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Started on Progenity Gene
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@ -115,4 +115,43 @@
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<biostatMet>-1</biostatMet>
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</GeneDef>
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<GeneDef ParentName="BreedingBase">
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<defName>rjw_genes_hardwired_progenity</defName>
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<label>Hardwired Progenity</label>
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<description>Carriers of this gene need to procreate. They suffer negative effects if they are childless, and have increased capabilities if they reach a high amount of offsprings.</description>
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<iconPath>Genes/Icons/RJW_Genes_PheromoneSpit</iconPath>
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<displayOrderInCategory>70</displayOrderInCategory>
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<conditionalStatAffecters>
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<li Class="RJW_Genes.ConditionalStatAffecter_NoChildren">
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<statFactors>
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<MoveSpeed>0.7</MoveSpeed>
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</statFactors>
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<statOffsets>
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<WorkSpeedGlobal>-0.5</WorkSpeedGlobal>
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<Fertility>1.2</Fertility>
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</statOffsets>
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</li>
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<li Class="RJW_Genes.ConditionalStatAffecter_ManyChildren">
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<statFactors>
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<MoveSpeed>1.05</MoveSpeed>
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</statFactors>
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<statOffsets>
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<WorkSpeedGlobal>0.1</WorkSpeedGlobal>
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<Fertility>0.1</Fertility>
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</statOffsets>
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</li>
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<li Class="RJW_Genes.ConditionalStatAffecter_VeryManyChildren">
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<statFactors>
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<MoveSpeed>1.1</MoveSpeed>
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</statFactors>
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<statOffsets>
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<WorkSpeedGlobal>0.25</WorkSpeedGlobal>
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</statOffsets>
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</li>
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</conditionalStatAffecters>
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<biostatCpx>1</biostatCpx>
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<biostatMet>0</biostatMet>
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</GeneDef>
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</Defs>
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8
Common/Languages/English/Keyed/StatsReports.xml
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8
Common/Languages/English/Keyed/StatsReports.xml
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@ -0,0 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<LanguageData>
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<StatsReport_NoChildren>Pawn doesn't have any children.</StatsReport_NoChildren>
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<StatsReport_ManyChildren>Pawn has a decent amount of children.</StatsReport_ManyChildren>
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<StatsReport_VeryManyChildren>Pawn has a lot of children.</StatsReport_VeryManyChildren>
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</LanguageData>
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@ -73,6 +73,7 @@ namespace RJW_Genes
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public static readonly GeneDef rjw_genes_fervent_ovipositor;
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public static readonly GeneDef rjw_genes_insectbreeder;
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public static readonly GeneDef rjw_genes_insectincubator;
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public static readonly GeneDef rjw_genes_hardwired_progenity;
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// Cum
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public static readonly GeneDef rjw_genes_no_cum;
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@ -0,0 +1,34 @@
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using RimWorld;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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namespace RJW_Genes
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{
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public class ConditionalStatAffecter_ManyChildren : ConditionalStatAffecter
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{
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public override string Label => (string)"StatsReport_ManyChildren".Translate();
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public const int THRESHOLD_FOR_CHILDREN = 3;
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public override bool Applies(StatRequest req)
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{
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if (req == null || req.Thing == null || !req.Thing.Spawned) return false;
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if (req.Thing is Pawn pawn)
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{
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if (GeneUtility.HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_hardwired_progenity))
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{
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// This "middle" Conditional Stat Affecter only fires if the other one does not apply
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return pawn.relations.ChildrenCount >= THRESHOLD_FOR_CHILDREN
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&& pawn.relations.ChildrenCount < ConditionalStatAffecter_VeryManyChildren.THRESHOLD_FOR_CHILDREN;
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}
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}
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return false;
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}
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}
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}
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@ -0,0 +1,39 @@
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using RimWorld;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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namespace RJW_Genes
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{
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/// <summary>
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/// This conditional stat affecter "fires" if the pawn has no children.
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///
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/// DevNote: I salvaged this from 1.3.3 Halamyr Conditional Stat Affecters.
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/// It seems that with RW 1.5 there was a change how these work, as the req.Pawn seems to be null.
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/// Now, the pawn is in req.Thing.
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/// </summary>
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public class ConditionalStatAffecter_NoChildren : ConditionalStatAffecter
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{
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public override string Label => (string)"StatsReport_NoChildren".Translate();
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public override bool Applies(StatRequest req)
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{
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if (req == null || req.Thing == null || !req.Thing.Spawned) return false;
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if (req.Thing is Pawn pawn)
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{
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if (GeneUtility.HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_hardwired_progenity))
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{
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return pawn.relations.ChildrenCount == 0;
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}
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}
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return false;
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}
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}
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}
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@ -0,0 +1,32 @@
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using RimWorld;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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namespace RJW_Genes
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{
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public class ConditionalStatAffecter_VeryManyChildren : ConditionalStatAffecter
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{
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public override string Label => (string)"StatsReport_VeryManyChildren".Translate();
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public const int THRESHOLD_FOR_CHILDREN = 8;
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public override bool Applies(StatRequest req)
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{
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if (req == null || req.Thing == null || !req.Thing.Spawned) return false;
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if (req.Thing is Pawn pawn)
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{
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if (GeneUtility.HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_hardwired_progenity))
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{
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return pawn.relations.ChildrenCount >= THRESHOLD_FOR_CHILDREN;
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}
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}
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return false;
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}
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}
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}
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@ -71,6 +71,9 @@
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<Compile Include="Genes\Breeding\Abilities\CompProperties_AbilityMatingCall.cs" />
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<Compile Include="Genes\Breeding\Abilities\CompProperties_AbilityPheromoneSpit.cs" />
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<Compile Include="Genes\Breeding\AnimalBreedingHelper.cs" />
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<Compile Include="Genes\Breeding\ConditionalStatAffecters\ConditionalStatAffecter_NoChildren.cs" />
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<Compile Include="Genes\Breeding\ConditionalStatAffecters\ConditionalStatAffecter_ManyChildren.cs" />
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<Compile Include="Genes\Breeding\ConditionalStatAffecters\ConditionalStatAffecter_VeryManyChildren.cs" />
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<Compile Include="Genes\Breeding\Genes\Gene_FerventOvipositor.cs" />
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<Compile Include="Genes\Breeding\Genes\Gene_InsectIncubator.cs" />
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<Compile Include="Genes\Cum\Patch_LikesCumflation.cs" />
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