Rescued Succubus Artifacts

This commit is contained in:
Vegapnk 2024-05-30 11:36:34 +02:00
parent 51b988f18c
commit eab2485787
12 changed files with 650 additions and 1 deletions

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<IncidentDef>
<defName>SuccubusDreamVisit</defName>
<label>dirty dreams</label>
<category>Misc</category>
<targetTags>
<li>Map_PlayerHome</li>
</targetTags>
<workerClass>RJW_Genes.IncidentWorker_SuccubusDreamVisit</workerClass>
<baseChance>1.0</baseChance>
<minRefireDays>10</minRefireDays>
<pointsScaleable>false</pointsScaleable>
</IncidentDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef>
<defName>rjw_genes_succubus</defName>
<label>succubus</label>
<combatPower>50</combatPower>
<race>Human</race>
<xenotypeSet>
<xenotypeChances>
<rjw_genes_succubus>999</rjw_genes_succubus>
</xenotypeChances>
</xenotypeSet>
<acceptArrestChanceFactor>0.5</acceptArrestChanceFactor>
<useFactionXenotypes>false</useFactionXenotypes>
<minGenerationAge>18</minGenerationAge>
<maxGenerationAge>27</maxGenerationAge>
<itemQuality>Poor</itemQuality>
<backstoryCryptosleepCommonality>0.0</backstoryCryptosleepCommonality>
<isFighter>false</isFighter>
<gearHealthRange>
<min>0.3</min>
<max>0.9</max>
</gearHealthRange>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<apparelTags>
<li>Tribal</li>
</apparelTags>
<apparelMoney>
<min>0</min>
<max>0</max>
</apparelMoney>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
<techHediffsMoney>
<min>0</min>
<max>0</max>
</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.0</techHediffsChance>
<initialWillRange>2~4</initialWillRange>
<initialResistanceRange>28~44</initialResistanceRange>
</PawnKindDef>
<PawnKindDef>
<defName>rjw_genes_incubus</defName>
<label>succubus</label>
<combatPower>50</combatPower>
<race>Human</race>
<xenotypeSet>
<xenotypeChances>
<rjw_genes_incubus>999</rjw_genes_incubus>
</xenotypeChances>
</xenotypeSet>
<acceptArrestChanceFactor>0.5</acceptArrestChanceFactor>
<useFactionXenotypes>false</useFactionXenotypes>
<minGenerationAge>18</minGenerationAge>
<maxGenerationAge>27</maxGenerationAge>
<itemQuality>Poor</itemQuality>
<backstoryCryptosleepCommonality>0.0</backstoryCryptosleepCommonality>
<isFighter>false</isFighter>
<gearHealthRange>
<min>0.3</min>
<max>0.9</max>
</gearHealthRange>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<apparelTags>
<li>Tribal</li>
</apparelTags>
<apparelMoney>
<min>0</min>
<max>0</max>
</apparelMoney>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
<techHediffsMoney>
<min>0</min>
<max>0</max>
</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.0</techHediffsChance>
<initialWillRange>2~4</initialWillRange>
<initialResistanceRange>28~44</initialResistanceRange>
</PawnKindDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<!--
DevNote:
There used to be an issue with a Gene-Mod Called "Cum-Addiction Gene". That mod just overwrote the complete UsedCondom.xml and Sexperience Cum.xml
This would lead to two types of failures:
A) If this mod was before the other mod, changes were just overwritten
B) If this mod was after, there was an issue in targetting the XML throwing a patch error
Please if you write mods, do not just purge out XMLs. Thanks.
This patch was kindly provided by Infi over Discord.
-->
<Operation Class="PatchOperationConditional">
<xpath>Defs/ThingDef[defName="UsedCondom"]/ingestible/outcomeDoers</xpath>
<nomatch Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[defName="UsedCondom"]/ingestible</xpath>
<value>
<outcomeDoers>
<li Class="RJW_Genes.IngestionOutcomeDoer_LifeForceOffset">
<FertilinPerUnit>1</FertilinPerUnit>
</li>
</outcomeDoers>
</value>
</nomatch>
<match Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="UsedCondom"]/ingestible/outcomeDoers</xpath>
<value>
<li Class="RJW_Genes.IngestionOutcomeDoer_LifeForceOffset">
<FertilinPerUnit>1</FertilinPerUnit>
</li>
</value>
</match>
</Operation>
</Patch>

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<?xml version="1.0" encoding="utf-8"?>
<Patch>
<!--
DevNote:
There used to be an issue with a Gene-Mod Called "Cum-Addiction Gene". That mod just overwrote the
complete UsedCondom.xml and Sexperience Cum.xml
This would lead to two types of failures:
A) If this mod was before the other mod, changes were just overwritten
B) If this mod was after, there was an issue in targetting the XML throwing a patch error
Please if you write mods, do not just purge out XMLs. Thanks.
