Added the first genetic infector gene, stretcher, and docs for it

This commit is contained in:
Vegapnk 2024-07-04 09:19:34 +02:00
parent 65ff62cbf9
commit 56f8c2b6b2
7 changed files with 167 additions and 4 deletions

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# 2.2.0 (dd-mm-2024)
**Genetic Diseases**
## Explanations
**Genetic Diseases**:
This update introduces genetic diseases that are shared on sex.
Infection is handled when sex finishes, so a coitus-interruptus will not result in infections.
@ -20,6 +22,50 @@ Most of the genes so far were positive or neutral,
so I got some fair requests to introduce negative genes to keep xenotypes balanced.
I know that this is some overlap with the STD mod, but well ... you are free to turn things off?
**Genetic Infectors**:
These Genes can apply a genetic disease, but are not genetic diseases themselves.
A single infector gene can have multiple resulting diseases, see this extension example:
```xml
<li Class="RJW_Genes.GeneticInfectorExtension">
<infectionChance>0.05</infectionChance>
<infectionGenes>
<li>rjw_genes_size_blinded</li>
<li>rjw_genes_infectious_bisexuality</li>
</infectionGenes>
</li>
```
The infection-chance is applied per gene - for the example above there would be a 5% chance to apply `size_blinded` and 5% chance to apply `infectious_bisexuality`.
Multiple infections can happen on a single sex.
The `infectionGenes` can be any gene, this is not limited to genetic diseases (e.g. ugly or something).
*Infectors* are always applied even if the genetic disease spread is turned off.
The created genetic diseases will follow the logic outlined above.
**Disease Immunity**:
Pawns can be immune to genetic diseases.
This is either done with a specialised gene (`rjw_genes_genetic_disease_immunity`)
or by genes giving specific immunities.
Any gene can give immunity against any genetic disease using an extension:
```xml
<li Class="RJW_Genes.ImmunityAgainstGenesExtension">
<givesImmunityAgainst>
<li>rjw_genes_size_blinded</li>
</givesImmunityAgainst>
</li>
```
These extensions can be slapped on any gene,
but they are meant mostly to have infectors immune against their own diseases.
## Changelog
**Additions:**
- Passive Gene: *Genetic Disease Immunity* - cannot get infected by any genetic diseases, and won't be affected by some other genes (see relevant genes)
@ -28,6 +74,7 @@ I know that this is some overlap with the STD mod, but well ... you are free to
- Disease Gene: Infectious Homosexuality & Bisexuality
- Disease Gene: Fluctual Sexual Need. (Configurable) Chance to reset sex-need to near-zero and gain a bit of rest-need.
- Disease Gene: Size Blinded. Pawns have a higher chance for hooking up with pawns with a big cock, lower chance for small cocks.
- Infector Gene: Genetic Stretcher. Pawns can infect other pawns with *Size Blinded*
**Fixes:**

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@ -205,7 +205,7 @@
<GeneDef ParentName="RJWGeneDisease">
<defName>rjw_genes_stretcher</defName>
<label>genetic stretcher</label>
<description>Pawns with this gene have a chance to make sexual partners prefer large genitalia as part of their genetics.</description>
<description>Pawns with this gene have a chance to alter the genes of their sexual partners to prefer large cocks.</description>
<iconPath>UI/Icons/ColonistBar/Idle</iconPath>
<biostatCpx>1</biostatCpx>
<biostatMet>0</biostatMet>
@ -216,6 +216,12 @@
<li>rjw_genes_size_blinded</li>
</givesImmunityAgainst>
</li>
<li Class="RJW_Genes.GeneticInfectorExtension">
<infectionChance>0.05</infectionChance>
<infectionGenes>
<li>rjw_genes_size_blinded</li>
</infectionGenes>
</li>
</modExtensions>
</GeneDef>

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@ -0,0 +1,17 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace RJW_Genes
{
public class GeneticInfectorExtension : DefModExtension
{
public float infectionChance;
public List<string> infectionGenes;
}
}

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@ -71,6 +71,31 @@ namespace RJW_Genes
return new List<GeneDef>() { };
}
public static List<GeneDef> GetGeneticInfectorGenes(Pawn pawn)
{
if (pawn != null && pawn.genes != null)
{
return pawn.genes
.GenesListForReading
.ConvertAll(gene => gene.def)
.Where(genedef => pawn.genes.HasActiveGene(genedef))
.Where(IsGeneticInfectorGene)
.ToList();
}
return new List<GeneDef>() { };
}
public static List<GeneDef> LookupInfectionGeneDefs(GeneticInfectorExtension infectorExt)
{
if (infectorExt == null) new List<GeneDef>();
return RimWorld.GeneUtility
.GenesInOrder
.Where(genedef => infectorExt.infectionGenes.Contains(genedef.defName))
.ToList();
}
/// <summary>
/// Checks if the performed sex was penetrative.
/// Condom check is not done here!
@ -97,6 +122,13 @@ namespace RJW_Genes
return diseaseExt != null;
}
public static bool IsGeneticInfectorGene(GeneDef geneDef)
{
if (geneDef == null) return false;
GeneticInfectorExtension infectorExt = geneDef.GetModExtension<GeneticInfectorExtension>();
return infectorExt != null;
}
public static float LookupDiseaseInfectionChance(GeneDef geneDef)
{
if (IsGeneticDiseaseGene(geneDef))
@ -107,5 +139,7 @@ namespace RJW_Genes
else
return 0.0f;
}
}
}

