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Rescued Succubus Artifacts
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12 changed files with 650 additions and 1 deletions
87
Common/Defs/PawnKindDefs/PawnKind_LifeForce.xml
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87
Common/Defs/PawnKindDefs/PawnKind_LifeForce.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<PawnKindDef>
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<defName>rjw_genes_succubus</defName>
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<label>succubus</label>
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<combatPower>50</combatPower>
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<race>Human</race>
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<xenotypeSet>
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<xenotypeChances>
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<rjw_genes_succubus>999</rjw_genes_succubus>
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</xenotypeChances>
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</xenotypeSet>
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<acceptArrestChanceFactor>0.5</acceptArrestChanceFactor>
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<useFactionXenotypes>false</useFactionXenotypes>
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<minGenerationAge>18</minGenerationAge>
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<maxGenerationAge>27</maxGenerationAge>
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<itemQuality>Poor</itemQuality>
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<backstoryCryptosleepCommonality>0.0</backstoryCryptosleepCommonality>
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<isFighter>false</isFighter>
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<gearHealthRange>
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<min>0.3</min>
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<max>0.9</max>
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</gearHealthRange>
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<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
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<apparelTags>
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<li>Tribal</li>
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</apparelTags>
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<apparelMoney>
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<min>0</min>
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<max>0</max>
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</apparelMoney>
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<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
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<techHediffsMoney>
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<min>0</min>
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<max>0</max>
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</techHediffsMoney>
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<techHediffsTags>
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<li>Poor</li>
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</techHediffsTags>
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<techHediffsChance>0.0</techHediffsChance>
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<initialWillRange>2~4</initialWillRange>
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<initialResistanceRange>28~44</initialResistanceRange>
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</PawnKindDef>
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<PawnKindDef>
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<defName>rjw_genes_incubus</defName>
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<label>succubus</label>
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<combatPower>50</combatPower>
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<race>Human</race>
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<xenotypeSet>
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<xenotypeChances>
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<rjw_genes_incubus>999</rjw_genes_incubus>
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</xenotypeChances>
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</xenotypeSet>
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<acceptArrestChanceFactor>0.5</acceptArrestChanceFactor>
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<useFactionXenotypes>false</useFactionXenotypes>
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<minGenerationAge>18</minGenerationAge>
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<maxGenerationAge>27</maxGenerationAge>
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<itemQuality>Poor</itemQuality>
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<backstoryCryptosleepCommonality>0.0</backstoryCryptosleepCommonality>
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<isFighter>false</isFighter>
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<gearHealthRange>
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<min>0.3</min>
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<max>0.9</max>
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</gearHealthRange>
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<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
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<apparelTags>
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<li>Tribal</li>
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</apparelTags>
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<apparelMoney>
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<min>0</min>
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<max>0</max>
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</apparelMoney>
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<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
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<techHediffsMoney>
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<min>0</min>
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<max>0</max>
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</techHediffsMoney>
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<techHediffsTags>
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<li>Poor</li>
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</techHediffsTags>
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<techHediffsChance>0.0</techHediffsChance>
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<initialWillRange>2~4</initialWillRange>
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<initialResistanceRange>28~44</initialResistanceRange>
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</PawnKindDef>
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</Defs>
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