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	Adde some explanations in the code
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					 8 changed files with 17 additions and 8 deletions
				
			
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			@ -34,7 +34,7 @@ namespace RJW_Genes
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		}
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		//Get total fluidamount a persom has.
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		//Get total fluidamount a person has.
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		public static float GetTotalFluidAmount(Pawn pawn, float multiplier = 1f)
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		{
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			var partBPR = Genital_Helper.get_genitalsBPR(pawn);
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			@ -39,7 +39,7 @@ namespace RJW_Genes
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			yield break;
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		}
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		//Depending on how low the value is it will increase sexdrive and if it reaches zero it will create a random rape mental break.
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		//Depending on how low the value is it will increase sexdrive and if it reaches zero it will create a mental break which will make the pawn rape others.
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		//Not using base.Tick() as it is used to start mental breaks, but we have another way to do it.
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		public override void Tick()
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		{
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			@ -14,7 +14,6 @@ namespace RJW_Genes
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	[HarmonyPatch(typeof(SexUtility), nameof(SexUtility.SatisfyPersonal))]
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	public static class Patch_LifeForce
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	{
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		public static void Postfix(SexProps props)
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		{
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			// ShortCuts: Exit Early if Pawn or Partner are null (can happen with Animals or Masturbation)
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			@ -27,7 +26,7 @@ namespace RJW_Genes
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                {
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					Pawn_GeneTracker genes = props.pawn.genes;
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					Gene_LifeForce gene = genes.GetFirstGeneOfType<Gene_LifeForce>();
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					gene.Resource.Value += CumUtility.GetTotalFluidAmount(props.partner); //total amount may need to be modified to be balanced
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					gene.Resource.Value += CumUtility.GetTotalFluidAmount(props.partner); //total amount may need to be modified to be balanced or maybe I should just consider one at random
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				}
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            }
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		}
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			@ -12,6 +12,8 @@ namespace RJW_Genes
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{
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    public class Gene_Aphrodisiac_Pheromones : Gene
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    {   
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        //Summary one every one check for all pawns nearby and in line of sight and add/renew a hediff which increases sexdrive for six hours.
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        public override void Tick()
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        {
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            base.Tick();
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			@ -24,11 +26,12 @@ namespace RJW_Genes
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            }
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        }
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        //Creatus an IEnumerable of all pawns which are closeby and in lineofsight
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        private IEnumerable<Pawn> AffectedPawns(IntVec3 pos, Map map)
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        {
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            foreach (Pawn pawn in map.mapPawns.AllPawns)
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            {
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                if (pos.DistanceTo(pawn.Position) < 5)
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                if (pos.DistanceTo(pawn.Position) < 5 && GenSight.LineOfSight(pos, pawn.Position, pawn.Map))
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                {
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                    yield return pawn;
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                }
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			@ -37,6 +40,7 @@ namespace RJW_Genes
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            yield break;
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        }
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        //Applies er renews a hediff which increases sexdrive for 6 hours
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        private void InduceAphrodisiac(Pawn pawn)
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        {
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            Hediff hediff = pawn.health.hediffSet.GetFirstHediffOfDef(HediffDefOf.Aphrodisiac_Pheromone);
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