This patch was kindly mirrored after Infis Patch of UsedCondoms.
-->
<Operation Class="PatchOperationFindMod">
<mods>
<li>RJW Sexperience</li>
</mods>
<match Class="PatchOperationConditional">
<xpath>Defs/ThingDef[defName="GatheredCum"]/ingestible/outcomeDoers</xpath>
<nomatch Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[defName="GatheredCum"]/ingestible</xpath>
<value>
<outcomeDoers>
<li Class="RJW_Genes.IngestionOutcomeDoer_LifeForceOffset">
<FertilinPerUnit>1</FertilinPerUnit>
</li>
</outcomeDoers>
</value>
</nomatch>
<match Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="GatheredCum"]/ingestible/outcomeDoers</xpath>
<value>
<li Class="RJW_Genes.IngestionOutcomeDoer_LifeForceOffset">
<FertilinPerUnit>1</FertilinPerUnit>
</li>
</value>
</match>
</match>
</Operation>
</Patch>

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<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<!-- Copied from Vanilla BingingDrug. live selfish till rape someone. In the future add others ways to obtain lifeforce. -->
<Operation Class="PatchOperationAdd">
<xpath>Defs/ThinkTreeDef[defName="MentalStateCritical"]/thinkRoot[@Class="ThinkNode_Tagger"]/subNodes</xpath>
<value>
<li Class="ThinkNode_ConditionalMentalState">
<state>rjw_genes_lifeforce_randomrape</state>
<subNodes>
<li Class="ThinkNode_ConditionalNeedPercentageAbove">
<need>Rest</need>
<threshold>0.05</threshold>
<invert>true</invert>
<subNodes>
<li Class="JobGiver_GetRest"/>
</subNodes>
</li>
<li Class="ThinkNode_PrioritySorter">
<minPriority>0.5</minPriority>
<subNodes>
<li Class="JobGiver_GetFood"/>
<li Class="ThinkNode_Priority_GetJoy">
<subNodes>
<li Class="JobGiver_GetJoy"/>
</subNodes>
</li>
</subNodes>
</li>
<li Class="rjw.JobGiver_RandomRape"/>
<li Class="JobGiver_WanderColony" />
</subNodes>
</li>
</value>
</Operation>
</Patch>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using Verse.AI;
using Verse.AI.Group;
using RimWorld;
using rjw;
namespace RJW_Genes
{
public class IncidentWorker_SuccubusDreamVisit : IncidentWorker
{
//This incidint will only fire if there is a pawn asleep and sexneed is lower than 0.25
protected override bool CanFireNowSub(IncidentParms parms)
{
if (!base.CanFireNowSub(parms))
{
return false;
}
Map map = (Map)parms.target;
if (!map.mapTemperature.SeasonAcceptableFor(ThingDefOf.Human))
{
return false;
}
if (!RJW_Genes_Settings.rjw_genes_sexdemon_visit_incubi && !RJW_Genes_Settings.rjw_genes_sexdemon_visit_succubi)
{
return false;
}
foreach (Pawn pawn in map.mapPawns.FreeColonistsAndPrisonersSpawned)
{
if (pawn.jobs.curDriver.asleep && xxx.need_some_sex(pawn) > 1f)
{
return true;
}
}
return false;
}
protected override bool TryExecuteWorker(IncidentParms parms)
{
Map map = (Map)parms.target;
List<Pawn> victims = ValidVictims(map).ToList();
if (victims.NullOrEmpty())
{
return false;
}
Faction faction;
if (!this.TryFindFormerFaction(out faction))
{
return false;
}
int pawn_amount = RJW_Genes_Settings.rjw_genes_sexdemon_visit_groups ? Rand.Range(1, victims.Count) : 1;
List<Pawn> new_sexdemons = new List<Pawn>();
for (int i = 0; i < pawn_amount; i++)
{
Pawn victim = victims.RandomElement();
IntVec3 loc = victim.Position;
PawnKindDef pawnKindDef;
Gender gender;
if (victim.gender == Gender.Male || !RJW_Genes_Settings.rjw_genes_sexdemon_visit_incubi)
{
}
if ((Rand.Bool && RJW_Genes_Settings.rjw_genes_sexdemon_visit_succubi) || !RJW_Genes_Settings.rjw_genes_sexdemon_visit_incubi)
{
pawnKindDef = PawnKindDef.Named("rjw_genes_succubus");
gender = Gender.Female;
}
else
{
pawnKindDef = PawnKindDef.Named("rjw_genes_incubus");
gender = Gender.Male;
}
//Spawn succubus at pawn
Pawn sexdemon = PawnGenerator.GeneratePawn(new PawnGenerationRequest(pawnKindDef, faction, PawnGenerationContext.NonPlayer, -1,
false, false, false, true, false, 1f, false, true, false, true, true, false, false, false, false, 0f, 0f, null, 1f, null, null,
