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Implemented Animal-Reduce for CockEater, documentation improvement.
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parent
d6aeca7249
commit
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1 changed files with 51 additions and 29 deletions
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@ -1,16 +1,17 @@
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using System;
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using Verse;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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using UnityEngine;
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using RimWorld;
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using RimWorld;
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using rjw;
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using rjw;
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using rjw.Modules.Interactions.Helpers;
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namespace RJW_Genes
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namespace RJW_Genes
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{
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{
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/// <summary>
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/// The CockEater Ability bites off the first found non-artifical cock of an target pawn.
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/// It will restore {MINIMUM_LIFEFORCE_GAIN} multiplied by up to 2-times the Cock-Size.
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/// Consuming a "towering" cock will give 2*{MINIMUM_LIFEFORCE_GAIN}, resulting in default 0.5f LifeForce.
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/// This number is reduced for consuming animals by Settings.
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///
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/// Balancing note: With the Cock-Eaters a drain of 0.08 is normal per day. This means 1 average cock should hold for 3-4 days of fertilin-fuel and half a day for an animal.
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/// </summary>
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public class CompAbilityEffect_CockEater : CompAbilityEffect
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public class CompAbilityEffect_CockEater : CompAbilityEffect
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{
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{
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private new CompProperties_AbilityCockEater Props
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private new CompProperties_AbilityCockEater Props
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@ -20,16 +21,20 @@ namespace RJW_Genes
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return (CompProperties_AbilityCockEater)this.props;
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return (CompProperties_AbilityCockEater)this.props;
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}
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}
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}
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}
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public const float MINIMUM_LIFEFORCE_GAIN = 0.25f;
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public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
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public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
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{
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{
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base.Apply(target, dest);
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base.Apply(target, dest);
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Pawn pawn = target.Pawn;
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Pawn CockBiter = this.parent.pawn;
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if (pawn == null)
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Pawn CockBittenPawn = target.Pawn;
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if (CockBittenPawn == null)
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{
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{
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return;
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return;
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}
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}
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var partBPR = Genital_Helper.get_genitalsBPR(pawn);
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var partBPR = Genital_Helper.get_genitalsBPR(CockBittenPawn);
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var parts = Genital_Helper.get_PartsHediffList(pawn, partBPR);
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var parts = Genital_Helper.get_PartsHediffList(CockBittenPawn, partBPR);
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if (!parts.NullOrEmpty())
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if (!parts.NullOrEmpty())
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{
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{
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foreach (Hediff part in parts)
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foreach (Hediff part in parts)
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@ -39,50 +44,67 @@ namespace RJW_Genes
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if (Genital_Helper.is_penis(part))
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if (Genital_Helper.is_penis(part))
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{
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{
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GeneUtility.OffsetLifeForce(GeneUtility.GetLifeForceGene(this.parent.pawn), part.Severity); ;
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float gained_lifeforce = MINIMUM_LIFEFORCE_GAIN * (1 + part.Severity);
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pawn.health.RemoveHediff(part);
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if (CockBittenPawn.IsAnimal())
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pawn.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.rjw_genes_cock_eaten, pawn, null);
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{
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break; //Only one penis at the time
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gained_lifeforce *= RJW_Genes_Settings.rjw_genes_fertilin_from_animals_factor;
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}
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// Increase LifeForce for Biter
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GeneUtility.OffsetLifeForce(GeneUtility.GetLifeForceGene(CockBiter), gained_lifeforce);
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// Handle Damage for Bitten
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CockBittenPawn.health.RemoveHediff(part);
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CockBittenPawn.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.rjw_genes_cock_eaten, CockBittenPawn, null);
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//Only one penis at the time
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break;
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}
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}
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}
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}
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}
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}
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}
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}
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/// <summary>
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/// For validity, there are a few checks:
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/// 1. Target has Penis
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/// 2. Target is either Colonist / Prisoner
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/// 3. If the Target is an enemy, it must be downed.
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/// </summary>
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public override bool Valid(LocalTargetInfo target, bool throwMessages = false)
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public override bool Valid(LocalTargetInfo target, bool throwMessages = false)
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{
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{
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Pawn pawn = target.Pawn;
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Pawn CockBiteTarget = target.Pawn;
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if (pawn != null)
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if (CockBiteTarget != null)
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{
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{
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bool flag = pawn.Faction == this.parent.pawn.Faction || pawn.IsPrisonerOfColony;
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bool CockBiteTargetIsColonistOrPrisoner = CockBiteTarget.Faction == this.parent.pawn.Faction || CockBiteTarget.IsPrisonerOfColony;
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bool flag2 = pawn.HostileTo(this.parent.pawn);
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bool CockBiteTargetIsHostile = CockBiteTarget.HostileTo(this.parent.pawn);
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bool flag3 = pawn.Downed;
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bool CockBiteTargetIsDowned = CockBiteTarget.Downed;
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if (!flag && !(flag2 && flag3))
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if (!CockBiteTargetIsColonistOrPrisoner && !(CockBiteTargetIsHostile && CockBiteTargetIsDowned))
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{
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{
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if (throwMessages)
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if (throwMessages)
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{
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{
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if(flag2 && !flag3)
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if(CockBiteTargetIsHostile && !CockBiteTargetIsDowned)
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{
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{
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Messages.Message(pawn.Name + " is hostile, but not downed.", pawn, MessageTypeDefOf.RejectInput, false);
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Messages.Message(CockBiteTarget.Name + " is hostile, but not downed.", CockBiteTarget, MessageTypeDefOf.RejectInput, false);
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}
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}
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else if (!flag)
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else if (!CockBiteTargetIsColonistOrPrisoner)
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{
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{
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Messages.Message(pawn.Name + " is not a part of the colony or hostile.", pawn, MessageTypeDefOf.RejectInput, false);
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Messages.Message(CockBiteTarget.Name + " is not a part of the colony or hostile.", CockBiteTarget, MessageTypeDefOf.RejectInput, false);
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}
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}
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}
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}
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return false;
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return false;
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}
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}
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if (!Genital_Helper.has_penis_fertile(pawn))
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if (!Genital_Helper.has_penis_fertile(CockBiteTarget))
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{
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{
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if (throwMessages)
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if (throwMessages)
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{
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{
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Messages.Message(pawn.Name + " has no penis", pawn, MessageTypeDefOf.RejectInput, false);
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Messages.Message(CockBiteTarget.Name + " has no penis", CockBiteTarget, MessageTypeDefOf.RejectInput, false);
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}
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}
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return false;
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return false;
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}
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}
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}
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}
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return base.Valid(target, throwMessages);
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return base.Valid(target, throwMessages);
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}
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}
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public override bool GizmoDisabled(out string reason)
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public override bool GizmoDisabled(out string reason)
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{
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{
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Pawn_GeneTracker genes = this.parent.pawn.genes;
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Pawn_GeneTracker genes = this.parent.pawn.genes;
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