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using HarmonyLib;
using rjw;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Remoting.Lifetime;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace RJW_Genes
{
[HarmonyPatch(typeof(SexUtility), "Aftersex")]
public class Patch_AfterSexUtility_ApplyGeneticInfectors
{
public static void Postfix(SexProps props)
{
if (props == null || props.pawn == null || props.partner == null) return;
Pawn pawn = props.pawn;
Pawn partner = props.partner;
if (pawn == partner) return;
if (pawn.IsAnimal() || partner.IsAnimal()) return;
if (pawn.genes == null || partner.genes == null) return;
// No Infections on Condom Use
if (props.usedCondom) return;
// Exit early if settings require penetrative sex, but this is not penetrative sex
if (!DiseaseHelper.IsPenetrativeSex(props) && RJW_Genes_Settings.rjw_genes_genetic_disease_spread_only_on_penetrative_sex) return;
TryApplyGeneticInfections(pawn, partner);
TryApplyGeneticInfections(partner, pawn);
}
private static void TryApplyGeneticInfections(Pawn infector, Pawn partner)
{
foreach (GeneDef infectorGeneDef in DiseaseHelper.GetGeneticInfectorGenes(infector))
{
GeneticInfectorExtension diseaseExt = infectorGeneDef.GetModExtension<GeneticInfectorExtension>();
if (diseaseExt == null) continue;
float application_chance = diseaseExt.infectionChance;
foreach (GeneDef diseaseGeneDef in DiseaseHelper.LookupInfectionGeneDefs(diseaseExt))
{
if (DiseaseHelper.IsImmuneAgainstGeneticDisease(partner, diseaseGeneDef))
continue;
if ((new Random()).NextDouble() < application_chance)
partner.genes.AddGene(diseaseGeneDef, !RJW_Genes_Settings.rjw_genes_genetic_disease_as_endogenes);
}
}
}
}
}

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@ -7,7 +7,7 @@ using System.Text;
using System.Threading.Tasks;
using Verse;
namespace RJW_Genes.Genes.Diseases.Patches
namespace RJW_Genes
{
[HarmonyPatch(typeof(SexUtility), "Aftersex")]
public class Patch_AftersexUtility_TransferGeneticDiseases
@ -31,7 +31,7 @@ namespace RJW_Genes.Genes.Diseases.Patches
// Exit early if settings require penetrative sex, but this is not penetrative sex
if (!DiseaseHelper.IsPenetrativeSex(props) && RJW_Genes_Settings.rjw_genes_genetic_disease_spread_only_on_penetrative_sex) return;
ModLog.Debug($"Firing Patch_TransferGeneticDiseases for {pawn} and {partner}");
//ModLog.Debug($"Firing Patch_TransferGeneticDiseases for {pawn} and {partner}");
TryTransferGeneticDiseases(pawn, partner, props);
TryTransferGeneticDiseases(partner, pawn, props);
}

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@ -76,9 +76,11 @@
<Compile Include="Genes\Cum\Patch_LikesCumflation.cs" />
<Compile Include="Genes\Damage\Gene_Elasticity.cs" />
<Compile Include="Genes\Diseases\Defs\GeneticDiseaseExtension.cs" />
<Compile Include="Genes\Diseases\Defs\GeneticInfectorExtension.cs" />
<Compile Include="Genes\Diseases\Defs\ImmunityAgainstGenesExtension.cs" />
<Compile Include="Genes\Diseases\DiseaseHelper.cs" />
<Compile Include="Genes\Diseases\Genes\Gene_FluctualSexualNeed.cs" />
<Compile Include="Genes\Diseases\Patches\Patch_AfterSexUtility_ApplyGeneticInfectors.cs" />
<Compile Include="Genes\Diseases\Patches\Patch_AftersexUtility_TransferGeneticDiseases.cs" />
<Compile Include="Genes\Diseases\Patches\Patch_SecondaryRomanceChanceFactor_Gene_SizeBlinded.cs" />
<Compile Include="Genes\Diseases\Thoughts\ThoughtWorker_SizeBlinded_Social.cs" />