null, null, null, null, null, gender, null, null, null, null, false, false, false, false, null, null, null, null, null, 0f,
DevelopmentalStage.Adult, null, null, null, false));
sexdemon.SetFaction(null, null);
GenSpawn.Spawn(sexdemon, loc, map, WipeMode.Vanish);
List<Pawn> sexdemons = new List<Pawn> { sexdemon };
new_sexdemons.Add(sexdemon);
LordMaker.MakeNewLord(Faction.OfPlayer, this.CreateLordJob(parms, sexdemon, victim), map, sexdemons);
//Make succubus rape victim.
if (RJWSettings.rape_enabled)
{
//follow rjw rules
if (SexAppraiser.would_fuck(sexdemon, victim) > 0f)
{
sexdemon.pather.StopDead();
sexdemon.jobs.StopAll();
Job newJob = JobMaker.MakeJob(xxx.RapeRandom, victim);
sexdemon.jobs.StartJob(newJob, JobCondition.InterruptForced, null, false, true, null, null, false, false, null, false, true);
}
}
}
Find.LetterStack.ReceiveLetter("rjw_genes_sexdemon_visit_incident_label".Translate(), "rjw_genes_sexdemon_visit_incident_description".Translate(), RimWorld.LetterDefOf.PositiveEvent, new_sexdemons, null, null, null, null);
return true;
}
private IEnumerable<Pawn> ValidVictims(Map map)
{
foreach (Pawn pawn in map.mapPawns.FreeColonistsAndPrisonersSpawned)
{
if (pawn.jobs.curDriver.asleep && xxx.need_some_sex(pawn) > 1f)
{
yield return pawn;
}
}
yield break;
}
private bool TryFindFormerFaction(out Faction formerFaction)
{
return Find.FactionManager.TryGetRandomNonColonyHumanlikeFaction(out formerFaction, false, true, TechLevel.Undefined, false);
}
protected virtual LordJob_SuccubusVisit CreateLordJob(IncidentParms parms, Pawn succubus, Pawn target)
{
return new LordJob_SuccubusVisit(target);
}
}
}

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using System;
using System.Collections.Generic;
using Verse;
using Verse.AI.Group;
using RimWorld;
using rjw;
namespace RJW_Genes
{
//Based on LordJob_VisitColony
public class LordJob_SuccubusVisit : LordJob
{
public LordJob_SuccubusVisit() { }
public LordJob_SuccubusVisit(Pawn target)
{
this.target = target;
}
//
//Stategraph has lordtoils which say what a pawn should be doing
//Transitions say when active lordtoil for pawn should change
//
public override StateGraph CreateGraph()
{
StateGraph stateGraph = new StateGraph();
//Flirt
LordToil_Flirt lordToil_Flirt = new LordToil_Flirt(this.target, 7f);
stateGraph.AddToil(lordToil_Flirt);
stateGraph.StartingToil = lordToil_Flirt;
//Leave
LordToil_ExitMapRandom lordToil_ExitMapRandom = new LordToil_ExitMapRandom();
stateGraph.AddToil(lordToil_ExitMapRandom);
LordToil_ExitMapAndDefendSelf lordToil_ExitMapAndDefendSelf = new LordToil_ExitMapAndDefendSelf();
stateGraph.AddToil(lordToil_ExitMapAndDefendSelf);
//Leave after some time
Transition transition1 = new Transition(lordToil_Flirt, lordToil_ExitMapRandom, false, true);
int tickLimit;
if (this.durationTicks != null)
{
tickLimit = this.durationTicks.Value;
}
else
{
tickLimit = Rand.Range(60000, 180000); //~1-3 days
}
transition1.AddTrigger(new Trigger_TicksPassed(tickLimit));
transition1.AddPreAction(new TransitionAction_Custom(new Action(this.SuccubiLeave))); //Join or leave colony
stateGraph.AddTransition(transition1);
//If they become hostile
Transition transition3 = new Transition(lordToil_Flirt, lordToil_ExitMapAndDefendSelf, false, true);
transition3.AddSource(lordToil_ExitMapRandom); //Not sure what this does
transition3.AddTrigger(new Trigger_BecamePlayerEnemy());
transition3.AddTrigger(new Trigger_PawnKilled());
transition3.AddPostAction(new TransitionAction_EndAllJobs());
stateGraph.AddTransition(transition3, false);
Transition transition4 = new Transition(lordToil_ExitMapRandom, lordToil_ExitMapAndDefendSelf, false, true);
transition4.AddSource(lordToil_Flirt); //Not sure what this does
transition4.AddTrigger(new Trigger_PawnHarmed(1f, true, Faction.OfPlayer));
stateGraph.AddTransition(transition4, false);
return stateGraph;
}
//add toggleable gizmo to allow playes to have colonists sex the succubus into joining your colony
//comfort pawn? cooldown?
