn. The genes change the attributes of the genitalia-hediff, and thus genitalia added after the genes are not affected.
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I think I will not gonna fix this.
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First of all, I think transplants wouldn't reasonably affected by genes.
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Second, for implementation I'd need to regularly check if every gene changed all relevant genitalia already, and do the same every x-ticks.
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This seems like a performance sink, so I will not gonna do it.
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## Pawn does not refresh empty Fertilin!
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Issue: A pawn has 0 (or low) Fertilin, and a mood debuff. But they do not do anything about it.
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Reason: Pawns might go on a mental break when their fertilin is low to rape people. However, if your pawn is generally happy, they will not have a mental break. Then they run around with low fertilin.
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Workarounds / Solutions: Depending on your Gene-Setup, you might consider a cum-based diet. You can also tweak sex-settings for more sex need and hookups. Lastly, you can edit the xml to give higher mood penalties, which will lead to more mental breakdowns.
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In general, I am happy to hear your feedback. If you have other ideas how to change this to be a bit tricky but not too punishing please let me know.
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## Fertilin does not go up after Sex!
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Error: An Incubus or Succubus had sex with another pawn, but did not gain Fertilin.
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Things to consider:
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1. Please read descriptions of the respective genes - did you have "the right sex?"
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2. Check Hediffs of the fucked pawn - was it already drained?
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3. Did you fuck an animal? Check Settings for Fertilin-Multiplier
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4. Did the pawns really *finish* ? In case they throw up or get drafted there is no gain.
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There also is a known mod-conflict with `rjw Animations patch` (See #18), so make sure you use up-to-date versions of everything.
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## Seduce aborts on sex-start!
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Error: You have a succubus using seduce on a hostile pawn, they start sex but immediately abort.
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Things to Consider:
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1. Is your Succubus drafted? If not, they might have a flight-mode set and are scared of the enemy.
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2. Do you have mods changing combat AI? (CAI5000 or Combat Extended)
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It seems that things changing Enemy Combat AI also affect this. One report was about CAI5000 and we also expect Combat Extended to be incompatible.
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## Random Vaginas for Goblins
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Error: Pawns have different genitalia than expected, e.g. if the "no vagina" gene is specified there are pawns with vaginas AND a penis.
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Possible causes:
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- The "Male Female Only Genes" from Steam
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- A Futa generated by RJW
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Solutions:
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I added my own Male/Female only genes, taking Genitalia and Order in Account. Yet there was no issue with this.
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Maybe you can also fix it by changing `<DisplayOrderInXenotype>` in the Male/Female only Genes of the Steamworkshop, to be higher than the ones about genitalia. This way, the gender should be changed before my genes fire.
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## Full-No-Genital-Genes get Genitals later
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*Update: Should be addressed with 1.1.1 and not appear anymore*
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Error: I added all "no-XXX" genes but my pawn has genitalia on map!
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Reason: If you go with Full-No-Genitals (No Penis, No Anus, No Breasts, No Vagina) then the pawn spawns without any Genitalia on the map,
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however then the RJW base-logic runs the sexualizer.
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**Workaround**: Have atleast 1 genitalia enabled with Genes, I recommend the anus.
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## Log Pops up for Xenotypes with Female/Male Only Gene
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*Update: Should not appear anymore after 1.1 when used with current rjw versions*
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Error:
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When using a Xenotype with the Female only gene, upon refresh it can open the log with the following (red) statement:
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```
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[RJW] ChangeSex error (PAWNNAME) faction (FACTION). Probably tried to change sex at world gen for royalty implant, skipping
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
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Verse.Log:Error (string)
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rjw.ModLog:Error (string)
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rjw.GenderHelper:ChangeSex (Verse.Pawn,rjw.GenderHelper/Sex,rjw.GenderHelper/Sex)
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rjw.GenderHelper:ChangeSex (Verse.Pawn,System.Action)
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RJW_Genes.Gene_FemaleOnly:AdjustPawnToFemale ()
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RJW_Genes.Gene_FemaleOnly:PostMake ()
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RimWorld.GeneMaker:MakeGene (Verse.GeneDef,Verse.Pawn)
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[... some more ...]
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```
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Reason:
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RJW covers some corner cases when the pawn is changed before creation. This seems a bit legacy and related to Royalty-Content.
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Current Solution:
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Ignore this. The pawns seem to have the right sex and genitalia, I cannot "catch" the exception as it is only a Log Error. I would need to do harmony patching and ... that seems to be too much.
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Aimed Solution:
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Patch RJW ChangeSex upstream to skip for pawns with the two genes producing this.
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## Error on Game Load: Verse.GeneDef named rjw_genes_human_genitalia (wanter=genes)
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Error: Issue #4, Game throws a warning on load that some Genes were not found.
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Reason: (Likely) because I removed some genes from Pre-Release to 1.0.0. Now some players have unknown definitions in their safe-files and Xenotype Defs.
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The removed Genes were the ones that performed default behaviour (e.g. normal breast size, normal penis size, ...)
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Solution: Should be safe to ignore, when you get this on safe-load make a quick new safe. new safe should not throw the error. For Self-Made Xenotypes remove the Genes.
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Sorry about this one, I know removal can break things but hey you were playing with the Prerelease!
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## Insect Breeder does not fertilize
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Update:
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We changed behaviour in [1.0.1](https://github.com/vegapnk/RJW-Genes/releases/tag/1.0.1) and it seems to work now. Please tell us if you still encounter this.
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Error:
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A pawn with insect breeder fucks a pawn with unfertilized insect eggs, but the eggs stay unfertilized.
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Notes:
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So testing this is super hard.
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One thing - you need to have anal or vaginal sex for this to work. Any other sex type is currently not supported.
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For anything else, please help me gather information on this what you did and how things look. I reworked it once but I think it should work now.
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