public override IEnumerable<Gizmo> GetPawnGizmos(Pawn p)
{
return base.GetPawnGizmos(p);
}
public override void ExposeData()
{
Scribe_Values.Look<int?>(ref this.durationTicks, "durationTicks", null, false);
Scribe_References.Look<Pawn>(ref this.target, "target", false);
}
public void SuccubiLeave()
{
foreach (Pawn pawn in this.lord.ownedPawns)
{
if (colonyJoiners.Contains(pawn))
{
RecruitUtility.Recruit(pawn, Faction.OfPlayer);
Find.LetterStack.ReceiveLetter("rjw_genes_succubus_joins_letter_label".Translate(), string.Format("rjw_genes_succubus_joins_letter_description".Translate(), xxx.get_pawnname(pawn)), RimWorld.LetterDefOf.PositiveEvent, pawn, null, null, null, null);
}
else
{
Messages.Message("SuccubusLeaving".Translate(xxx.get_pawnname(pawn)), pawn, MessageTypeDefOf.NeutralEvent, true);
}
}
}
public Pawn target;
private int? durationTicks;
public List<Pawn> colonyJoiners = new List<Pawn>();
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using RimWorld;
using rjw.Modules.Interactions;
using rjw.Modules.Interactions.Internals.Implementation;
using rjw.Modules.Interactions.Objects;
using rjw;
using rjw.Modules.Interactions.Enums;
//Modefied code based of RJW-AI code at https://gitgud.io/Ed86/rjw-ia/-/tree/master/
namespace RJW_Genes
{
[StaticConstructorOnStartup]
public class DomSuccubusTailCustomRequirementHandler : ICustomRequirementHandler
{
public string HandlerKey
{
get
{
return "DomSuccubusTailCustomRequirementHandler";
}
}
static DomSuccubusTailCustomRequirementHandler()
{
Register();
}
public static void Register()
{
InteractionRequirementService.CustomRequirementHandlers.Add(new DomSuccubusTailCustomRequirementHandler());
if (Prefs.DevMode)
{
Log.Message("DomSuccubusTailCustomRequirementHandler registered: ");
}
}
public bool FufillRequirements(InteractionWithExtension interaction, InteractionPawn dominant, InteractionPawn submissive)
{
if (GeneUtility.HasGeneNullCheck(dominant.Pawn, GeneDefOf.rjw_genes_succubus_tail))
{
return true;
}
return false;
}
}
}

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using System;
using System.Collections.Generic;
using rjw;
using rjw.Modules.Interactions.Contexts;
using rjw.Modules.Interactions.Enums;
using rjw.Modules.Interactions.Rules.PartKindUsageRules;
using rjw.Modules.Shared;
using Verse;
namespace RJW_Genes.Interactions
{
//Summary//
//Set custom preferences for pawn. Gets integrated into rjw by AddtoIPartPreferenceRule in First
//Depending on the level of lifeforce increase the chance for using the mouth.
public class GenesPartKindUsageRule : IPartPreferenceRule
{
public IEnumerable<Weighted<LewdablePartKind>> ModifiersForDominant(InteractionContext context)
{
Pawn pawn = context.Internals.Dominant.Pawn;
Gene_LifeForce gene = pawn.genes.GetFirstGeneOfType<Gene_LifeForce>();
if (gene != null)
{
float weight = 2f;
if (gene.Value < gene.MinLevelForAlert)
{
weight *= 10;
}
else if (gene.Value < gene.targetValue)
{
weight *= 2.5f;
}
if (pawn.genes.HasGene(GeneDefOf.rjw_genes_cum_eater))
{
yield return new Weighted<LewdablePartKind>(weight, LewdablePartKind.Mouth);
yield return new Weighted<LewdablePartKind>(weight, LewdablePartKind.Beak);
}
if (pawn.genes.HasGene(GeneDefOf.rjw_genes_fertilin_absorber))
{
yield return new Weighted<LewdablePartKind>(weight, LewdablePartKind.Vagina);
yield return new Weighted<LewdablePartKind>(weight, LewdablePartKind.Anus);
}
}
yield break;
}
public IEnumerable<Weighted<LewdablePartKind>> ModifiersForSubmissive(InteractionContext context)
{
Pawn pawn = context.Internals.Dominant.Pawn;
Gene_LifeForce gene = pawn.genes.GetFirstGeneOfType<Gene_LifeForce>();
if (gene != null)
{
float weight = 2f;
if (gene.Value < gene.MinLevelForAlert)
{
weight *= 10;
}
else if (gene.Value < gene.targetValue)
{
weight *= 2.5f;
}
yield return new Weighted<LewdablePartKind>(weight, LewdablePartKind.Mouth);
yield return new Weighted<LewdablePartKind>(weight, LewdablePartKind.Beak);
if (pawn.genes.HasGene(GeneDefOf.rjw_genes_fertilin_absorber))
{
yield return new Weighted<LewdablePartKind>(weight, LewdablePartKind.Vagina);
yield return new Weighted<LewdablePartKind>(weight, LewdablePartKind.Anus);
}
}
yield break;
}
}
}

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using Verse;
using rjw.Modules.Interactions;
using rjw.Modules.Interactions.Internals.Implementation;
using rjw.Modules.Interactions.Objects;
//Modified code based of RJW-AI code at https://gitgud.io/Ed86/rjw-ia/-/tree/master/
namespace RJW_Genes
{
[StaticConstructorOnStartup]
public class SubSuccubusTailCustomRequirementHandler : ICustomRequirementHandler
{
public string HandlerKey
{
get
{
return "SubSuccubusTailCustomRequirementHandler";
}
}
static SubSuccubusTailCustomRequirementHandler()
{
Register();
}
public static void Register()
{
InteractionRequirementService.CustomRequirementHandlers.Add(new SubSuccubusTailCustomRequirementHandler());
if (Prefs.DevMode)
{
Log.Message("SubSuccubusTailCustomRequirementHandler registered: ");
}
}
public bool FufillRequirements(InteractionWithExtension interaction, InteractionPawn dominant, InteractionPawn submissive)
{
if (GeneUtility.HasGeneNullCheck(submissive.Pawn, GeneDefOf.rjw_genes_succubus_tail))
{
return true;
}
return false;
}
}
}

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@ -67,6 +67,11 @@
<Compile Include="Genes\Breeding\Gene_FerventOvipositor.cs" />
<Compile Include="Genes\Breeding\Gene_InsectIncubator.cs" />
<Compile Include="Genes\Damage\Gene_Elasticity.cs" />
<Compile Include="Genes\Life_Force\Events\SuccubusVisit\IncidentWorker_SuccubusVisit.cs" />
<Compile Include="Genes\Life_Force\Events\SuccubusVisit\LordJob_SuccubusVisit.cs" />
<Compile Include="Genes\Life_Force\Interactions\SuccubusTailjob\DomSuccubusTailCustomRequirementHandler.cs" />
<Compile Include="Genes\Life_Force\Interactions\SuccubusTailjob\GenesPartKindUsageRule.cs" />
<Compile Include="Genes\Life_Force\Interactions\SuccubusTailjob\SubSuccubusTailCustomRequirementHandler.cs" />
<Compile Include="Genes\Patches\PatchLitteredBirth.cs" />
<Compile Include="Common\Patches\PatchGetParents.cs" />
<Compile Include="Common\Patches\PatchPregnancyHelper.cs" />

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@ -31,6 +31,20 @@ namespace RJW_Genes
Math.Round((double)(RJW_Genes_Settings.rjw_genes_fertilin_from_animals_factor * 100f), 0).ToString() + "%", -1f, "of fertilin gained (compared to human-baseline).");
RJW_Genes_Settings.rjw_genes_fertilin_from_animals_factor = listing_Standard.Slider(RJW_Genes_Settings.rjw_genes_fertilin_from_animals_factor, 0f, 3f);
listing_Standard.Gap(5f);
listing_Standard.CheckboxLabeled("Sexdemon Visits", ref rjw_genes_sexdemon_visit, "If enabled, incubi and succubi can spawn in through an event.", 0f, 1f);
if (rjw_genes_sexdemon_visit)
{
listing_Standard.Gap(3f);
listing_Standard.CheckboxLabeled(" Size matters", ref rjw_genes_sexdemon_join_size_matters, "Incubi and succubi will consider size/tightness of partners genital for deciding if they want to join", 0f, 1f);
listing_Standard.Gap(3f);
listing_Standard.CheckboxLabeled(" Sexdemon groups", ref rjw_genes_sexdemon_visit_groups, "Multiple sexdemons can spawn during a event", 0f, 1f);
listing_Standard.Gap(3f);
listing_Standard.CheckboxLabeled(" Succubi", ref rjw_genes_sexdemon_visit_succubi, "Allow incubi to spawn through this even", 0f, 1f);
listing_Standard.Gap(3f);
listing_Standard.CheckboxLabeled(" Incubi", ref rjw_genes_sexdemon_visit_incubi, "Allow incubi to spawn through this even", 0f, 1f);
}
@ -53,7 +67,12 @@ namespace RJW_Genes
Scribe_Values.Look<float>(ref RJW_Genes_Settings.rjw_genes_fertilin_from_animals_factor, "rjw_genes_fertilin_from_animals_factor", RJW_Genes_Settings.rjw_genes_fertilin_from_animals_factor, true);
Scribe_Values.Look<bool>(ref RJW_Genes_Settings.rjw_genes_detailed_debug, "rjw_genes_detailed_debug", RJW_Genes_Settings.rjw_genes_detailed_debug, true);
Scribe_Values.Look(ref regretStealingLovinThoughtDisabled, "regretStealingLovinThoughtDisabled", regretStealingLovinThoughtDisabled, true);
Scribe_Values.Look<bool>(ref RJW_Genes_Settings.rjw_genes_generous_donor_cheatmode, "rjw_genes_generous_donor_cheatmode", RJW_Genes_Settings.rjw_genes_generous_donor_cheatmode, true);
Scribe_Values.Look<bool>(ref RJW_Genes_Settings.rjw_genes_generous_donor_cheatmode, "rjw_genes_generous_donor_cheatmode", RJW_Genes_Settings.rjw_genes_generous_donor_cheatmode, true);
Scribe_Values.Look<bool>(ref RJW_Genes_Settings.rjw_genes_sexdemon_visit, "rjw_genes_sexdemon_visit", RJW_Genes_Settings.rjw_genes_sexdemon_visit, true);
Scribe_Values.Look<bool>(ref RJW_Genes_Settings.rjw_genes_sexdemon_join_size_matters, "rjw_genes_sexdemon_join_size_matters", RJW_Genes_Settings.rjw_genes_sexdemon_join_size_matters, true);
Scribe_Values.Look<bool>(ref RJW_Genes_Settings.rjw_genes_sexdemon_visit_groups, "rjw_genes_sexdemon_groups", RJW_Genes_Settings.rjw_genes_sexdemon_visit_groups, true);
Scribe_Values.Look<bool>(ref RJW_Genes_Settings.rjw_genes_sexdemon_visit_succubi, "rjw_genes_sexdemon_succubi", RJW_Genes_Settings.rjw_genes_sexdemon_visit_succubi, true);
Scribe_Values.Look<bool>(ref RJW_Genes_Settings.rjw_genes_sexdemon_visit_incubi, "rjw_genes_sexdemon_incubi", RJW_Genes_Settings.rjw_genes_sexdemon_visit_incubi, true);
}
public static bool rjw_genes_detailed_debug = false;
@ -62,6 +81,11 @@ namespace RJW_Genes
public static int rjw_genes_evergrowth_ticks = 60000;
public static bool regretStealingLovinThoughtDisabled = false;
public static bool rjw_genes_sexdemon_visit = true;
public static bool rjw_genes_sexdemon_join_size_matters = true;
public static bool rjw_genes_sexdemon_visit_groups = true;
public static bool rjw_genes_sexdemon_visit_succubi = true;
public static bool rjw_genes_sexdemon_visit_incubi = true;